Trader

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Trader

Purpose

In the Trader you can exchange your Goods with other players. The main goal here will be to exchange the overproduced Goods, which are produced in your boosted Manufactories, for Goods you may need.


Requirements

In order to build the Trader, you will need to unlock it's technology in the Research Tree and have the required resources. It will also need a street connection to the Main Hall. It cannot be sold nor rebuilt. The Trader can be upgraded once you research the Halflings.

Accept Offers

Clicking on the Trader you will see 4 tabs. The first one is "Accept Offers".

Trader-acceptoffers.png


Here you can see all offers from other players that are within your offer range.

On the top you will find two drop down menus, which allow you to filter the offered and/or the demanded Goods. You can accept offers if you have the demanded amount of Goods at your disposal. Acceptable offers are listed first.

  • Trader Fee: Some offers are marked with a fee iconTrader fee.png. The Trader will take a 50 % additional fee for those offers when they are from players you have not discovered yet. You can discover a player by scouting a province next to his city. Offers from discovered players or Fellowship members have no fee.
Hint: Ancient Wonders can reduce your Trader's Fee!


Please notice: The Trader withholds the fee, so it won’t be received by the user who offered the trade.

  • Rating: The Trader rates an offer from 0 to 3 stars, 0 being very expensive, 3 being a bargain.

Center


How is an offer rated?

Goods are grouped into three qualities: Basic Goods, Crafted Goods and Magical Goods. The ratio between those categories is 1:4. For example: 1 Crafted Good is worth 4 Basic Goods. The rating compares offer and demand to determine whether an offer is “very expensive” (0 stars), “somewhat expensive” (1 star), “fair” (2 stars, offer and demand have the same value) or “a bargain” (3 stars).

Place Offers

Here you can place an offer.

Trader-place-offer.png

To make an offer, click the Goods icon you want to offer, then the Goods you want back. Add the amount you want to exchange and the system will automatically fill the field with the “fair” corresponding amount (so the offer will be shown with a 2-star-rating when viewed by others). You can type in a different amount you want back but be aware that the system won’t allow you to make an unreasonable offer.

If the system detects an unreasonable offer it will auto-correct the amounts to an acceptable range.

Unreasonable Offer.png

For example: You want to offer 100 Planks and want 500 Marble, The Trader will suggest to you, as an alternative, to ask for 400 Marble instead of 500. This offer will still be rated very badly of course, but it will fall within the acceptable range for trades.

Hint: You can only have a maximum of 60 offers in the market at the same time.

Your Offers

In this tab you will see the offers you have placed in the market but which have not yet been accepted. When you place an offer in the market, the goods are removed from your storage in your Main Hall, however you can,at any time, delete your offers and receive the offered Goods back.

Trader-youroffers.png
Goods back.png


Wholesaler

This is the tab where you will find some Trader default offers. The offers listed here are not profitable but of course you might want to use the wholesaler, if you do not find any trading partner available or if you want to get rid of a certain overproduction of resources.

Wholesaler.png


You will only be able to purchase Goods that are not listed as your Boosted Good (under the Main Hall - relics tab). You can purchase these Goods using your Boosted Goods, Coins, or Supplies in exchange for Goods of the same tier. The amount of Goods you will get in exchange for your Boosted Goods will be 1: 5. For example, you will get 100 Steel in exchange for 500 Marble. Value-wise, you will pay even more Coins and Supplies for the same quantity of Steel. Every time you accept a specific offer, the wholesaler will increase the cost of the offer you previously bought. The wholesaler will reset the prices daily. Every time you unlock a “Production Boost” in the Research Tree, your wholesaler will add the respective offers to his catalogue.

The amount of goods you have to pay and the goods you get back depend on your Main Hall level. However, when you use the Blooming traders guild you can get a more favorable offer.

Example:

  • Your bonus Goods are Marble, Crystal and Gems;
  • When you unlock the Trader, you have already unlocked the Marble production boost;
  • When you build the Trader and open the wholesaler, you can exchange your Coins, Supplies, or Boosted Good for the Goods of the same tier that are listed.

