Ancient Wonders

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Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Chapters Expansion.png
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Ancient Wonders List Overview
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Secret Ancient Wonders

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Ancient Wonders
of Tempest

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Elven Ancient Wonders

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Human Ancient Wonders

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Forgotten Ancient Wonders

Dwarven AW Ico.png

Dwarven Ancient
Wonders

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Fairies Ancient Wonders

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Orcs & Goblins
Ancient Wonders

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Woodelves Ancient Wonders

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Sorcerers & Dragons
Ancient Wonders

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Halflings Ancient Wonders

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Elementals Ancient Wonders

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Amuni Ancient Wonders

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Constructs Ancient Wonders

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Elvenar Ancient Wonders

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Embassies Ancient Wonders

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Traders of Unur Ancient Wonders

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Team Spirit Ancient Wonders

Purpose

Ancient Wonders are an heritage from your ancestors. They were great architectural magical structures that served different purposes: some were a source of extra knowledge, others increased the power on training and fighting techniques, others were source of a high cultural conscience, some others were a symbol and incentive for the union between races and others were even a channel to enhance the power of the magic relics, increasing production boosts.

Having them in your city will allow you to have all those different bonus and will help you to develop your race even further and take your city into a higher prosperity level!

Each base race (Humans and Elves) will have the opportunity to build several Ancient Wonders that can be found in the different game chapters.

In short, Ancient Wonders will:

  1. Provide additional permanent bonuses for your city
  2. Incentivize you to explore the world map even further
  3. Promote players interaction
  4. Allow the use of all Relics

Each Ancient Wonder will provide you with something unique! It can be a portrait you can use in your player profile or a counterpart to embellish your city!


Requirements

To be built Ancient Wonders require the research of the correspondent technology and resources. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold and rebuilt!

Ancient Wonders Menus

To build your first Ancient Wonder you first need to research and activate its corresponding technology. By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon Awicons.png that will be a part of your Main Menu (just like the Trader, for example).

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Hovering your mouse over the Ancient Wonders Icon will show you the amount of Runeshards you actually have for all Ancient Wonders including the amount of Broken shards.

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By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders window where you will be able to navigate through all Ancient Wonders: The ones you have researched, built and the ones still locked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards to each Ancient Wonder.

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By hovering your mouse over each Ancient Wonder Thumbnail you will see a tooltip with:

  • The Ancient Wonder's description
  • The Building Level
  • The Ancient Wonder Bonus for your city
  • Each Bonus Stats
  • The amount of available Rune Shards for the building
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By opening an Ancient Wonder you will then see its own menu with three tabs:

The Overview where you can see:

  1. The level for the building
  2. The Ancient Wonder's Bonus and its status
  3. The available Rune Shards
  4. The Building Description
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The Rune Panel where you can:

  1. Insert the Runes Shards (if you have any available)
  2. See how many Runes you have activated on the Rune Circle
  3. Collect Broken Shards
  4. Buy the missing Broken Shards to forge one undisclosed Rune
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If you have already build the Ancient Wonder, the Rune Panel will be substituted by a new panel called Research. In The Research Panel you will see:

  1. The progress of the research, i.e. the number of spent Knowledge Points for this Ancient Wonder
  2. Three Icons where you can add Knowledge Points (note that the third icon is only available if you have Ancient Knowledge Instant in stock)
  3. The Help Ranking showing the amount of spent Knowledge Points for a given player and the reward the first number of helpers will get
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The Build Panel that will:

  1. Show you the requirements and costs for actually building the Ancient Wonder
  2. Allow you to place the building once you revealed all 9 Runes
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Rune Shards

By now, you will know that the Rune Circles you recently discovered are not complete! Their Runes were shattered and are missing some parts... those parts - The Rune Shards - are still lost and you need to find them in order to complete the Circles!

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Only by fully activating the Rune Circle with 9 magical Runes will you be able to build an Ancient Wonder. But this process will only be possible if you collect the missing Rune Shards, insert them in the Circle and activate the Runes.

That means your first step will be to collect the Rune Shards!

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Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.

You will get Rune Shards:

  1. By completing Provinces in the World Map - Each completed Province will give you a random Rune Shard for a random Ancient Wonder. It doesn't even have to be already unlocked in the Tech Tree
  2. By Investing Knowledge Points in other players' Ancient Wonders.
  3. In the Tournaments
  4. As rewards for completing Quests
  5. In special Game events
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After collecting a Rune Shard, you need to insert it in the Rune Circle of the relevant Ancient Wonder. With a bit of fortune, it will activate one of the missing Runes within that Circle and reveal it. However, in some cases, the magic process will just try to reveal a Rune which has already been activated and in this case your Shard will break even more.


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But not all is lost! Your Broken Shards will be kept and once you have collected 10 of them, you can forge them into a new unrevealed Rune.


