Buildings: Difference between revisions

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[[Category:Overviews]]
[[Category:Overviews]]
Buildings are a key component to success in Tribal Wars 2 and also show the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed on your city in the map overview. Buildings can unlock features, units and research options in your village. The progression of your village strongly depends on your Headquarter's level, so keep this in mind when planning your building strategy.
 
Buildings are the key components of success in Elvenar. To build up buildings you will need to open the build menu by clicking the build button in the main menu.
Buildings are sorted into different categories and you can choose these via the tabs.
Buildings have different sizes, which can also vary from one upgrade level to the next.
They can be moved but not rotated.
Most of the buildings can be sold.
You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.


== Building List ==
== Building List ==
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|}
|}


= Building Requirements =
Building requirements can comprise 5 things:
{|style="text-align: center; "
!colspan="8"|Building requirement dependencies
|-
!'''Item'''
!'''Icon'''
!'''Location'''
!'''How do I get more of this?'''
|-
|Wood (Resources)
|[[File:wood.png]]
|Top right interface
|Increase the level of the building: [[Timber Camp]]
|-
|Clay (Resources)
|[[File:clay.png]]
|Top right interface
|Increase the level of the building: [[Clay Pit]]
|-
|Iron (Resources)
|[[File:iron.png]]
|Top right interface
|Increase the level of the building: [[Iron Mine]]
|-
|Provisions
|[[File:provisions.png]]
|Top right interface
|Increase the level of the building: [[Farm]]
|-
|Headquarters requirement
|[[File:headquarter.jpg|link=Headquarters]]
|The middle of the village overview
|Increase the level of the building: Headquarters
|}
'''Headquarters requirement example:'''
The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build.
'''In the example''' below the Headquarters requirements for the Wall have been met (not locked). The Hospital is still locked as the Headquarters is below level 6. To unlock the Hospital, you have to upgrade your Headquarters to level 6.


[[File:Buildex.png]]
[[File:Buildex.png]]

Revision as of 08:11, 8 January 2015


Buildings are the key components of success in Elvenar. To build up buildings you will need to open the build menu by clicking the build button in the main menu. Buildings are sorted into different categories and you can choose these via the tabs. Buildings have different sizes, which can also vary from one upgrade level to the next. They can be moved but not rotated. Most of the buildings can be sold. You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.

Building List

Building Overview
Headquarter.jpg

Headquarters

TimberCamp.png

Timber Camp

Claypit.png

Clay Pit

IronMine.png

Iron Mine

Farm.png

Farm

Warehouse.jpg

Warehouse

Church.jpg

Chapel/Church

Rally point.jpg

Rally Point

Barrack.png

Barracks

Statue.png

Statue

Wall.jpg

Wall

Hospital.jpg

Hospital

Market.jpg

Market

Tavern.png

Tavern

Academy.jpg

Academy

Halloforders.jpg

Hall of Orders


Buildex.png