Streets
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Streets
Purpose
With streets you can connect your buildings to the Main Hall. You will need them to activate the functionality of all buildings, except most of the cultural ones.
Requirements
Building streets does not require a builder, nor do streets use any of your population, they will only require construction costs.
Upgrade
At the beginning your streets will be simple footpaths that only serve to connect your buildings to the Main Hall. However as you develop your city you may find the need to also improve your streets. For that you will need to unlock the corresponding technologies in the Research menu and then replace the old ones, but you will find it is worth it! Not only will the new streets embellish your city even more but they will also provide culture.
To upgrade your streets you don’t need to remove the old ones, you can just place the new ones on top of them and they will be replaced. If by any chance, at a certain point you don’t have enough resources to keep placing the new streets, a red information will be shown.
Note : Selling or upgrading old streets will not give you back the resources you used to build them.
Streets Overview
Settlement Streets Overview
Settlement Streets Information | |||||
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Chapter | Preview | Description | Costs | Benefit | |
Amount | |||||
Portal Tracks |
A special kind of street that connects Dwarven production facilities with the Portal where the Goods are stored. | 40.000 10.000 |
28 | ||
Flower Lane |
A special kind of street that connects Fairies production facilities with the Portal where the Goods can be stored. | 66.000 4.600 |
35 | ||
Swamp Trail |
A street built on swampy ground that makes sure Orcs do not get stuck in the mud on their (vandalizing) way to the Rally Point. | 69.000 4.800 |
43 | ||
Forest Stream |
Follow this path deep into the woods and you might hear the gentle sounds of wind chimes, whispering the secrets of the forest. | 79.000 5.500 |
53 | ||
The Wisdom Square is a self-production building which needs to be connected with any regular Street to the Main Hall, also acting as a link between your city and the Settlement.
This building attracts Apprentices to the Campus. Find out more here. |
1710 K 120 K 6100 2000 4000 |
- | |||
Irrigation Canal |
A canal that provides a steady flow of water to the Farms and Fields while also serving as a transportation route between Farms and the Spring Grove | 230 K 8.100 |
80 | ||
The Canals are self-production buildings which allows the connection of the Guest Race buildings with the Portal of the Elements.
This building produces Minerals automatically, which allow early collection of production. Find out more here. |
4700 K 330 K 2000 2000 2000 |
1160 | |||
Team Park Street |
Connects the gate with all other locations of the park. Watch your step or you might just bump into an Elemental in disguise.
This is a special street that connects the Gate of Dimensions with the Team Spirit Production Buildings |
4200K 199K 10600 |
260 | ||
Magical Warpath |
This inconspicuous path is in reality an enchanted transport system that unknowingly leads the will-less creatures straight to the evil sorcerer´s fortress.
This is a special street that connects the Breeding Facilities to the Fortress of Revenge. Find out more here. |
450K 155K 127K |
315 | ||
Prey Trail |
A cruedely patched up jetty, under whose planks it seethes ominously. If you walk too comfortably, you will burn your feet.
This is a special street that connects the Vallorian Legend Production Buildings to the Vallorian Dragon Tower. Find out more here. |
1640K 8000 |
380 | ||
Provisional Path |
This makeshift path makes it easier for the Halflings to transport materials from hut to hut.
This is a special street that connects the Harbours of the Deep Production Buildings to the Whale Bay. Find out more here. |
36M 48K 34K |
455 |