Units: Difference between revisions

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Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.
Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.


Both races also gain acces to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.
Both races also gain access to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.


[[File:Units_barracks.png|center]]
[[File:Units_barracks.png|center]]
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  |align=center|Best Against
  |align=center|Best Against
  |align=center| -
  |align=center| -
  |Here you will see which classes this unit has a bonus against.This can be an attack and/or a defence bonus. If you hover your mouse over the icon you will get more information. The more swords the better!
  |Here you will see which classes this unit has a bonus against. This can be an attack and/or a defense bonus. If you hover your mouse over the icon you will get more information. The more swords the better!
  |-
  |-
  |align=center|5
  |align=center|5
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  |align=center|Weight
  |align=center|Weight
|[[File:unit_size.png|25px|Weight]]
|[[File:unit_size.png|25px|Weight]]
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.  
|Units have different weights. The bigger the weight, the fewer units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.  
  |-
  |-
  |align=center|11
  |align=center|11
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|align=center|Special Abilities
|align=center|Special Abilities
  |align=center| -  
  |align=center| -  
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.
|These are spells or special additional effects for attacks. If you move your mouse over this icon, its description will show.
  |-
  |-
  |}
  |}


=== Unit Classes ===
=== Unit Classes ===
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.  
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged, and Mage.  


Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee.  
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus, and Orcs are different Unit Types, they all belong to the same Class: Light Melee.  
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack and defence bonuses.
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack, and defense bonuses.




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  |align=center|Heavy Ranged
  |align=center|Heavy Ranged
  |align=center|[[File:long_ranged.png]]
  |align=center|[[File:long_ranged.png]]
  |Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
  |Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short-ranged units.
  |-
  |-
|}
|}
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  |align=center|Defence Bonus
  |align=center|Defence Bonus
  |align=center|[[File:Attkbon.png]]
  |align=center|[[File:Attkbon.png]]
  |Weakens defence of target, increasing the damage given to that target for the given number of rounds.
  |Weakens defense of target, increasing the damage given to that target for the given number of rounds.
  |-
  |-
  |align=center|Attack Bonus
  |align=center|Attack Bonus
  |align=center|[[File:Defenbon.png]]
  |align=center|[[File:Defenbon.png]]
  |Weakens attack of target, lowering the damage taken from that target for the given number of rounds.
  |Weakens attack of the target, lowering the damage taken from that target for the given number of rounds.
  |-
  |-
|}
|}

Revision as of 04:16, 25 November 2021

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Basics

In Elvenar there are 5 units for each specific race to be unlocked and trained in the Barracks. Both races also have 10 shared units to unlock and train in the Training_Grounds and Mercenary_Camp. The units of both Elves and Humans have equal strength but their tactical style is a bit different. Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.

Both races also gain access to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.

Units barracks.png

In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.


Promotion.png

Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".


Unit Information

Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon Info. The following Unit Information will be displayed:

Complete-screen.png
Number Name Icon Description
1 Unit Level Unit Level Each Unit has a Level, indicated by the number of stars, in the army setup window you can see these stars under the unit pictures.
2 Unit Type - Each Unit has a Type that is assigned to a certain Class.
3 Unit Class - Each Class describes the main tactical group a Unit Type belongs to.
4 Best Against - Here you will see which classes this unit has a bonus against. This can be an attack and/or a defense bonus. If you hover your mouse over the icon you will get more information. The more swords the better!
5 Damage Damage The damage value of an attack is determined, randomly, out of the units' damage range.
6 Hitpoints Hitpoints Hitpoints per Unit.
7 Attack Range Attack Range This is the maximum distance units' attack can reach.
8 Movement Range Movement Range This is the amount of fields a unit can move in 1 turn.
9 Initiative Initiative The unit with the higher Initiative will act earlier in the battle round.
10 Weight Weight Units have different weights. The bigger the weight, the fewer units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.
11 Strike Back Strike Back This ability allows a unit to automatically counterattack after being attacked in close combat. The number on the ability shows how many times the unit can strike back per round.
12 Special Abilities - These are spells or special additional effects for attacks. If you move your mouse over this icon, its description will show.

Unit Classes

In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged, and Mage.

Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus, and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack, and defense bonuses.


