|Chapters List Overview|
The Elementals are a very old and mystical race that lives in another dimension. Their boisterous power of nature is bound into magic masks that enables them to take a stable shape. For instance, they can use the masks to appear in a humanoid shape to interact with other races. Without their masks, they would not be much more than uncontrolled fire, water, air and earth, so the masks are quite vital to their cultural existence. Unfortunately, they lack the precise knowledge how to build these masks on their own. That is why they lived in a kind of symbiosis with the Elvenar. The mighty, god-like Elvenar helped them to create the masks, and in turn the Elementals used their power to build up glorious cities and also legendary armies. No other race would dare to threaten the Elvenar when they are supported by such a powerful force.
Every few centuries, the Elementals have to revisit Elvenar to renew their masks - and their collaboration and friendship with the Elvenar. That is why they suddenly pop up in your town, expecting you to be the Ancient Elvenar. When they find out that you are indeed not the Elvenar, they start to worry a lot about their own future. They decide to build up a Settlement in your town to help you regain access to the knowledge of your ancestors - ultimately to help them to survive.
In the process, they teach you the basics of how to produce Sentient Goods, a technique that future Guest Races will further improve. The Elementals start with showing you how to produce Sentient Marble, Steel and Planks using the Divine Seeds. This will enable you to progress through the Tech Tree and unlock improved versions not only of your own buildings, but also of the Settlement Buildings, which are unlocked level by level this time. Thus, the player can watch step by step in the Settlement, how the instable Elementals of the beginning slowly regain control of their shape and build more and more stable structures and in the end proper buildings, showing the story progress in a very unique way.
Can you save the Elementals before they cease to exist and turn into pure elements? And can you prove to be the true heir to the Elvenar?
Sentient Goods can be produced in your manufacturies of level 24 and above. Their production will substitute the 1 day and 2 day option, the 3h and 9h option for the original Goods production will remain.
Your new boosted Sentient Good will be your current boosted Basic Good +1. If your boosted Basic Good is Marble, your new boosted Sentient Good will be Platinum (Steel), for Steel it will be Elven Tree Gum (Wood) and for Wood it will be Moonstone (Marble) As with your Basic Goods you will get a boost according to the number of relics you have in store for the respective good. The image in the Mainhall will change, as you research the sentient goods.
The number of relics needed to get a certain Production boost is the same as for the non-sentient goods and can be found in the Relics Overview
Sentient goods can be traded with other players. The Wholesaler also offers the non-boosted sentient goods and trades them for your boosted sentient good. To show the sentient goods on the Wholesaler, the Production Boost for the Sentient Goods Quality 1 must be researched.
|Hint: Sentient Goods will decay overnight at a rate of 10%. They will not vanish, but will be reduced 1:1 to the non-sentient Basic Good.|
|Elementals Buildings List Overview|