Ancient Wonders: Difference between revisions
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It is possible for players to help each other with the upgrades of Ancient Wonders! For this all is needed is to visit a player, click on the icon [[File:AncientWonder.png|20px]] over the Ancient Wonder, select the help tab and invest the desired Knowledge Points. | |||
It is possible for players to help each other with the upgrades of Ancient Wonders! For | |||
[[File:AWinvest.png|center]] | |||
You can invest Knowledge Points in 4 ways: (from the left to the right) | |||
* Directly from the Knowledge Points stocked in your Knowledge Points bar (button 1). You can invest Knowledge Points one by one or you can invest all of your available Knowledge Points. | |||
* Using an Ancient Knowledge Instant from your Inventory (button 2). | |||
* Using a Rune Shard of the Wonder you are currently viewing. If you invest this Rune Shard in your own Wonder, you will invest 10 Knowledge Points. If you invest this Rune Shard in a Wonder of another player, you will invest 15 Knowledge Points (button 3). '''Warning''': For the non-cross-wonder (i.e Crystal Lighthouse for Elven and Great Bell Spire for Humans). You can invest the Rune Shard of your race in the equivalent Wonder of the other race, the amount of invested knowledge points is the same. | |||
* Purchasing Knowledge Points using other resources such as Coins, Goods, or Diamonds by clicking on the "+" button (n°4). | |||
[[File:InvestinAW.png|center]] | [[File:InvestinAW.png|center]] | ||
The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Ancient Knowledge Instants! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it in some levels, meaning that this is an alternative to gaining them through completing Provinces. | |||
[[File:AWhelptabfull.png|center|700px]] | |||
=== Ancient Wonders Rewards=== | === Ancient Wonders Rewards=== |
Revision as of 02:59, 2 July 2022
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Ancient Wonders
Ancient Wonders List Overview | |||||||
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Purpose
Ancient Wonders are a heritage from your ancestors. They were great architectural magical structures that served different purposes: some were a source of extra knowledge, others increased the power on training and fighting techniques, others were a source of high cultural conscience, some others were a symbol and incentive for the union between races and others were even a channel to enhance the power of the magic relics, increasing production boosts.
Having them in your city will allow you to have all those different bonuses and will help you to develop your race even further and take your city to a higher prosperity level!
Each base race (Humans and Elves) will have the opportunity to build several Ancient Wonders that can be found in the different game chapters.
In short, Ancient Wonders will:
- Provide additional permanent bonuses for your city
- Incentivize you to explore the world map even further
- Promote players interaction
- Allow the use of all Relics
Each Ancient Wonder will provide you with something unique! It can be a portrait you can use in your player profile or a counterpart to embellish your city!
Requirements
To be built Ancient Wonders require the research of the correspondent technology and resources. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold, and rebuilt!
Ancient Wonders Menus
To build your first Ancient Wonder you first need to research and activate its corresponding technology. By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon that will be a part of your Main Menu (just like the Trader, for example).
Hovering your mouse over the Ancient Wonders Icon will show you the amount of Runeshards you actually have for all Ancient Wonders including the number of Broken shards.
By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders window where you will be able to navigate through all the Ancient Wonders: The ones you have researched, built, and the ones still locked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards to each Ancient Wonder.
By hovering your mouse over each Ancient Wonder Thumbnail you will see a tooltip with:
- The Ancient Wonder's description
- The Building Level
- The Ancient Wonder Bonus for your city
- Each Bonus Stats
- The amount of available Rune Shards for the building
By opening an Ancient Wonder you will then see its menu with three tabs:
The Overview where you can see:
- The level for the building
- The Ancient Wonder's Bonus and its status
- The available Rune Shards
- The Building Description
The Rune Panel where you can:
- Insert the Runes Shards (if you have any available)
- See how many Runes you have activated on the Rune Circle
- Collect Broken Shards
- Buy the missing Broken Shards to forge one undisclosed Rune
If you have already built the Ancient Wonder, the Rune Panel will be substituted by a new panel called Research.
In The Research Panel you will see:
- The progress of the research, i.e. the number of spent Knowledge Points for this Ancient Wonder
- Three Icons where you can add Knowledge Points (note that the third icon is only available if you have Ancient Knowledge Instant in stock)
- The Help Ranking shows the number of spent Knowledge Points for a given player and the reward the first number of helpers will get
The Build Panel that will:
- Show you the requirements and costs for actually building the Ancient Wonder
- Allow you to place the building once you revealed all 9 Runes
Rune Shards
By now, you will know that the Rune Circles you recently discovered are not complete! Their Runes were shattered and are missing some parts... those parts - The Rune Shards - are still lost and you need to find them to complete the Circles!
Only by fully activating the Rune Circle with 9 magical Runes will you be able to build an Ancient Wonder. But this process will only be possible if you collect the missing Rune Shards, insert them in the Circle and activate the Runes.
That means your first step will be to collect the Rune Shards!
Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.
You will get Rune Shards:
- By completing Provinces in the World Map - Each completed Province will give you a random Rune Shard for a random Ancient Wonder. It doesn't even have to be already unlocked in the Tech Tree
- By Investing Knowledge Points in other players' Ancient Wonders.
- In the Tournaments
- As rewards for completing Quests
- In special Game events
After collecting a Rune Shard, you need to insert it in the Rune Circle of the relevant Ancient Wonder. With a bit of fortune, it will activate one of the missing Runes within that Circle and reveal it. However, in some cases, the magic process will just try to reveal a Rune which has already been activated and in this case, your Shard will break even more.