Class Icon Description
Light Melee Light melee.png Basic close combat unit (good HP, good damage)
Light Ranged Short ranged.png Basic ranged fighter (good damage, weak HP)
Mage Mage.png Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)
Heavy Melee Heavy melee.png Close combat unit with heavy armor (very good HP, weak damage)
Heavy Ranged Long ranged.png Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short-ranged units.


Special Abilities

Some units have special abilities to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops. These abilities can be stacked on one another to do more damage or take less.


Special Ability Icon Description
Defence Bonus Attkbon.png Weakens defense of target, increasing the damage given to that target for the given number of rounds.
Attack Bonus Defenbon.png Weakens attack of the target, lowering the damage taken from that target for the given number of rounds.

Units Overview

Base Race Units

Base Race Units Overview
Elves Humans
Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png
Sword Dancer Archer Sorceress Treant Golem Axe Barbarian Crossbowman Priest Paladin Mortar
Sword Dancer Archer Sorceress Treant Golem Axe Barbarian Crossbowman Priest Paladin Mortar

Shared Race Units

Shared Race Units Overview
Training Grounds Mercenary Camp
Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png
Cerberus Dryad Banshee Orc Warrior Orc Strategist Drone Rider Ranger Blossom Mage Vallorian Guard Fainéant Frog
Cerberus Dryad Banshee Orc Warrior Orc Strategist Drone Rider Ranger Blossom Mage Vallorian Guard Fainéant Frog

Province Units

Province Units Overview
Light melee.png Light melee.png Light melee.png Short ranged.png Short ranged.png Short ranged.png
Thief Ancient Orc War Dog Archer Bandit Mist Walker
Thief Ancient Orc War Dog Archer Bandit Mist Walker
Mage.png Mage.png Mage.png Heavy melee.png Heavy melee.png Heavy melee.png
Enchantress Abbot Thornrose Mage Swamp Monster Knight Orc General
Enchantress Abbot Thornrose Mage Swamp Monster Knight Orc General
Long ranged.png Long ranged.png Long ranged.png Short ranged.png Short ranged.png
Steinling Cannoneer Orc Deserter Ranger Dryad
Steinling Cannoneer Orc Deserter Ranger Dryad

Unit Stats Overview

Unit Stats Elves

Unit Stats Information Elves
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Sword Dancer Light Melee 19-23 90 1 1 3 1 11 Light Ranged +30% Mage +30% Light Ranged -40%
Mage -40%
- 14 Supply small.png 12m
Sword Dancer II Light Melee 21-25 99 1 1 3 1 11 Light Ranged +30%
Mage +30%
Light Ranged -50%
Mage -50%
- 14 Supply small.png 12m
Sword Acrobat Light Melee 23-28 109 1 1 3 1 11 Light Ranged +30%
Mage +30%
Light Ranged -50%
Mage -50%
Disarming Dance -30%
for 2 rounds
14 Supply small.png 12m
Sword Acrobat II Light Melee 25-31 131 1 1 3 1 11 Light Ranged +40%
Mage +40%
Light Ranged -60%
Mage -60%
Disarming Dance -30%
for 2 rounds
14 Supply small.png 12m
Archer Light Ranged 12-18 54 1 4 3 0 18 Heavy Melee +60%
Mage +80%
Heavy Melee -50% - 14 Supply small.png 12m
Archer II Light Ranged 14-20 59 1 4 3 0 18 Heavy Melee +70%
Mage +90%
Heavy Melee -50% - 14 Supply small.png 12m
Elite Archer Light Ranged 16-20 65 1 4 3 0 18 Heavy Melee +70%
Mage +90%
Heavy Melee -50% Bull's Eye -20%
for 2 rounds
14 Supply small.png 12m
Elite Archer II Light Ranged 18-22 72 1 4 3 0 18 Heavy Melee +70%
Mage +90%
Heavy Melee -60%
Mage -10%
Bull's Eye -20%
for 2 rounds
14 Supply small.png 12m
Sorceress Mage 48-72 168 4 3 4 0 14 Heavy Melee +50%
Heavy Ranged +60%
Heavy Melee -60%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
58 Supply small.png 48m
Sorceress II Mage 53-79 185 4 3 4 0 14 Heavy Melee +60%
Heavy Ranged +70%
Heavy Melee -60%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
58 Supply small.png 48m
Bud Sorceress Mage 58-88 200 4 3 4 0 14 Heavy Melee +60%
Heavy Ranged +70%
Heavy Melee -60%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
Leaden Arms -20%
for 2 rounds
58 Supply small.png 48m
Treant Heavy Melee 151-185 750 6 1 2 1 1 Heavy Ranged +40% Light Melee -30%
Heavy Ranged-80%
- 87 Supply small.png 1h12m
Treant II Heavy Melee 167-204 830 6 1 2 1 1 Heavy Ranged +50% Light Melee -40%
Heavy Ranged-80%
- 87 Supply small.png 1h12m
Elder Treant Heavy Melee 180-220 910 6 1 2 1 1 Heavy Ranged +50% Light Melee -40%
Heavy Ranged-80%
Dazing Lash -30%
for 2 rounds
87 Supply small.png 1h12m
Golem Heavy Ranged 97-179 380 6 3 3 0 7 Light Ranged+20%
Light Melee +70%
Light Ranged-40% - 87 Supply small.png 1h12m
Golem II Heavy Ranged 114-190 420 6 3 3 0 7 Light Ranged+20%
Light Melee +80%
Light Ranged-50% - 87 Supply small.png 1h12m
Granite Golem Heavy Ranged 134-200 460 6 3 3 0 7 Light Ranged+20%
Light Melee +80%
Light Ranged-50% Shield Slicer -10%
for 3 rounds
87 Supply small.png 1h12m