Ex: If Marble is your Boosted Good, you will be able to use Marble to purchase Planks and/or Steel.

  • When you unlock your next production boost, "Crystal", you can also exchange Coins, Supplies and Crystal for Scrolls and Silk;
  • When you unlock your last production boost, "Gems", you can additionally exchange Coins, Supplies and Gems for Elixir and Magic Dust;


Hint: The Wholesaler offers can be improved with Ancient Wonders


Trader Upgrade

Halflings Trader Upgrade

When you reach Chapter XI Halflings, one of the first technologies you will unlock is the upgrade to the Trader. This adds an 'Upgrade' tab which allows you to upgrade the Trader to level 2.

Trader upgrade1.png


Upgrading the Trader will not affect its current functionality but will add a new tab with the title 'Collect'.

Trader collect1.png


In the 'Collect' tab, the Trader will auto-produce a new permanent resource, Divine Seeds. The resource works like Mana, including production and early collect, display in the HUD, decay etc. In addition, there is a Collection Bonus. Every time the player collects Divine Seeds from the Trader, he will get an additional amount of Seeds, according to his combined AW levels.


  • Production
  1. Seed icon.png - The Trader generates Divine Seeds every 24 hours. This is based on one Seed per Main Hall level multiplied by the number of Provinces completed.
  2. Seed icon.png - Collection Bonus. Every early collection receives an extra amount based on one Seed per Main Hall level multiplied by all your AW levels combined.


Divine Seeds are construction costs for Culture Buildings and unlock costs for technologies, both starting from this chapter.


Please follow the link Guest Races: Halflings for more information.


Advanced Trader Upgrades (Sentient Goods)

It is only when you get into Chapter XII - The Elementals, that you can upgrade the Trader to level 3. The technology to upgrade can be unlocked soon in this chapter. With Chapter XIII - The Amuni you will be able to upgrade the Trader to level 4. Starting from level 3, the Trader has been adapted for you to trade Sentient Goods:


Sentient Goods Trading Offers

  1. Sentient Goods are added to the list like all other offers, using the same sorting rules
  2. Filtering for offers for specific sentient goods only works if you have researched the scouting technology of the Elementals
  3. You have access to a much wider area of trading partners on the World Map then you do for the Standards Goods
  4. Offers from players that are not within your group of trading partners (for standard goods) are marked specifically; a tooltip informs that you can only trade Sentient Goods with this player
TraderOfferstooltip.png


Sentient Goods Order Placement

  1. The drop down menu of the "You Offer" line works as before, only listing Goods (and Sentient Goods) you actually have:
    PlaceOffers.png
  2. Sentient Goods Offers decay every night by 10%. Decayed offered Sentient Goods will reappear as Standard Goods in your storage:
    TraderSentientDecay.png
  3. The limit number of 60 trades per player remains unchanged
  4. It is not allowed to trade Goods for Sentient Goods
  5. Once the Production Boost technology is unlocked for the Sentient Quality 1 or 2 Good, you will find respective offers in the Wholesaler tab:
    WholesaleSent.png


Please follow the link Guest Races: Elementals for more information.

Trader Overview

Trader Information Elves
Level Building Requirements Costs
Level Size Construction Time Culture Population Coins Supplies Mana Divine Seeds
1 Trader Elves 3x4 30s - 50 5000 200 - -
2 Trader Halflings 4x5 24:00 h 500 450 5000 K 200 K 100 K -
3 Trader Elementals 5x5 32:00 h 750 750 6250 K 250 K 125 K 30.000
4 Trader Amuni 5x5 40:00 h 1000 1000 7500 K 300 K 150 K 40.000


Trader Information Humans
Level Building Requirements Costs
Level Size Construction Time Culture Population Coins Supplies Mana Divine Seeds
1 Trader Humans 4x4 30s - 50 5000 200 - -
2 Trader Halflings 4x5 24:00 h 500 450 5000 K 200 K 100 K -
3 Trader Elementals 5x5 32:00 h 750 750 6250 K 250 K 125 K 30.000
4 Trader Amuni 5x5 40:00 h 1000 1000 7500 K 300 K 150 K 40.000