Chapters: Difference between revisions
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{{Template:Buildings}}[[Category:Overviews]][[Category:Help]][[Category:Buildings]] | {{Template:Buildings}}[[Category:Overviews]][[Category:Help]][[Category:Buildings]] | ||
{{Template:Guest Races}} | |||
===Settlements=== | |||
By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different settlements... It was a place of prosperity and knowledge, where development reached the most unimaginable peak! However, for reasons yet shrouded in mysteries and secrecy, all settlements but Elves and Humans disappeared. | |||
With your efforts, research for new technologies, and magic discoveries, your city has evolved and prospered and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost settlements are roaming and figured out a way to revive them. | |||
[[File:Guest_race.png|center]] | |||
====Purpose==== | ====Purpose==== | ||
Knowing how to revive the souls of the lost settlements is not enough! You need to help them to gain shape and form so that they get fully recovered and established! | |||
As the newly revived Settlement is weak at first, it will need your help to return Culture back to its former glory. To be able to do this you will allow the upcoming race from the new chapter, to build a settlement within your city. The economy of this new settlement is closely linked to your city and will have its own additional rules and therefore new challenges. | |||
[[File:Cultural_mix.jpg|center]] | |||
Ultimately it will be a clash of cultures, but you will have learned a great deal from each other: the revived settlers will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you! | |||
[[File:New_tech.jpg|center]] | |||
Once the settlement is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and they can be replaced with the next chapters settlement. | |||
But rest assured, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments! | |||
====Requirements==== | ====Requirements==== | ||
To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally, you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree. | |||
[[File:Portal_connection.jpg|center]] | |||
===Settlements=== | |||
{{Template:Guest Races}} | |||
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Latest revision as of 10:25, 8 January 2024
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Chapters List Overview | ||||||
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Settlements
By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different settlements... It was a place of prosperity and knowledge, where development reached the most unimaginable peak! However, for reasons yet shrouded in mysteries and secrecy, all settlements but Elves and Humans disappeared.
With your efforts, research for new technologies, and magic discoveries, your city has evolved and prospered and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost settlements are roaming and figured out a way to revive them.
Purpose
Knowing how to revive the souls of the lost settlements is not enough! You need to help them to gain shape and form so that they get fully recovered and established!
As the newly revived Settlement is weak at first, it will need your help to return Culture back to its former glory. To be able to do this you will allow the upcoming race from the new chapter, to build a settlement within your city. The economy of this new settlement is closely linked to your city and will have its own additional rules and therefore new challenges.
Ultimately it will be a clash of cultures, but you will have learned a great deal from each other: the revived settlers will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you!
Once the settlement is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and they can be replaced with the next chapters settlement.
But rest assured, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments!
Requirements
To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally, you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.
Settlements
Chapters List Overview | ||||||
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