Unit Stats Humans

Unit Stats Information Humans
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Axe Barbarian Light Melee 20-24 86 1 1 3 1 10 Short Ranged +60% Mage +60% Short Ranged -20% Mage -20% - 14 Supply small.png 12m
Axe Barbarian II Light Melee 22-26 95 1 1 3 1 10 Short Ranged +70%
Mage +70%
Short Ranged -20% Mage -20% - 14 Supply small.png 12m
Storm Barbarian Light Melee 24-30 104 1 1 3 1 10 Short Ranged +70%
Mage +70%
Short Ranged -20% Mage -20% Charged Strike-30%
for 1 round
14 Supply small.png 12m
Storm Barbarian II Light Melee 26-32 125 1 1 3 1 10 Short Ranged +70%
Mage +70%
Short Ranged -40% Mage -40% Charged Strike-30%
for 1 round
14 Supply small.png 12m
Crossbowman Short Ranged 11-17 58 1 4 3 0 19 Mage +50%
Heavy Melee +50%
Mage -30%
Heavy Melee -60%
- 14 Supply small.png 12m
Crossbowman II Short Ranged 13-17 64 1 4 3 0 19 Mage +60%
Heavy Melee +60%
Mage -30%
Heavy Melee -60%
- 14 Supply small.png 12m
Master Crossbowman Short Ranged 15-19 70 1 4 3 0 19 Heavy Melee +60%
Mage +60%
Heavy Melee -60%
Mage -30%
Numb Shot-20%
for 3 rounds
14 Supply small.png 12m
Master Crossbowman II Short Ranged 17-21 77 1 4 3 0 19 Heavy Melee +70%
Mage +70%
Heavy Melee -60%
Mage -30%
Numb Shot-20%
for 3 rounds
14 Supply small.png 12m
Priest Mage 48-80 152 4 5 2 0 13 Heavy Ranged+70%
Heavy Melee +60%
Heavy Ranged-80% Divine Curse -40%
for 2 rounds
58 Supply small.png 48m
Priest II Mage 53-88 167 4 5 2 0 13 Heavy Ranged+80%
Heavy Melee +70%
Heavy Ranged-80% Divine Curse -40%
for 2 rounds
58 Supply small.png 48m
Sacred Priest Mage 58-96 184 4 5 2 0 13 Heavy Ranged+80%
Heavy Melee +70%
Heavy Ranged-80% Divine Curse -40%
for 2 rounds
Divine interruption-30%
for 2 rounds
58 Supply small.png 48m
Mortar Heavy Ranged 51-105 250 6 8 1 0 5 Light Melee +50%
Light Ranged +60%
Light Melee -40%
Light Ranged -50%
- 87 Supply small.png 1h12m
Mortar II Heavy Ranged 60-112 280 6 9 1 0 5 Light Melee +60%
Light Ranged +70%
Light Melee -40%
Light Ranged -50%
- 87 Supply small.png 1h12m
Rad Mortar Heavy Ranged 71-118 300 6 10 1 0 5 Light Melee +60%
Light Ranged +70%
Light Melee -40%
Light Ranged -50%
Nap Granade -20%
for 3 rounds
87 Supply small.png 1h12m
Paladin Heavy Melee 138-186 560 6 2 2 1 2 Heavy Ranged+30%
Light Melee +30%
Heavy Ranged-60% - 87 Supply small.png 1h12m
Paladin II Heavy Melee 151-205 620 6 2 2 1 2 Heavy Ranged+40%
Light Melee +30%
Heavy Ranged-70% - 87 Supply small.png 1h12m
Blessed Paladin Heavy Melee 167-225 680 6 2 2 1 2 Heavy Ranged+40%
Light Melee +30%
Heavy Ranged-70% Pierced armor +10%
for 3 rounds
87 Supply small.png 1h12m

