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= Resources =   
[[Category:Help]]


To construct buildings or recruit units you need resources. You receive resources automatically from your resources production (timber camp, clay pit, iron mine). You also receive those resources when you are not logged into your account.
=== Races===


The amount of resources that you get depends on the level of your resource buildings. It is important to build up your warehouse to make sure that you don't lose the resources that don't fit. At the top right of your screen you can see how many resources you currently have. The progress bar shows you, when the storage is full.
Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans.  


[[File:help_ressources.png|Top bar, showing the resources]]


The numbers show the resource amounts that are stored right now. (601 wood, 538 clay, 716 iron). The max. amount of resources in this example is 1000, so that's why the progress bars are approximately in the middle.
[[File:Race Selection_New.png|700px|center]]




----
The gameplay of both races will be pretty similar but your choice will influence some main traits:
Hint: Always try to spend all your resources in buildings or units. If you're getting attacked and there's nothing to plunder, it's likely that the enemy will lose interest in your village.
# The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style.
----
# The military [[Units|units]] that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.
There can be different worlds (game servers), so you may have the opportunity to try and play both races.


=== City Map ===


= Provisions =
At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles.


Buildings and units also need provisions. In contrary to the other resources, provisions are not produced over time but provided by the farm. The higher it's level the more villagers can be supplied.


[[File:help_population.png|Top bar, showing free population]]
[[File:city_start_human.png|700px|center]]


The number shows the amount of villagers that additionally can be supplied. So for example 821 Spearmen could be recruited in this village. The progress bar shows the ratio between free and used population, in this case a very small amount of population is already used, and there is a lot of free population.


= Crowns =
But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles (5x5).


[[File:help_crowns.png|Top bar, showing available crowns]]
At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.


In the upper right corner you can see your current amount of crowns. You can buy additional crowns if you click on the + button.
*The '''[[Main Hall|Main Hall]]''' is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional.  


*In the '''[[Builders' Hut|Builders' Hut]]''' you will find your Builders. They will help you to construct and upgrade buildings and also to manage your current constructions.


= First steps =
=== Basic Resources ===


In the beginning you mostly need one thing: Resources. The timber camp cuts wood, the clay pit collects clay and the iron mine produces iron. The more you expand those buildings the more they produce. When you first join a world it is recommended to build up your resource production by a few levels.
There are two basic resources in Elvenar, which will help you to grow up your city:


After you have secured a good base production of resources you can start building troops. In the barracks you can start recruiting spear fighters. Spear fighters offer some protection against would-be attackers who might want to plunder your resources. They are not usually good offensive troops, but they are useful for raiding very small, undefended villages in order to plunder their resources.
[[File:HUDbasic.png|center|Top bar, showing available basic resources]]


In addition to recruiting troops, there are also other ways to help protect your village and defend your resources in the early stages of the game. One way to protect your resources is to research technologies like the attic, cellar or bunker in the warehouse. Another good deterrent is to build a wall (Level 4 headquarter needed). The higher your wall level the stronger your village's basic defense will be. This means your enemies will suffer higher losses when they attack villages with higher wall levels.
*Coins: Coins are produced automatically over time from [[Residence|'''Residences''']].
*Supplies: To produce Supplies you need to place an order in the [[Workshop|'''Workshop''']]. Each type of production requires a different length of time.


If you find you have excess resources, you might want to consider building a market. (Level 8 headquarters needed). In the marketplace, you can see what your neighbours are offering and trade away resources you don't want. You can also create your own offers.


You should also look around your area to find a good tribe to join. It is always easier to fight and defend in a group. It is also a good way to meet some nice people!
{|align="center" cellpadding="1" width="100%"
 
|style="background-color:#af895f;|'''Hint:''' As soon as they are ready, you can collect all your productions at the same time! You just need to click one of the production buildings and drag your mouse through all the others.
= Late start? =
|}
 
Should you join a world that has been going on for a while already it is recommended to change your strategy a bit. It is of course still important to get a good basic resource production so that it is possible to build up your village quickly. But you have to quickly start protecting your village. For that it is best to build up your wall, the warehouse researches and also to build a few units. Writing to your potential attackers can often help as well. It is always recommended to use the units you produced to plunder other villages. The plundered resources greatly help your growth.
 
