Residence
Purpose
To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins as taxes.
Residences provide you with two very important features of the game: Population and Coins.
Population is provided by Residences. The higher the level of a residential building the more population it provides. Population is needed for building new non-residential buildings and non-residential upgrades.
The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population".
- Total population is the sum of population generated by all residences of the city
- Working population is the sum of population used by all non-residential buildings
Coins are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected!
Remember, however, to keep your Coins balanced! They will be collectable only until your storage is full. Once, or if, this happens you have to spend Coins in order to collect more. Once your storage is full, you will see a red marker in it and your Coins will turn grey.
Unlocking technologies, construction, Goods production, buildings upgrade and World Map expeditions require Coins.
Hint:If your Coin storage is getting full, you may want to visit the Trader and spend a few in the Wholesaler. Or you can upgrade your Main Hall instead so you have a larger storage.
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Requirements
You can build a Residence via the Buildings menu. It needs a street connection to the Main Hall.
It can be moved, sold, rebuilt and upgraded.
Upgrade
Upgrading a Residence to the next level will increase:
- The amount of produced Coins per time. So the production will be more efficient!
- The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.
Residence Overview
After the Dwarves Chapter, the required Goods for upgrading your residences will depend on your boosted Goods. This means that on the table you will see new icons : For basic Goods, for Crafted Goods and for Magical Goods. Each icon will have a +1 or +2 indicator that represent your boosted good +1 or your boosted goods +2.
If your boosted good is Marble, then basic goods +1 will be Steel and +2 will be Planks. The used sequence is the one you can see in your Goods overview panel.
So to know which goods you will need to upgrade your residence to level 18 for example, you will need the second crafted good after your boosted one. For example if your boost is Crystal , then you will need 1020 of Silk, if your boosted good is Scrolls you will need 1020 of Crystal and if your boost is Silk you will need 1020 Scrolls.
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Residence Elves
Residence Information Elves
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Level
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Requirements
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Costs
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Benefits
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/h
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Maximum
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1
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2x2
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0
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10s
|
200
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0
|
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31
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80/h
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5h
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2
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2x2
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3
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1m
|
900
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110
|
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4
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118/h
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5h30m
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3
|
2x2
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4
|
1h33m
|
2.600
|
330
|
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5
|
148/h
|
6h
|
4
|
2x3
|
12
|
1h57m
|
4.700
|
610
|
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28
|
261/h
|
6h30m
|
5
|
2x3
|
11
|
2h25m
|
6.700
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850
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10
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314/h
|
7h
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6
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2x3
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6
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2h58m
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9.800
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1.200
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10
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373/h
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7h30m
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7
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2x3
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4
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3h36m
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13.000
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1.500
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12
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425/h
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8h
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8
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3x3
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27
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4h15m
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16.000
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2.000
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70
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717/h
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8h30m
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9
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3x3
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7
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4h23m
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12.000
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1.700
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85 80 90
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20
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811/h
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9h
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10
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3x3
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9
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5h00m
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13.000
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1.900
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40 35 45
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30
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905/h
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9h30m
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11
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3x3
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7
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5h08m
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31.000
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3.800
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65 60 70
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30
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1.000/h
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10h
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12
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3x3
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6
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5h16m
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31.000
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3.800
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110 115 100
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40
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1.142/h
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10h30m
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13
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3x3
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7
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5h25m
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0
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800
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149 140 155
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40
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1.272/h
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11h
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14
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3x3
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8
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5h33m
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58.000
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6.700
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145 140 135
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40
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1.391/h
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11h30m
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15
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3x3
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7
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5h41m
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7.000
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1.700
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203 220 198
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50
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1.500/h
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12h
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16
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2x4
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37
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5h 09m
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53.600
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6.690
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380 390 400
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20
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1.680/h
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12h30m
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17
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2x4
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17
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5h15m
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0
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1.800
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348 335 360
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30
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1.769/h
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13h
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18
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2x4
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18
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9h46m
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373.000
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23.100
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850 1020
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40
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1.859/h
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13h30m
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19
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2x4
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20
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10h
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312.000
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16.300
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1250 900
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40
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1.957/h
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14h
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20
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4X3
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137
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13h53m
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546.000
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31.000
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1.800 1.300
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200
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3.082/h
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14h30m
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21
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4x3
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35
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14h03m
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545.000
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29.700
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1.600 1.450
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150
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3.246/h
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15h
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Residence Humans
Residence Information Humans
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Level
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Requirements
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Costs
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Benefits
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/h
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Maximum
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1
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2x2
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0
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10s
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200
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0
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31
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88/h
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5h
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2
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2x2
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3
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1m
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1.000
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130
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4
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127/h
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5,5h
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3
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2x2
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4
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1h 46m
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3.000
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390
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5
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155/h
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6h
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4
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2x2
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6
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2h 13m
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5.600
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720
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6
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184/h
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6,5 h
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5
|
3x2
|
19
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2h 45m
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8.800
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1.100
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32
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328/h
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7h
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6
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3x2
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5
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3h 23m
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12.000
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1.400
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10
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373/h
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7,5h
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7
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3x2
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4
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4h 08m
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16.000
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2.000
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12
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437/h
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8h
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8
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3x2
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5
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5h 00m
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21.000
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2.600
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10
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482/h
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8,5h
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9
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4x3
|
57
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6h 00m
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19.000
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2.600
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100 110 95
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150
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1.088/h
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9h
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10
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4x3
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9
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6h 11m
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12.000
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1.900
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60 65 55
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40
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1.157/h
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9,5h
|
11
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4x3
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9
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6h 36m
|
42.000
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5.100
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90 70 95
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40
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1.300/h
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10h
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12
|
4x3
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9
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6h 55m
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41.000
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5.100
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160 150 165
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40
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1.523/h
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10,5h
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13
|
4x3
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9
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7h 18m
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0
|
1.100
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203 196 207
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50
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1.636/h
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11h
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14
|
4x3
|
10
|
7h 31m
|
79.000
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9.200
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190 200 180
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60
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1.826/h
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11,5h
|
15
|
4x3
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9
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7h 48m
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10.000
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3.000
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265 275 270
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70
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2.083/h
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12h
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16
|
5x2
|
38
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6h 37m
|
73.000
|
9.000
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450 460 470
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20
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2.160/h
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12,5h
|
17
|
5x2
|
21
|
6h 45m
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9.000
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3.300
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410 432 420
|
30
|
2.230/h
|
13h
|
18
|
5x2
|
23
|
12h 13m
|
469.000
|
29.200
|
1.000 1.200
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30
|
2.340/h
|
13h30m
|
19
|
5x2
|
25
|
12h 30m
|
395.000
|
20.800
|
1.500 1.100
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40
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2.457/h
|
14h
|
20
|
4X3
|
85
|
13h53m
|
546.000
|
31.000
|
1.800 1.300
|
70
|
3.103/h
|
14h30m
|
21
|
4x3
|
34
|
14h03m
|
545.000
|
29.700
|
1.600 1.450
|
150
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3.266/h
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15h
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Building Levels
Building levels Elves
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Level 11
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Level 12
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Level 13
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Level 14
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Level 15
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Level 16
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Level 17
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Level 18
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Level 19
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Level 20
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Level 21
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Press on each building level to see a bigger image.
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Building levels Humans
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Level 11
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Level 12
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Level 13
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Level 14
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Level 15
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Level 16
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Level 17
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Level 18
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Level 19
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Level 20
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Level 21
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Press on each building level to see a bigger image.
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