Training Grounds Unit Stats

Training Grounds
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Cerberus Light Melee 17-21 78 1 1 5 1 9 Mage +60%
Light Ranged +30%
Mage -30% - 14 Supply small.png 12m
Cerberus II Light Melee 19-23 86 1 1 6 2 9 Mage +70%
Light Ranged +30%
Mage -40% - 14 Supply small.png 12m
Sinister Cerberus Light Melee 21-25 94 1 1 7 3 9 Mage +70%
Light Ranged +30%
Mage -40% Laceration-20%
for 2 rounds
14 Supply small.png 12m
Sinister Cerberus II Light Melee 23-28 104 1 1 7 3 9 Mage +80%
Light Ranged +30%
Mage -60%
Light Ranged +20%
Laceration-20%
for 2 rounds
14 Supply small.png 12m
Dryad Light Ranged 28-43 88 2 4 3 0 17 Heavy Melee +70% Mage -40%
Heavy Melee -80%
- 29 Supply small.png 24m
Dryad II Light Ranged 34-46 97 2 4 3 0 17 Heavy Melee +90% Mage -40%
Heavy Melee -80%
- 29 Supply small.png 24m
Poison Dryad Light Ranged 39-49 106 2 4 3 0 17 Heavy Melee +90% Mage -40%
Heavy Melee -80%
Poison Dart weakens the enemy -30% for 2 rounds 29 Supply small.png 24m
Banshee Mage 46-68 132 3 3 4 0 15 Heavy Melee +10%
Heavy Ranged +70%
Heavy Melee -70%
Heavy Ranged -80%
Silver Scream-50%
for 1 round
43 Supply small.png 36m
Banshee II Mage 50-76 145 3 3 4 0 15 Heavy Melee +10%
Heavy Ranged +90%
Heavy Melee -70%
Heavy Ranged -80%
Silver Scream-50%
for 1 round
43 Supply small.png 36m
Ghastly Banshee Mage 55-83 160 3 3 4 0 15 Heavy Melee +10%
Heavy Ranged +90%
Heavy Melee -70%
Heavy Ranged -80%
Silver Scream-50% for 1 round Nasty nightmare-40%
for 1 round
43 Supply small.png 36m
Orc Warrior Heavy Melee 51-77 260 2 1 2 1 4 Heavy Ranged +20%
Light Melee +70%
Heavy Ranged -30%
Light Melee -30%
1 Orcs.png 24m
Orc Warrior II Heavy Melee 56-84 290 2 1 2 2 4 Heavy Ranged +20%
Light Melee +80%
Heavy Ranged -30%
Light Melee -40%
1 Orcs.png 24m
Gruff Orc Warrior Heavy Melee 62-92 310 2 1 2 3 4 Heavy Ranged +20%
Light Melee +80%
Heavy Ranged -30%
Light Melee -40%
KnockDown-20% for 2 rounds 1 Orcs.png 24m
Orc Strategist Heavy Ranged 34-62 132 2 3 3 1 6 Light Ranged +60% Light Melee -40%
Light Ranged -70%
1 Orcs.png 24m
Orc Strategist II Heavy Ranged 40-66 145 2 3 3 1 6 Light Ranged +70% Light Melee -40%
Light Ranged -80%
1 Orcs.png 24m
Senior Orc Strategist Heavy Ranged 46-70 160 2 3 3 1 6 Light Ranged +70% Light Melee -40%
Light Ranged -80%
Head Hitter-30% for 2 rounds 1 Orcs.png 24m
Senior Orc Strategist II Heavy Ranged 51-77 176 2 3 3 1 6 Light Ranged +90% Light Melee -40%
Light Ranged -80%
Head Hitter-30% for 2 rounds 1 Orcs.png 24m

