Residence: Difference between revisions
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====Purpose==== | ====Purpose==== | ||
To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins and later in [[The Vallorian Legend|'''Chapter XXI - The Vallorian Legend''']] a new resource called - Community Work as | To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins and later in [[The Vallorian Legend|'''Chapter XXI - The Vallorian Legend''']] a new resource called - Community Work as taxes. | ||
Right from the beginning, Residences provide you with two very important features of the game:<br> | Right from the beginning, Residences provide you with two very important features of the game:<br> | ||
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* [[File:Work.png]] '''Community Work''' | * [[File:Work.png]] '''Community Work''' | ||
<br> | <br> | ||
=====Population===== | |||
'''Population''' [[File:Populationadd.png|25px]] is provided by Residences. The higher the level of a residential building the more population it provides. Population is needed for building new non-residential buildings and non-residential upgrades. | |||
The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population". | |||
* Total population is the sum of population generated by all residences of the city<br> | |||
* Working population is the sum of population used by all non-residential buildings | |||
=====Coins===== | |||
From '''Chapter I to XX''', Coins [[File:Coin_small.png]] are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected! At higher levels you can early collect them after 3 hours and its total production time is 24 hours. | |||
'''Please note''': From Chapter XXI onwards, Coins production will be the default choice in Residences of level 46 and above, but if you switch to Community Work production you will need to select Coins production option if you wish to produce them. | |||
[[File:Coins_Production_new.png|center]] | |||
Remember, however, to keep your Coins balanced! They will be collectable only until your storage is full. Once, or if, this happens you have to spend Coins in order to collect more. Once your storage is full, you will see a red marker in it and your Coins will turn grey. | |||
[[File:FullCoins.png|center|]] | |||
<br> | |||
[[File:Coins_Grey.png|center]] | |||
Coins are needed for a variety of things such as, unlocking technologies, construction, Goods production, building upgrades, World Map expeditions and so on, so be sure to keep up with their production on a regular basis. | |||
{|align="center" cellpadding="1" width="100%" | |||
|style="background-color:#af895f;"|'''Hint:'''If your Coin storage is getting full, you may want to visit the [[Trader|Trader]] and spend a few in the Wholesaler. Or you can upgrade your Main Hall instead so you have a larger storage. | |||
|} | |||
<br> | |||
=====Community Work===== | |||
From [[The Vallorian Legend|'''Chapter XXI - The Vallorian Legend''']] onwards, '''Community Work''' [[File:Work.png]] is also produced by Residences. However, although this is an automatic production you will have to choose between the production of Coins or Community Work. | |||
[[File:Work_Production.png|center]] | |||
Once the Community Work is selected, its production will start automatically until it is exchanged for Coins. You can early collect its production after a period of 3 hours and its total production takes 24 hours. Its production can be boosted with [[Culture]] Bonus like Coins and Supplies. | |||
'''Please note''': When you select any of the resources the clock will restart from 0 and you will lose the amount of uncollected resource previously chosen. | |||
[[File:Residences_clock_restart.png|center]] | |||
{|align="center" cellpadding="1" width="100%" | |||
|style="background-color:#af895f;"|'''Please note''': Like some other special resources, Community Work is also subject to '''10% decay during the night'''. | |||
|} | |||
=====Prosperity===== | |||
From [[The Vallorian Legend|'''Chapter XXI - The Vallorian Legend''']] onwards, Residences will provide another special requirement: | |||
*[[File:Prosperity.png|25px]] '''Prosperity'''. | |||
Prosperity is needed to build some Chapter special buildings, if you wish to know more about this special requirement please visit the [[Prosperity|'''page dedicated to the subject''']]. | |||
==== Requirements ==== | ==== Requirements ==== |
Revision as of 10:55, 19 August 2023
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Residence
Purpose
To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins and later in Chapter XXI - The Vallorian Legend a new resource called - Community Work as taxes.
Right from the beginning, Residences provide you with two very important features of the game:
From Chapter XXI - The Vallorian Legend onwards, Residences are able to produce a new resource alternatively:
Population
Population is provided by Residences. The higher the level of a residential building the more population it provides. Population is needed for building new non-residential buildings and non-residential upgrades.
The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population".
- Total population is the sum of population generated by all residences of the city
- Working population is the sum of population used by all non-residential buildings
Coins
From Chapter I to XX, Coins are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected! At higher levels you can early collect them after 3 hours and its total production time is 24 hours.
Please note: From Chapter XXI onwards, Coins production will be the default choice in Residences of level 46 and above, but if you switch to Community Work production you will need to select Coins production option if you wish to produce them.
Remember, however, to keep your Coins balanced! They will be collectable only until your storage is full. Once, or if, this happens you have to spend Coins in order to collect more. Once your storage is full, you will see a red marker in it and your Coins will turn grey.
Coins are needed for a variety of things such as, unlocking technologies, construction, Goods production, building upgrades, World Map expeditions and so on, so be sure to keep up with their production on a regular basis.
Hint:If your Coin storage is getting full, you may want to visit the Trader and spend a few in the Wholesaler. Or you can upgrade your Main Hall instead so you have a larger storage. |
Community Work
From Chapter XXI - The Vallorian Legend onwards, Community Work is also produced by Residences. However, although this is an automatic production you will have to choose between the production of Coins or Community Work.
Once the Community Work is selected, its production will start automatically until it is exchanged for Coins. You can early collect its production after a period of 3 hours and its total production takes 24 hours. Its production can be boosted with Culture Bonus like Coins and Supplies.
Please note: When you select any of the resources the clock will restart from 0 and you will lose the amount of uncollected resource previously chosen.
Please note: Like some other special resources, Community Work is also subject to 10% decay during the night. |
Prosperity
From Chapter XXI - The Vallorian Legend onwards, Residences will provide another special requirement:
Prosperity is needed to build some Chapter special buildings, if you wish to know more about this special requirement please visit the page dedicated to the subject.
Requirements
You can build a Residence via the Buildings menu. It needs a street connection to the Main Hall. It can be moved, sold, rebuilt and upgraded.
Upgrade
Upgrading a Residence to the next level will increase:
- The amount of produced Coins per time. So the production will be more efficient!
- The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.