Units: Difference between revisions

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Revision as of 12:47, 19 July 2016

Basics

In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.

Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.

The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.

In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.


Units barracks.png


Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".


Promotion.png


Unit Information

Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon Info. By clicking it, the following Unit Information is displayed:

Complete-screen.png


Number Name Icon Description
1 Unit Type - Each Unit has a Type that is assigned to a certain Class.
2 Unit Class - Each Class describes the main tactical group a Unit Type belongs to.
3 Damage Damage The damage value of an attack is determined, randomly, out of the units' damage range.
4 Hitpoints Hitpoints Hitpoints per Unit.
5 Weight Weight Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.
6 Movement Range Movement Range This is the amount of fields a unit can move in 1 turn.
7 Attack Range Attack Range This is the maximum distance units' attack can reach.
8 Strike Back Strike Back This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown.
8 Initiative Initiative The unit with the higher Initiative will act earlier in the battle round.
10 Attack Bonus - Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).
11 Defense Bonus - This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.)
12 Special Abilities - These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.


Unit Classes

In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.

Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage


Class Icon Description
Light Melee Light melee.png Basic close combat unit (good HP, good damage)
Short Ranged Short ranged.png Basic ranged fighter (good damage, weak HP)
Heavy Melee Heavy melee.png Close combat unit with heavy armor (very good HP, weak damage)
Heavy Ranged Long ranged.png Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
Mage Mage.png Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)


Special Abilities

Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.


Special Ability Icon Description
Divine Curse Special abilities devinecurse.png Increases incoming damage on target until the end of next round.
Broken Valor Special abilities brokenvalor.png Weakens attack of target until the end of next round.
Wound Enemies Special abilities wounded.png Increases incoming damage on target in the current round.
Daze Enemies Special abilities weakened.png Weakens attack of target in the current round.
Pierce Curse Special abilities piercecurse.png Increases incoming damage on target until the end of next round.


Units Overview

Base Race Units

Base Race Units Overview
Elves Humans
Light melee.png Short ranged.png Heavy melee.png Long ranged.png Mage.png Light melee.png Short ranged.png Light melee.png Heavy melee.png Mage.png
Elves sworddancer.png Elves archer.png Elves ent.png Elves golem.png Elves sorceress.png Humans barbarian.png Humans crossbow.png Humans wardog.png Humans paladin.png Humans priest.png
Sword Dancer Archer Treant Golem Sorceress Axe Barbarian Crossbowman Cerberus Paladin Priest

Province Units

Province Units Overview
Light melee.png Short ranged.png Heavy melee.png Long ranged.png Mage.png Light melee.png Short ranged.png Light melee.png Heavy melee.png Mage.png
Thief.png Bandit War Dog Orc Archer Knight Steinling Swamp Monster Necromancer Cannoneer
Thief Bandit War Dog Orc Archer Knight Steinling Swamp Monster Necromancer Cannoneer

Unit Stats Overview

Unit Stats Elves

Unit Stats Information Elves
Unit Type Class Attributes Bonus Special Abilities
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defense
Elf Sword.png Light Melee 7-9 24 1 3 1 1 12 - - -
Elf sword II.png Light Melee 9-11 31 1 3 1 1 12 Heavy Ranged +20% - -
Elf sword upgraded2.png Light Melee 15-19 50 1 3 1 1 12 Heavy Ranged +30% - -
Elf Archer.png Short Ranged 4-6 12 1 3 4 0 10 - - -
Elf archer II.png Short Ranged 6-8 16 1 3 4 0 10 Short ranged.png +20% - -
Elf archer III.png Short Ranged 9-13 27 1 3 4 0 10 Short ranged.png +30% - -
Elf Ent.png Heavy Melee 86-106 378 12 2 1 1 7 Light melee.png +20% Light melee.png -70% -
Elf ent II.png Heavy Melee 115-141 504 12 2 1 1 7 Light melee.png +40% Light melee.png -80% Daze Enemies -20%
Elf ent III.png Heavy Melee 198-242 866 12 2 1 1 7 Light melee.png +90% Light melee.png -90% Daze Enemies -20%
Elf Golem.png Heavy Ranged 17-51 131 6 3 3 0 6 Heavy melee.png +40% Short ranged.png -20% -
Elves Golem II.png Heavy Ranged 23-69 179 6 3 3 0 6 Short ranged.png +20%Heavy melee.png +80% Short ranged.png -40% Wound Enemies +10%
Elf golem upgraded2.png Heavy Ranged 40-120 310 6 3 3 0 6 Short ranged.png +30%Heavy melee.png +90% Short ranged.png -50% Wound Enemies +10%
Elf Mage.png Mage 7-13 45 4 4 4 0 2 Light Melee +40%
Heavy Melee +40%
Short Ranged -60%
Heavy Ranged -60%
Broken Valor -60%
Elves mage II.png Mage 10-18 63 4 4 4 0 2 Light Melee +60%
Heavy Melee +60%
Heavy Ranged -80%
Short Ranged -80%
Broken Valor II -70%
Elfmage3.png Mage 18-33 111 4 4 4 0 2 Light Melee +70%
Heavy Melee +70%
Heavy Ranged -90%
Short Ranged -90%
Broken Valor III -80%