Mercenary Camp Unit Stats

Mercenary Camp
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Drone Rider Light Melee 41-51 176 2 1 4 1 12 Mage +30%
Light Ranged +70%
Light Ranged -30% - 29 Supply small.png 24m
Drone Rider II Light Melee 46-56 194 2 1 4 1 12 Mage +30%
Light Ranged +90%
Light Ranged -30% - 29 Supply small.png 24m
Venom Drone Rider Light Melee 50-62 210 2 1 4 1 12 Mage +30%
Light Ranged +90%
Light Ranged -30% Poison Sting -20%
for 3 rounds
29 Supply small.png 24m
Venom Drone Rider II Light Melee 57-70 240 2 1 4 1 12 Mage +30%
Light Ranged +90%
Mage -20%
Light Ranged -60%
Poison Sting -20%
for 3 rounds
29 Supply small.png 24m
Ranger Light Ranged 12-20 46 1 4 4 1 20 Mage +80%
Heavy Melee +40%
Mage -80%
Heavy Melee -40%
- 14 Supply small.png 12m
Ranger II Light Ranged 14-22 51 1 4 4 1 20 Mage +90%
Heavy Melee +40%
Mage -90%
Heavy Melee -40%
- 14 Supply small.png 12m
Pro Ranger Light Ranged 17-22 56 1 4 4 1 20 Mage +90%
Heavy Melee +40%
Mage -90%
Heavy Melee -40%
Eagle Eye-30%
for 1 round
14 Supply small.png 12m
Pro Ranger II Light Ranged 18-24 61 1 4 4 1 20 Mage +110%
Heavy Melee +40%
Mage -90%
Heavy Melee -40%
Eagle Eye-30%
for 1 round
14 Supply small.png 12m
Blossom Mage Mage 45-75 96 3 5 2 0 16 Heavy Ranged +30%
Heavy Melee +80%
Heavy Ranged -70%
Heavy Melee -60%
Blossom Winds-30%
for 3 rounds
43 Supply small.png 36m
Blossom Mage II Mage 50-83 106 3 5 2 0 16 Heavy Ranged +30%
Heavy Melee +90%
Heavy Ranged -70%
Heavy Melee -70%
Blossom Winds-30%
for 3 rounds
43 Supply small.png 36m
Blossom Princess Mage 55-91 116 3 5 2 0 16 Heavy Ranged +30%
Heavy Melee +90%
Heavy Ranged -70%
Heavy Melee -70%
Blossom Winds-30%
for 3 rounds Flower Power-20%
for 3 rounds
43 Supply small.png 36m
Vallorian Guard Heavy Melee 153-207 580 6 2 2 1 3 Heavy Ranged +60% Heavy Ranged -70%
Light Melee -20%
- 87 Supply small.png 1h12m
Vallorian Guard II Heavy Melee 168-228 630 6 2 2 1 3 Heavy Ranged +70% Heavy Ranged -80%
Light Melee -20%
- 87 Supply small.png 1h12m
Veteran Guard Heavy Melee 191-253 630 6 2 2 1 3 Heavy Ranged +70% Heavy Ranged -80%
Light Melee -20%
Lizard Lash-30%
for 1 round
87 Supply small.png 1h12m
Fainéant Frog Heavy Ranged 42-70 210 4 8 1 0 8 Light Melee +80%
Light Ranged +40%
Light Melee -60%
Light Ranged -40%
- 58 Supply small.png 48m
Fainéant Frog II Heavy Ranged 49-75 230 4 9 1 0 8 Light Melee +90%
Light Ranged +40%
Light Melee -70%
Light Ranged -40%
- 58 Supply small.png 48m
Tired Toad Heavy Ranged 59-78 250 4 10 1 0 8 Light Melee +90%
Light Ranged +40%
Light Melee -70%
Light Ranged -40%
Acid Spit-30%
for 1 round
58 Supply small.png 48m