Now we'll show you the biggest difference to the usual start:
 
Don't make the mistake of concentrating too much on creating your first nobleman. It might sound logical to try to get a second village as quickly as possible but it does not help you if you can't defend your villages. If you only concentrate on the noblemen you are an easy target, and also a well-liked target as bigger players would love to have a village that is already on the way to being ready to produce noblemen. By the time attacks start coming in, it's usually too late.
 
One method of preparing for this is to use a defensive strategy. This means creating lots of sword and spear fighters. If you create enough troops then you are a very expensive target and your attacker will usually try to find an easier target. Morale also helps you if you are attacked by bigger players. A very big player loses up to 70% of his attack strength due to morale.
 
The security phase can take some time, but it will usually pay off, as you can always use those defensive troops in the later game. Once you have a good amount of defensive troops - something like 1200 spears and 1200 swords - you can start thinking about a nobleman.
 
You will probably be able to tell how valuable that tactic was by looking at your neighbors' villages ...
 
= Construct buildings =
 
There are two ways to construct a building. First one is to open the village headquarters and then click on "upgrade to level X" of the building you want.


[[File:help_headquart.png|Headquarter screen]]
=== First steps ===


If you are more experienced and know what building you want to upgrade, you can simply click the "upgrade" bubble in the ring menu of a building without opening the headquarter.
[[File:mentor_elves.png|right|link=]]


[[File:help_radial.png|Radial menu example]]
At the beginning of the game you should be aware of three things:


You need the specified amount of wood, clay and iron, as well as some free population. The exact amount depends on the kind of building and its level. The bigger you want to construct the building, the more resources are needed for the next level.
First, '''you can’t have a town without inhabitants (population)'''.  
When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.


----
Secondly, '''you need to produce Supplies as soon as you have your Residences built.'''
Hint: You can recognize unlocked, but not yet constructed buildings, by a construction site in your village. In addition to this a "+" symbol will be visible. You can already click on those sites to open the ring menu.
They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.
----


And third, '''you will need [[Culture|Cultural Buildings]] in your town.''' This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and [[Culture|Culture]]. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.


= Recruit units =
If you have more available [[Culture|Culture]] than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of [[Culture|Cultural Buildings]] but no [[Residence|Residences]] to live in.


You can recruit your first units in the barracks. To construct barracks you need to upgrade your headquarters to level 2. First you will only be able to build spear fighters; for other units you need to upgrade the barracks. In the Unit overview you can find a short description about the requirements for a certain unit and what its properties are.
To make all this easy, just follow the guide who will show you these first stages and how to begin creating your city:


= Attacking other villages =
[[File:Begin1.png|center|700px]]<br>


It is important, especially in the beginning, to constantly get resources. An efficient way to do that is by plundering barbarian villages in your neighbourhood.
[[File:Guide1.png|center|700px]]


[[File:help_barbs.png|Barbarian radial menu]]
Once your city is growing, it is a good time to go to the [[World Map|'''World Map''']] where you can see your Neighbors, "scout" Provinces, experience "Encounters" and start collecting items such as Relics and Knowledge Points.


To attack a village, switch to the map, click an enemy village and chose the "send army" button. You will see this window:
[[File:Worldmap1.png|center|500px]]
 
[[File:help_attackwin.png|Attacking/support screen]]
 
In the top you can see the start and the target village of your army. Below that are some important values you should always have a look at before sending the troops.
 
