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From Elvenar Wiki EN
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Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Guest Races Expansion.png
Go back to: Buildings Overview
Guest Races List Overview
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Dwarves

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Fairies

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Orcs &
Goblins

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WoodElves

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Sorcerers
& Dragons

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Halflings

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Elementals

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Amuni

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Constructs

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The Elvenar

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Embassies

The Elvenar

Introduction

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Finally, after years of seperation and with help of the Constructs, Humans and Elves understand that they need to work together in order to become something greater. As the mystery begins to unravel, Elves and Humans team up to work on a new structure, a building designed as a tribute to the High Men. Right after finishing its construction, a beacon of light magically activates from within structure. Ethereal shapes begin to dance and around the light, slowly forming bigger figures. Finally, all the shapes pull back into the beacon of light and time seems to stand still. Suddenly, radiant and ancient beings can be observed stepping out of the pulsing beam of light. The arrival of the Elvenar has finally come.

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The Elvenar Settlement Resources

To be able to produce all the Settlement Resources you will need to plan carefully. There are many resources to be produced:

  1. Academy - produces Ideas and Workforce.
  2. Atelier - produces Living Paintings and Sculptures.
  3. Agriculture - produces Crystal Balls and Plants.
  4. Factory - produces Designs and Constructs.
  5. Vault of Wisdom - produces Manifests and Collections.

Manifests and Collections are individual to each race (Elves and Humans). From your own Manifests and Collections, you will be able to produce Manifests and Collections of the other race. You will need these to complete technologies in Research.

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The Elvenar Settlement Buildings

The Elvenar Buildings List Overview
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Council Hall

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Academy

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Atelier

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Agriculture

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Factory

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Vault of Wisdom