Unit Stats Provinces

Unit Stats Information Provinces
Unit Type Class Attributes Bonus Special Abilities
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense
Thief Light Melee 18-24 98 1 1 3 1 10 Light Ranged +30%
Mage +30%
- -
Thief II Light Melee 20-26 108 1 1 3 1 10 Light Ranged +50%
Mage +50%
- -
Nasty Thief Light Melee 21-29 119 1 1 3 1 10 Light Ranged +60%
Mage +60%
- -
Ancient Orc Light Melee 35-55 148 2 1 4 1 11 Light Ranged +40%
Mage +20%
Light Ranged -10% -
Ancient Orc II Light Melee 38-58 163 2 1 4 2 11 Light Ranged +60%
Mage +30%
Light Ranged -20% -
Brutal Ancient Orc Light Melee 42-64 179 2 1 4 3 11 Light Ranged +70%
Mage +30%
Light Ranged -30% Guts Cutter -30%
for 2 rounds
Hellhound Light Melee 17-21 62 1 1 5 1 7 Light Ranged +10%
Mage +30%
Light Ranged -30%
Mage -60%
-
Hellhound II Light Melee 19-23 68 1 1 6 2 7 Light Ranged +20%
Mage +50%
Light Ranged -30%
Mage -70%
-
Furious Hellhound Light Melee 21-25 75 1 1 7 3 7 Light Ranged +20%
Mage +70%
Light Ranged -30%
Mage -70%
Bloody Bite -30%
for 2 rounds
Wild Archer Light Ranged 10-14 50 1 4 3 0 17 Heavy Melee +50%
Mage +30%
Heavy Melee -40%
Mage -20%
-
Wild Archer II Light Ranged 10-15 55 1 4 3 0 17 Heavy Melee +70%
Mage +50%
Heavy Melee -40%
Mage -20%
-
Feral Wild Archer Light Ranged 14-17 61 1 4 3 0 17 Heavy Melee +80%
Mage +60%
Heavy Melee -40%
Mage -20%
Enar's Arrow -30%
for 2 rounds
Bandit Light Ranged 11-19 46 1 4 3 0 18 Heavy Melee +60%
Mage +10%
Heavy Melee -50%
Mage -10%
-
Bandit II Light Ranged 14-20 51 1 4 3 0 18 Heavy Melee +70%
Mage +20%
Heavy Melee -60%
Mage -20%
-
Wily Bandit Light Ranged 15-21 56 1 4 3 0 18 Heavy Melee +80%
Mage +20%
Heavy Melee -70%
Mage -20%
Dishonorable Tactic -10%
for 3 rounds
Mist Walker Light Ranged 22-34 88 2 4 4 1 21 Heavy Melee +20%
Mage +70%
Heavy Melee -30%
Mage -40%
-
Mist Walker II Light Ranged 26-36 97 2 4 4 1 21 Heavy Melee +30%
Mage +80%
Heavy Melee -30%
Mage -60%
-
Sneaky Mist Walker Light Ranged 31-37 106 2 4 4 1 21 Heavy Melee +30%
Mage +90%
Heavy Melee -30%
Mage -70%
Tricky Distraction -20%
for 3 rounds
Ranger Light Ranged 12-20 46 1 4 4 1 20 Mage +80%
Heavy Melee +40%
Mage -80%
Heavy Melee -40%
-
Ranger II Light Ranged 14-22 51 1 4 4 1 20 Mage +90%
Heavy Melee +40%
Mage -90%
Heavy Melee -40%
-
Dryad Light Ranged 28-43 88 2 4 3 0 17 Heavy Melee +70% Mage -40%
Heavy Melee -80%
-
Dryad II Light Ranged 34-46 97 2 4 3 0 17 Heavy Melee +90% Mage -40%
Heavy Melee -80%
-
Enchantress Mage 61-91 152 4 3 4 0 13 Heavy Melee +30%
Heavy Ranged +60%
Heavy Melee -30%
Heavy Ranged -50%
Weird Witchcraft -40%
for 2 rounds
Enchantress II Mage 67-101 152 4 3 4 0 13 Heavy Melee +40%
Heavy Ranged +70%
Heavy Melee -40%
Heavy Ranged -60%
Weird Witchcraft -40%
for 2 rounds
Devilish Enchantress Mage 74-110 184 4 3 4 0 13 Heavy Melee +40%
Heavy Ranged +80%
Heavy Melee -40%
Heavy Ranged -70%
Weird Witchcraft -40%
for 2 rounds
Haunting Hex -30%
for 2 rounds
Abbot Mage 51-85 136 4 5 2 0 12 Heavy Melee +20%
Heavy Ranged +60%
Heavy Melee -20%