Unit Stats Humans

Unit Stats Information Humans
Unit Type Class Attributes Bonus Special Abilities
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defense
Human Axe.png Light Melee 9-11 20 1 3 1 1 12 - - -
Humans Axe II.png Light Melee 12-14 26 1 3 1 1 12 Light Melee +20% - -
Human axe upgraded2.png Light Melee 19-23 42 1 3 1 1 12 Light Melee +30% - -
Human crossbow.png Short Ranged 5-7 10 1 3 4 0 10 - - -
Humans Crossbow II.png Short Ranged 6-10 14 1 3 4 0 10 Heavy Melee +20% - -
Humans Crossbow III.png Short Ranged 10-16 22 1 3 4 0 10 Heavy Melee +30% - -
Human hellhound.png Light Melee 5-7 16 1 6 1 1 8 Short Ranged +90% Short Ranged -60% -
Human hellhound II.png Light Melee 7-9 21 1 6 1 1 8 Short Ranged +90%
Heavy Ranged +40%
Short Ranged -80%
Heavy Ranged -40%
Wound Enemies +10%
Human hellhound III.png Light Melee 13-15 37 1 6 1 1 8 Short Ranged +90%
Heavy Ranged +50%
Short Ranged -90%
Heavy Ranged -50%
Wound Enemies +10%
Human paladin.png Heavy Melee 22-32 284 6 2 2 1 8 Light Melee +70%
Heavy Melee +20%
- -
Humans paladin II.png Heavy Melee 30-44 389 6 2 2 1 8 Light Melee +80%
Heavy Melee +40%
Light Melee -30% Daze Enemies -20%
Human paladin upgraded2.png Heavy Melee 51-77 672 6 2 2 1 8 Light Melee +90%
Heavy Melee +50%
Light Melee -40% Daze Enemies -20%
Human priest.png Mage 2-18 30 4 1 14 0 1 Heavy Melee +40% Short Ranged -60% Divine Curse +30%
Humans priest II.png Mage 3-25 42 4 1 14 0 1 Heavy Melee +60% Short Ranged -80% Divine Curse II +40%
Humanmage3.png Mage 5-45 74 4 1 14 0 1 Heavy Melee +70% Short Ranged -90% Divine Curse III +50%

Unit Stats Provinces

Unit Stats Information Provinces
Unit Type Class Attributes Bonus Special Abilities
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defense
Thief Light Melee 6-8 19 1 3 1 1 8 - - -
Bandit Short Ranged 5-9 7 1 3 4 0 7 - - -
War Dog Light Melee 4-6 13 1 6 1 1 8 Short Ranged +90%
Heavy Ranged +50%
Short Ranged -80%
Heavy Ranged -50%
Wound Enemies
Orc Light Melee 9-13 14 1 4 1 1 8 - - -
Archer Short Ranged 4-6 12 1 3 4 0 7 - - -
Knight Heavy Melee 12-20 122 4 2 2 1 5 Light Melee +60% Light Melee -30% -
Steinling Heavy Ranged 13-35 61 4 3 3 0 4 Heavy Melee +80% - -
Swamp Monster Heavy Melee 25-53 108 6 2 1 1 7 Light Melee +30% Light Melee -60% Daze Enemies
Necromancer Mage 6-12 32 4 4 4 0 3 Heavy Ranged +60%
Light Melee +60%
Short Ranged -80% Pierce Curse
Cannoneer Heavy Ranged 8-74 27 6 1 14 0 3 Heavy Melee +80% Short Ranged -80% -