Hint:Broken Shards can be used to reveal all kinds of Runes in any Ancient Wonder! So if you still have them after building one Ancient Wonder you can use them to forge and activate a Rune in a new one!

Upgrade Ancient Wonders

As explained, building an Ancient Wonder is a 3 steps process: Research its technology on the tech tree, activate the 9 runes and pay the required Goods. Once an Ancient Wonder is placed in your city, its bonus is immediately activated for your city in level 1, but you can increase those bonus by upgrading the building up to level 30.

Upgrading from level 1 to level 5 will require 2 steps: the research of the level and the use of Relics to complete the upgrade. If you click the on the Ancient Wonder you will now see 3 Tabs: Overview, Research and Upgrade.

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The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level. Once the bar is full you will need to go to the upgrade tab and finish the upgrading process by using Relics.

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Hint:The amount of the different required Relics for each upgrade differs according to your boosted type! You can see the required amounts for your boosted Relics type on each building information table.


To upgrade any Ancient Wonder to its level 6 you will face a new Rune Circle that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn! After this, from level 6 to level 10, the Ancient Wonder will again need Knowledge Points investment and the mix of the magic relics. The full process repeats itself in the following Ancient Wonder's levels.

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Hint:The Relics required for the Ancient Wonders upgrades are removed from your Relics inventory.


That means that when you use your boosted Relics, you will probably loose a small percentage of your production boost. So be sure to have plenty of Relics and keep collecting lots of them, that way you can easily afford or compensate the loss of production boost when upgrading an Ancient Wonder.


Hint:By upgrading your Ancient Wonders you will also get Ranking Points! These correspond to the Knowledge Points invested per level. The ranking Points are added only after the building upgrade is completed!

Invest in Ancient Wonders

It is possible for players to help each other with the upgrades of Ancient Wonders! For that all is needed is to visit a player, click on the icon AncientWonder.png over the Ancient Wonder, select the help tab and invest the desired Knowledge Points.


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The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Knowledge Points! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it to other levels, meaning that this is an alternative to gaining them through completing Provinces.


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You can only invest in Ancient Wonders if you have already researched their technology yourself, but once you unlock your first Ancient Wonder technology, you can immediately start to invest in any Ancient Wonder, including the ones you have not unlocked yet. When visiting another city, you can open each Ancient Wonder or click on the Ancient Wonder button at the bottom of your screen:

AW Help button.png

This opens a help window where you choose which Ancient Wonder you wish in invest in:

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As said before, Ancient Wonders are a great way to promote players engagement with each other regardless of the chosen race. Humans can invest in Elven Ancient Wonders and vice versa, because they will receive Rune Shards for the Ancient Wonder of their own race that has the same effects as the one they have helped. For example, if you are a Human and want Rune Shards for your Great Bell Spire, you can invest in the Elven Crystal Lighthouse.

Ancient Wonders Rewards

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  • Only the top helping players that have helped another Ancient Wonder will be rewarded.
  • The amount and content of the rewards depend on the Ancient Wonder level.
  • The higher the level of an Ancient Wonder the more places get a reward and bigger the rewards are
  • You do not get rewards for investing in your own Ancient Wonders. You will be shown in the Helping Rank but with no reward icon. For example, if the owner is in the first place of the helping ranking, the first reward will be granted for rank position 2 and so on.


Sell Ancient Wonders

Ancient Wonders can be sold, but be very aware that if you decide to do so, your city will lose all its bonus related to that building and will not get any resources back.

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Ancient Wonders Stats Overview