Heavy Ranged -60%
Pretended Pacifism -50%
for 2 rounds
Abbot II Mage 56-94 150 4 5 2 0 12 Heavy Melee +30%
Heavy Ranged +70%
Heavy Melee -30%
Heavy Ranged -70%
Pretended Pacifism -50%
for 2 rounds
Dark Abbot Mage 62-103 165 4 5 2 0 12 Heavy Melee +40%
Heavy Ranged +80%
Heavy Melee -30%
Heavy Ranged -70%
Pretended Pacifism -50%
for 2 rounds
Last Supper -20%
for 2 rounds
Thornrose Mage Mage 36-60 78 3 5 2 1 15 Heavy Melee +70%
Heavy Ranged +10%
Heavy Melee -50%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Thornrose Mage II Mage 40-66 86 3 5 2 1 15 Heavy Melee +80%
Heavy Ranged +20%
Heavy Melee -70%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Withered Thornrose Mage Mage 44-73 94 3 5 2 0 15 Heavy Melee +90%
Heavy Ranged +20%
Heavy Melee -80%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Withering Will -10%
for 3 rounds
Swamp Monster Heavy Melee 148-200 540 6 1 2 1 1 Heavy Ranged +10% Light Melee -10%
Heavy Ranged -50%
-
Swamp Monster II Heavy Melee 179-241 660 6 1 2 1 1 Light Melee +10%
Heavy Ranged +20%
Light Melee -20%
Heavy Ranged -60%
-
Ferocious Swamp Monster Heavy Melee 196-265 730 6 1 2 1 1 Light Melee +20%
Heavy Ranged +30%
Light Melee -20%
Heavy Ranged -60%
Mud Blow -20%
for 2 rounds
Knight Heavy Melee 78-106 370 4 2 2 1 2 Heavy Ranged +40% Light Melee -10%
Heavy Ranged -30%
-
Knight II Heavy Melee 95-129 450 4 2 2 1 2 Heavy Ranged +60% Light Melee -20%
Heavy Ranged -40%
-
Brave Knight Heavy Melee 105-141 490 4 2 2 1 2 Heavy Ranged +70% Light Melee -20%
Heavy Ranged -50%
Noble Strike -30%
for 2 rounds
Orc General Heavy Melee 153-207 510 6 2 2 1 3 Light Melee +10%
Heavy Ranged +20%
Light Melee -30%
Heavy Ranged -20%
-
Orc General II Heavy Melee 187-253 630 6 2 2 2 3 Light Melee +40%
Heavy Ranged +30%
Light Melee -30%
Heavy Ranged -20%
-
Mutated Orc General Heavy Melee 204-276 690 6 2 2 3 3 Light Melee +60%
Heavy Ranged +30%
Light Melee -30%
Heavy Ranged -20%
Wild Rage -20%
for 3 rounds
Steinling Heavy Ranged 54-90 210 4 3 3 0 6 Light Melee +40%
Light Ranged +40%
Light Ranged -20% -
Steinling II Heavy Ranged 77-115 290 4 3 3 0 6 Light Melee +50%
Light Ranged +60%
Light Ranged -30% -
Rigid Steinling Heavy Ranged 90-122 320 4 3 3 0 6 Light Melee +50%
Light Ranged +70%
Light Ranged -40% Sand Throw -30%
for 2 rounds
Cannoneer Heavy Ranged 27-57 220 6 8 1 0 4 Light Melee +40%
Light Ranged +40%
Light Melee -20%
Light Ranged -50%
-
Cannoneer II Heavy Ranged 42-78 290 6 9 1 0 4 Light Melee +60%
Light Ranged +60%
Light Melee -20%
Light Ranged -50%
-
Crazy Cannoneer Heavy Ranged 50-83 320 6 10 1 0 4 Light Melee +70%
Light Ranged +70%
Light Melee -20%
Light Ranged -50%
Crazy Cannon -30%
for 1 round
Orc Deserter Heavy Ranged 62-130 340 6 3 3 1 5 Light Melee +50%
Light Ranged +30%
Light Melee -40% -
Orc Deserter II Heavy Ranged 88-164 460 6 3 3 1 5 Light Melee +70%
Light Ranged +30%
Light Melee -60% -
Mucky Orc Deserter Heavy Ranged 104-174 510 6 3 3 1 5 Light Melee +80%
Light Ranged +30%
Light Melee -70% Stinky Stink -30%
for 3 rounds