{| width="100%"
!Number
!Icon
!Name
!Description
|-
|align=center|1
|align=center|[[File:TravelTime.png|Travel time]]  
|align=center|Travel time
|I This is the rough duration, the army will need to reach the target village.
|-
|align=center|2
|align=center|[[File:ArrivalTime.png|Arrival time]]
|align=center|Arrival time
|This is a rough estimation, when the army will arrive at the target village.
|-
|align=center|3
|align=center|[[File:CombatStrength.png|Combat strength]]
|align=center|Combat strength
|The strength your units will fight in the target village. This value is influenced by the morale, the grandmaster general and whether or not the target village lies in a province where your units have belief.
|-
|align=center|4
|align=center|[[File:CarryingCapacity.png|Carrying capacity]]
|align=center|Carrying capacity
|The amount of resources your units can plunder in the target village. The more units you send, the more you can steal from your victim.
|-
|align=center|5
|align=center|[[File:Discipline.png|Discipline]]
|align=center|Discipline
|This value shows the time deviation for the arrival at the target village. See discipline for more details.
|-
|align=center|6
|align=center|[[File:SupportBtn.png|Support]]
|align=center|Support
|If you want to support a friend, order your units to walk and stay at his or her village. You can always call them home if you need them for yourself.
|-
|align=center|7
|align=center|[[File:AttackBtn.png|Attack]]
|align=center|Attack
|Your army will march to the target village, start a battle and if victorious, plunder resources and walk back home.
|-
|align=center|8
|align=center|[[File:PresetBtn.png|Save as preset]]
|align=center|Save as preset
|You can save the amount of units you have selected as a template and use it for future attack or support operations.
|-
|}




Only your own units that are currently available in your village are shown here.
====First Quests====


Click here for an explanation of the generals.
To further your experience of the game and to help you build your city, you will be asked to complete a number of simple Quests:
[[File:Firstquests1.png|center]]


----
Hint: You can create as many presets as you want. For example small farm armies with 100 spear fighter or a complete offensive force with thousands of different units.


A preset can also be used to easily recruit an amount of set units in a village. You can also assign units to a preset that are still locked for your village if you create the preset within the rally point.
[[File:Firstquestwindow1.png|center|700px]]


It is best to create a preset of your desired army in your village and use this for recruiting.
Complete all these Quests to gain super starter rewards!
----


= Why join a tribe? =
Now that your city is flourishing, it is a good time to go onto the [[World Map|'''World Map''']] where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.


Tribal Wars 2 can be played as a single player game, but the original idea of Tribal Wars is to band together and play in teams. Not only will you have economical and military support, to protect you from more advanced players, but you can also learn tactics and game mechanics from your fellow tribe members. Tribes are a fundamental part of the game that will greatly enhance your gamiing expirience and increase your success on the leader-boards. Joining a tribe is highly advised.
And one last bit of advice for beginners: '''Listen to your advisors!''' If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.

Latest revision as of 14:48, 7 May 2020


Races

Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans.


Race Selection New.png


The gameplay of both races will be pretty similar but your choice will influence some main traits:

  1. The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style.
  2. The military units that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.

There can be different worlds (game servers), so you may have the opportunity to try and play both races.

City Map

At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles.


City start human.png


But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles (5x5).

At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.

  • The Main Hall is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional.
  • In the Builders' Hut you will find your Builders. They will help you to construct and upgrade buildings and also to manage your current constructions.

Basic Resources

There are two basic resources in Elvenar, which will help you to grow up your city:

Top bar, showing available basic resources
  • Coins: Coins are produced automatically over time from Residences.
  • Supplies: To produce Supplies you need to place an order in the Workshop. Each type of production requires a different length of time.


Hint: As soon as they are ready, you can collect all your productions at the same time! You just need to click one of the production buildings and drag your mouse through all the others.

First steps

Mentor elves.png

At the beginning of the game you should be aware of three things:

First, you can’t have a town without inhabitants (population). When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.

Secondly, you need to produce Supplies as soon as you have your Residences built. They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.

And third, you will need Cultural Buildings in your town. This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and Culture. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.

If you have more available Culture than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of Cultural Buildings but no Residences to live in.

To make all this easy, just follow the guide who will show you these first stages and how to begin creating your city:

Begin1.png


Guide1.png

Once your city is growing, it is a good time to go to the World Map where you can see your Neighbors, "scout" Provinces, experience "Encounters" and start collecting items such as Relics and Knowledge Points.

Worldmap1.png


First Quests

To further your experience of the game and to help you build your city, you will be asked to complete a number of simple Quests:

Firstquests1.png


Firstquestwindow1.png

Complete all these Quests to gain super starter rewards!

Now that your city is flourishing, it is a good time to go onto the World Map where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.

And one last bit of advice for beginners: Listen to your advisors! If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.