Ancient Wonders Stats Overview
Chapter Technology Name Requirements Benefits Rune Shards
Evolving Secret Ancient Wonders Tome of Secrets Requires Basic Goods/Relics Knowledge Points every 24H Supplies per Scouted Province - Revealed Runes
Evolving Secret Ancient Wonders Golden Abyss Requires Basic Goods/Relics Coins every 3H Additional population - Revealed Runes
Ascending Magic Ancient Wonders of Tempest Endless Excavation Requires Handcrafted Goods/Relics Supplies every 24H Relics for finishing a province - Revealed Runes
Ascending Magic Ancient Wonders of Tempest Needles of the Tempest Requires Handcrafted Goods/Relics Increase the strength of light ranged units Increase Barracks Training Speed - Revealed Runes
Wisdom and Wonders Elven/Human Ancient Wonders Martial Monastery/Sanctuary Requires Magical Goods/Relics Increase Troops Health Additional Culture - Revealed Runes
Wisdom and Wonders Elven/Human Ancient Wonders Crystal Lighthouse/Great Bell Spire Requires Magical Goods/Relics Goods per NH Increase the Polish Effect Duration - Revealed Runes
A Path to Heritage Forgotten Ancient Wonders Watchtower Ruins Requires Magical Goods/Relics Increase the Building Culture % with NH Additional Culture - Revealed Runes
A Path to Heritage Forgotten Ancient Wonders Thrones of the High Men Requires Magical Goods/Relics Ranking Points per AW Const. & Upg. Additional Culture - Revealed Runes
Dwarves Dwarven Ancient Wonders Dwarven Bulwark Requires Basic Goods/Relics 1st units every 3H Increase Barracks' Training Size - Revealed Runes
Dwarves Dwarven Ancient Wonders Mountain Halls Requires Basic Goods/Relics Increase Relics Boost Additional Population - Revealed Runes
Fairies Fairies Ancient Wonders Prosperity Towers Requires Handcrafted Goods/Relics Increase "Power of Provisions" duration Additional Supplies every 3H - Revealed Runes
Fairies Fairies Ancient Wonders Blooming Trader Guild Requires Handcrafted Goods/Relics Trader Fee Reduction Improve Wholesaler Offer Increase Portal Prod. Boost Revealed Runes
Orcs & Goblins Orcs & Goblins Ancient Wonders Heroes' Forge Requires Magical Goods/Relics Orcs Production per 24h Additional Heavy Melee Damage - Revealed Runes
Orcs & Goblins Orcs & Goblins Ancient Wonders Shrine of the Shrewdy Shrooms Requires Magical Goods/Relics 2nd Units every 3H Additional training size per Armory level - Revealed Runes
Woodelves Woodelves Ancient Wonders Enar's Embassy Requires Basic Goods/Relics It provides you additional Broken shards every 24 hours It generates Mana after you start a scout - Revealed Runes
Woodelves Woodelves Ancient Wonders Flying Academy Requires Basic Goods/Relics 3rd units every 3H3rd units every 3H Increased training speed of the mercenary camp - Revealed Runes
Sorcerers & Dragons Sorcerers & Dragons Ancient Wonders Maze of the Dark Matter Requires Handcrafted Goods/Relics It generates Mana every 3 hours Reduced Mana decay - Revealed Runes
Sorcerers & Dragons Sorcerers & Dragons Ancient Wonders Dragon Abbey Requires Handcrafted Goods/Relics Stronger mage units Mana per Enchantment usage - Revealed Runes
Halfllings Halflings Ancient Wonders Temple of the Toads Requires Magical Goods/Relics 5th units every 3H5th units every 3H Stronger Heavy ranged units - Revealed Runes
Halfllings Halflings Ancient Wonders Elvenar Trade Center Requires Magical Goods/Relics Seeds every 12H Increase "Magical Manufacturing" power Increase "Magical Manufacturing" duration - Revealed Runes
Elementals Elementals Ancient Wonders Sunset Towers Requires Basic Goods/Relics Seeds with every NH chest Reduced Seed Decay - Revealed Runes
Elementals Elementals Ancient Wonders Victory Springs Requires Basic Goods/Relics Increased Training Grounds Training Speed Light Melee Damage Boost - Revealed Runes
Amuni Amuni Ancient Wonders Pyramid of Purification Requires Hand Crafted Goods/Relics Sentient Goods with every Orc collection Barracks Heavy Melee - Revealed Runes
Amuni Amuni Ancient Wonders Lighthouse of Good Neighborhood Requires Hand Crafted Goods/Relics Ensorcelled Endowment duration Ensorcelled Endowment effect Mana Production boost on NH boosted Culture buildings Revealed Runes
Constructs Constructs Ancient Wonders D111-a "Timewarp" Requires Magical Goods/Relics Sentient Goods Boost Reduced Tournament cooldown - Revealed Runes
Constructs Constructs Ancient Wonders D222-z "Simia Sapiens" Requires Magical Goods/Relics Reduced Sentient Goods Decay Increased Troop Units on pickup - Revealed Runes
Elvenar Elvenar Ancient Wonders Vortex of Storage Sentient GoodsOrcs Portal Storage Capacity Boost Sentient Goods Production Boost - Revealed Runes
Elvenar Elvenar Ancient Wonders Thermal Spring of Youth Sentient GoodsOrcs Residences Population Boost Culture per Ancient Wonder Level - Revealed Runes
Embassies Embassies Ancient Wonders Spire Library Sentient GoodsOrcs Ranking Points per Crystal Knowledge Points Production every 24h - Revealed Runes
Embassies Embassies Ancient Wonders Tournament Arena Sentient GoodsOrcs Ranking Points per Chest Mercenary Camp Light Melee - Revealed Runes
Traders of Unur Traders of Unur Ancient Wonders Dragon Ark Sentients goods3.pngOrcsUnurium
ManaDivine Seeds
Boosted Magical Sentient Goods per Story Quest Combining Catalyst per Mystical Object - Revealed Runes
Traders of Unur Traders of Unur Ancient Wonders Oracle of Fortune Sentients goods3.pngOrcsUnurium
ManaDivine Seeds
Rewards random Boosted Sentient Goods every time you craft something Produces Royal Restoration weekly - Revealed Runes