Residence: Difference between revisions
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|850[[File:Gds1p1.png|Basic Goods]]<br/> | |850[[File:Gds1p1.png|Basic Goods]]<br/> 1020[[File:Gds2p2.png|Crafted Goods]] | ||
|40 | |40 | ||
|1.859/h | |1.859/h | ||
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|1.800[[File:Gds1p2.png|Basic Goods]]<br/> | |1.800[[File:Gds1p2.png|Basic Goods]]<br/> 1.300[[File:Gds3p2.png|Magical Goods]] | ||
|300 | |300 | ||
|3.082/h | |3.082/h | ||
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|18h | |18h | ||
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|28 [[File:Ch12.png|For this level on you will need to research the | |28 [[File:Ch12.png|For this level on you will need to research the Modernised Residences in chapter 12]] | ||
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|19h | |19h | ||
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|30 [[File:Ch13.png|For this level on you will need to research the Robust | |30 [[File:Ch13.png|For this level on you will need to research the Robust Residences in chapter 13]] | ||
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|31 | |31 [[File:Ch13.png|For this level on you will need to research the Robust Residence 2 in chapter 13]] | ||
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|32 [[File:Ch14.png|For this level on you will need to research the Evolved Residences | |32 [[File:Ch14.png|For this level on you will need to research the Evolved Residences in chapter 14]] | ||
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|33 | |33 [[File:Ch14.png|For this level on you will need to research the Evolved Residences 2 in chapter 14]] | ||
|5x3 | |5x3 | ||
|150 | |150 | ||
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|7.761/h | |7.761/h | ||
|21h | |21h | ||
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|34 [[File:Ch15.png|25px|For this level on you will need to research the Elvenar | |34 [[File:Ch15.png|25px|For this level on you will need to research the Elvenar Style Residences in chapter 15]] | ||
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|35 | |35 [[File:Ch15.png|25px|For this level on you will need to research the Improved Elvenar Style Residences in chapter 15]] | ||
|5x3 | |5x3 | ||
|236 | |236 |
Revision as of 16:42, 10 February 2020
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Residence
Purpose
To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins as taxes.
Residences provide you with two very important features of the game: Population and Coins.
Population is provided by Residences. The higher the level of a residential building the more population it provides. Population is needed for building new non-residential buildings and non-residential upgrades.
The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population".
- Total population is the sum of population generated by all residences of the city
- Working population is the sum of population used by all non-residential buildings
Coins are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected!
Remember, however, to keep your Coins balanced! They will be collectable only until your storage is full. Once, or if, this happens you have to spend Coins in order to collect more. Once your storage is full, you will see a red marker in it and your Coins will turn grey.
Unlocking technologies, construction, Goods production, buildings upgrade and World Map expeditions require Coins.
Hint:If your Coin storage is getting full, you may want to visit the Trader and spend a few in the Wholesaler. Or you can upgrade your Main Hall instead so you have a larger storage. |
Requirements
You can build a Residence via the Buildings menu. It needs a street connection to the Main Hall. It can be moved, sold, rebuilt and upgraded.
Upgrade
Upgrading a Residence to the next level will increase:
- The amount of produced Coins per time. So the production will be more efficient!
- The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.