Buildings: Difference between revisions

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Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview. Buildings can unlock features units and Research option in your village. The progression of your village is strongly dependent on your Headquarters level, so keep this in mind when planning your building strategy.
[[Category:Overviews]][[Category:Help]][[Category:Buildings]]
=== Buildings List ===


== Building List ==
{{Template:Buildings_Overview}}
     
 
{| class="wikitable" style="text-align: center"
=== Buildings Purpose ===
!colspan="6"|Building Overview
Buildings are the key to success in Elvenar. To build buildings you will need to open the Buildings menu by clicking it's button in the Main menu.
|-
 
|[[File:headquarter.jpg|link=Headquarters]]
Buildings are sorted into different categories and you can choose them via the different tabs.
[[Headquarters]]
Buildings have different sizes, which can also vary from one upgrade level to the next.  
|[[File:timberCamp.png]]
 
[[Timber Camp]]
[[File:trader.png|center]]
|[[File:claypit.png]]
 
[[Clay Pit]]
 
|[[File:ironMine.png]]
They can be moved but not rotated. Most of the buildings can be sold.
[[Iron Mine]]
You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.
|-
 
|[[File:farm.png]]
 
[[Farm]]
[[File:Road_Missing.png|center]]
|[[File:warehouse.jpg]]
 
[[Warehouse]]
 
|[[File:church.jpg]]
=== Buildings Levels ===
[[Chapel/Church]]
Most buildings can be upgraded and they can go up to level 15 at first.  
|[[File:rally_point.jpg]]
 
[[Rally point]]
They will begin as Basic Buildings, are upgraded to Advanced Buildings and will improve to Superior Buildings. The interval between Basic, Advanced and Superior Buildings varies from building to building and it is also different for each Settlement.
|-
 
|[[File:Barrack.png]]
Research is required in order for a building to upgrade to the next class, and for each new class the building will also require more space.  
[[Barracks]]
|[[File:statue.png]]
[[Statue]]
|[[File:wall.jpg]]
[[Wall]]
|[[File:hospital.jpg]]
[[Hospital]]
|-
|[[File:market.jpg]]
[[Market]]
|[[File:tavern.png]]
[[Tavern]]
|[[File:academy.jpg]]
[[Academy]]
|[[File:halloforders.jpg]]
[[Hall of Orders]]
|}


= Building Requirements =
After [[A Portal to the Past|'''Chapter VI - A Portal to the Past''']] you are introduced to a new Settlement - '''The Dwarves''' - who will bring new upgrade possibilities for some of your buildings. Those will be the “Dwarven Style” buildings. Reaching a new Chapter and acquiring knowledge about a new Settlement will also allow you to keep upgrading some of your buildings and have new styles for you to enjoy.


Building requirements can are tied to 5 things:


{| class="wikitable" style="text-align: center"
{|align="center" cellpadding="1" width="100%"
!colspan="8"|Building requirement dependencies
|style="background-color:#af895f;|'''Hint:'''Throughout the Wiki, you will be able to see the required building size per level for each type of building, on its building information table.
|-
|'''Item'''
|'''Icon'''
|'''Location'''
|'''How do I get more of this?'''
|-
|Wood (Resources)
|[[File:wood.png]]
|Top right interface
|Increase the level of the building: [[Timber Camp]]
|-
|Clay (Resources)
|[[File:clay.png]]
|Top right interface
|Increase the level of the building: [[Clay Pit]]
|-
|Iron(Resources)
|[[File:iron.png]]
|Top right interface
|Increase the level of the building: [[Iron Mine]]
|-
|Provisions
|[[File:provisions.png]]
|Top right interface
|Increase the level of the building: [[Farm]]
|-
|Headquarters requirement
|[[File:headquarter.jpg|link=Headquarters]]
|The middle of the village overview
|Increase the level of the building: Headquarters
|}
|}


'''Headquarters requirement example:'''
=== Selling Buildings ===
You can sell and rebuild most of your buildings. In order to know which resources you will get back from selling a building, just enter sell mode by clicking the icon [[File:Sell_ico.png|30px]], hover your mouse over the building and you will see a tooltip with that information.


The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build.
'''In the example''' below the Headquarters requirements for the Wall have been met (not locked). The Hospital is still locked as the Headquarters is below level 6. To unlock the Hospital, build your headquarters to level 6.


[[File:Buildex.png]]
[[File:Sell_building.jpg|center]]
Click on the building to open the Sell Building window:
 
[[File:Sell_building2.png|center]]
 
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Hint: '''You will not get back any resources from selling some of your buildings, such as premium ones or Ancient Wonders, so be aware of the warning window that will show when you attempt to sell a building.'''
|}

Latest revision as of 21:27, 5 January 2024

Buildings List

Buildings List Overview
Mainhall overview.png

Main Hall

Worker-hut.png

Builders' Hut

Basic.png

Basic Buildings

Streets.png

Streets

Military.png

Military

Manufactories

Manufactories

Culture.png

Culture

AncientWonder.png

Ancient Wonders

Guestrace.png

Settlements

Expansion.png

Expansions


Buildings Purpose

Buildings are the key to success in Elvenar. To build buildings you will need to open the Buildings menu by clicking it's button in the Main menu.

Buildings are sorted into different categories and you can choose them via the different tabs. Buildings have different sizes, which can also vary from one upgrade level to the next.

Trader.png


They can be moved but not rotated. Most of the buildings can be sold. You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.


Road Missing.png


Buildings Levels

Most buildings can be upgraded and they can go up to level 15 at first.

They will begin as Basic Buildings, are upgraded to Advanced Buildings and will improve to Superior Buildings. The interval between Basic, Advanced and Superior Buildings varies from building to building and it is also different for each Settlement.

Research is required in order for a building to upgrade to the next class, and for each new class the building will also require more space.

After Chapter VI - A Portal to the Past you are introduced to a new Settlement - The Dwarves - who will bring new upgrade possibilities for some of your buildings. Those will be the “Dwarven Style” buildings. Reaching a new Chapter and acquiring knowledge about a new Settlement will also allow you to keep upgrading some of your buildings and have new styles for you to enjoy.


Hint:Throughout the Wiki, you will be able to see the required building size per level for each type of building, on its building information table.

Selling Buildings

You can sell and rebuild most of your buildings. In order to know which resources you will get back from selling a building, just enter sell mode by clicking the icon Sell ico.png, hover your mouse over the building and you will see a tooltip with that information.


Sell building.jpg

Click on the building to open the Sell Building window:

Sell building2.png
Hint: You will not get back any resources from selling some of your buildings, such as premium ones or Ancient Wonders, so be aware of the warning window that will show when you attempt to sell a building.