But not all is lost! Your Broken Shards will be kept and once you have collected 10 of them, you can forge them into a new unrevealed Rune.
Hint:Broken Shards can be used to reveal all kinds of Runes in any Ancient Wonder! So if you still have them after building one Ancient Wonder you can use them to forge and activate a Rune in a new one! |
Upgrade Ancient Wonders
As explained, building an Ancient Wonder is a 3 steps process: Research its technology on the tech tree, activate the 9 runes, and pay the required Goods. Once an Ancient Wonder is placed in your city, its bonus is immediately activated for your city in level 1, but you can increase those bonuses by upgrading the building up to level 25.
Upgrading from level 1 to level 5 will require 2 steps: the research of the level and the use of Relics to complete the upgrade. If you click on the Ancient Wonder you will now see 3 Tabs: Overview, Research, and Upgrade.
The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level. Once the bar is full you will need to go to the upgrade tab and finish the upgrading process by using Relics.
Hint:The amount of the different required Relics for each upgrade differs according to your boosted type! You can see the required amounts for your boosted Relics type on each building information table. |
To upgrade any Ancient Wonder to its level 6 you will face a new Rune Circle that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn!
After this, from level 6 to level 10, the Ancient Wonder will again need a Knowledge Points investment and a mix of magic relics. The full process repeats itself in the following Ancient Wonder's levels.
Hint:The Relics required for the Ancient Wonders upgrades are removed from your Relics inventory. |
That means that when you use your boosted Relics, you will probably lose a small percentage of your production boost. So be sure to have plenty of Relics and keep collecting lots of them, that way you can easily afford or compensate the loss of production boost when upgrading an Ancient Wonder.
Hint:By upgrading your Ancient Wonders you will also get Ranking Points! These correspond to the Knowledge Points invested per level. The ranking Points are added only after the building upgrade is completed! |
It is possible for players to help each other with the upgrades of Ancient Wonders! For this all is needed is to visit a player, click on the icon over the Ancient Wonder, select the help tab and invest the desired Knowledge Points.
You can invest Knowledge Points in 4 ways: (from the left to the right)
- Directly from the Knowledge Points stocked in your Knowledge Points bar (button 1). You can invest Knowledge Points one by one or you can invest all of your available Knowledge Points.
- Using an Ancient Knowledge Instant from your Inventory (button 2).
- Using a Rune Shard of the Wonder you are currently viewing. If you invest this Rune Shard in your own Wonder, you will invest 10 Knowledge Points. If you invest this Rune Shard in a Wonder of another player, you will invest 15 Knowledge Points (button 3). Warning: For the non-cross-wonder (i.e Crystal Lighthouse for Elven and Great Bell Spire for Humans). You can invest the Rune Shard of your race in the equivalent Wonder of the other race, the amount of invested knowledge points is the same.
- Purchasing Knowledge Points using other resources such as Coins, Goods, or Diamonds by clicking on the "+" button (n°4).
The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Ancient Knowledge Instants! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it in some levels, meaning that this is an alternative to gaining them through completing Provinces.
Ancient Wonders Rewards
- Only the top helping players that have helped another Ancient Wonder will be rewarded.
- The amount and content of the rewards depend on the Ancient Wonder level.
- The higher the level of an Ancient Wonder the more places get a reward and bigger the rewards are
- You do not get rewards for investing in your own Ancient Wonders. You will be shown in the Helping Rank but with no reward icon. For example, if the owner is in the first place of the helping ranking, the first reward will be granted for rank position 2 and so on.
Sell Ancient Wonders
Ancient Wonders can be sold, but be very aware that if you decide to do so, your city will lose all the bonuses related to that building and will not get any resources back, if you rebuild it you will start again with level 1.
Ancient Wonders Stats Overview
Ancient Wonders Stats Overview | |||||||
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Chapter | Technology | Name | Requirements | Benefits | Rune Shards | ||
Tome of Secrets | - | ||||||
Golden Abyss | - | ||||||
Endless Excavation | - | ||||||
Needles of the Tempest | - | ||||||
Martial Monastery/Sanctuary | - | ||||||
Crystal Lighthouse/Great Bell Spire | - | ||||||
Watchtower Ruins | - | ||||||
Thrones of the High Men | - | ||||||
Dwarven Bulwark | - | ||||||
Mountain Halls | - | ||||||
Prosperity Towers | - | ||||||
Blooming Trader Guild | |||||||
Heroes' Forge | - | ||||||
Shrine of the Shrewdy Shrooms | - | ||||||
Enar's Embassy | - | ||||||
Flying Academy | - | ||||||
Maze of the Dark Matter | - | ||||||
Dragon Abbey | - | ||||||
Temple of the Toads | - | ||||||
Elvenar Trade Center | - | ||||||
Sunset Towers | - | ||||||
Victory Springs | - | ||||||
Pyramid of Purification | - | ||||||
Lighthouse of Good Neighborhood | |||||||
D111-a "Timewarp" | - | ||||||
D222-z "Simia Sapiens" | - | ||||||
Vortex of Storage | - | ||||||
Thermal Spring of Youth | - | ||||||
Spire Library | - | ||||||
Tournament Arena | - | ||||||
Dragon Ark | - | ||||||
Oracle of Fortune | - | ||||||
Shrine of the Champions | - | ||||||
Temple of Spirits | - | ||||||
Vallorian Seal Tower | - | ||||||
Tree of Enlightenment | - |