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[[Category:Help]]
[[Category:Help]]
{{Template:MenuBuildings_Overview}}
===Battle===
====Basics====
Elvenar is a peaceful world! However to enforce that peace you may sometimes want to fight your way through.
As it has been noted, to collect the Relics you need to improve the development of your city, you will have to scout Provinces where you will get acquainted with the tribes that possess them.
At this point, you will be given the choice to negotiate the Relics with the Province merchant or fight the units in the Province to get them.
[[File:Inside Province.png|center]]
In each Province you will find an army which will vary, depending on the Province type. The further away you go from your city, the bigger the army in the Province will become and the more complex the combination of its troops will be. As with your own units, the number of troops in each Province squad will depend on each unit weight. 


===Battle===
[[File:Army-Size.png|center]]
===Basics===
In Elvenar there are 5 [[Units|units]] for each race to be unlocked and trained in the [[Barracks|Barracks]].
Except for the first unit, which is unlocked with the Barracks, all other [[Units|units]] need to be unlocked with a separate technology in the Research Menu. You can improve all of your [[Units|units]] with Upgrades, which can also be found in the Research menu.
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon.
When you click on an icon, the following unit Information is displayed:


[[File:complete-screen.png|center]]
====Combat Pentagon====
The [[Units#Units_Overview|units]] in Elvenar have strengths and weaknesses against other units, since there are 5 unit types in Elvenar there is a Combat Pentagon that helps show these strengths and weaknesses.


{|
!Number
!Name
!Description
|-
|align=center|1
|align=center|Unit Type and Class
|Each Unit type is assigned to a certain class that describes the main tactical group it belongs to.
|-
|align=center|2
|align=center|Damage
|The damage value of an attack is determined randomly out of the respective [[Units|units]] given damage range.
|-
|align=center|3
|align=center|Hitpoints
|Hitpoints per Unit.
|-
|align=center|4
|align=center|Weight
[[Units|Units]] have different weights. The bigger the weight, the less [[Units|units]] are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad during a battle.
|-
|align=center|5
|align=center|Movement Range
|This is the amount of fields this unit can move in 1 turn.
|-
|align=center|6
|align=center|Attack Range
|This is the maximum distance the attack can reach.
|-
|align=center|7
|align=center|Strike Back
|If a unit has this ability you will see the number “1”. If the unit has no Strike back a “0” will be shown. This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round.
|-
|align=center|8
|align=center|Initiative
|The unit with the higher Initiative will act earlier in the battle round.
|-
|align=center|9
|align=center|Attack bonus
|Here you will see which classes this unit has an Attack Bonus against. If this (Unit Type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage).
|-
|align=center|10
|align=center|Defense Bonus
|This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.)
|-
|align=center|11
|align=center|Specil abilities
|Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon.
|-
|}


There are 5 different Classes or Unit Types:
[[File:Combat_Pentagon.png|center]]
{|
!Class
!Icon
!Description
|-
|align=center|Light Melee
|align=center|[[File:light_melee.png]]
|Basic close combat unit (good HP, good damage)
|-
|align=center|Short Ranged
|align=center|[[File:short_ranged.png]]
|Basic ranged fighter (good damage, weak HP)
|-
|align=center|Heavy Melee
|align=center|[[File:heavy_melee.png]]
|close combat unit with heavy armor (very good HP, weak damage)
|-
|align=center|Long Ranged
|align=center|[[File:long_ranged.png]]
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged [[Units|units]].
|-
|align=center|Mage
|align=center|[[File:mage.png]]
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)
|-
|}


There are 5 different Special Abilities:
{|
!Special Ability
!Icon
!Description
|-
|align=center|Devine Curse
|align=center|[[File:special_abilities_devinecurse.png]]
|Increases incoming damage on target until next round.
|-
|align=center|Broken Valor
|align=center|[[File:special_abilities_brokenvalor.png]]
|Weakens attack of target until next round.
|-
|align=center|Wound Enemies
|align=center|[[File:special_abilities_wounded.png]]
|Increases incoming damage on target in the current round.
|-
|align=center|Daze Enemies
|align=center|[[File:special_abilities_weakened.png]]
|Weakens attack of target in the current round.
|-
|align=center|Devine Curse II
|align=center|[[File:special_abilities_devinecurse.png]]
|Increases incoming damage on target until next round.
|-
|}


As it can be hard to grasp the Pentagon if you don't know how it works, to explain the Combat Pentagon there is the image down below.


=== Units Overview ===


The [[Units]]units of both Elves and Humans have equal strength but their tactical style is a bit different. Both races have two basic [[Units]]units types: 1 light melee and 1 short ranged. The difference between Elves and Humans for those [[Units]]units is that the human type does better Damage but has weaker Defense, while the elvish type is more balanced. The third and fourth type is completely different for both races. The last type is a magic supporter for both. In addition, there is also a range of other [[Units]]units you will fight against on the World Map.
[[File:Combat_Pentagon_explained.png|center]]


=== Elves Units ===
{|style="text-align:center;width:500px;"
!colspan="5"|Elves Units
|-style="vertical-align:bottom;"
|[[File:elves_sworddancer.png|125px|link=Spearman]]
<font size=2>'''[[Sword Dancer]]'''</font>
|[[File:elves_archer.png|125px|link=Archer]]
<font size=2>'''[[Archer]]'''</font>
|[[File:elves_ent.png|125px|link=Ent]]
<font size=2>'''[[Ent]]'''</font>
|[[File:elves_golem.png|125px|link=Golem]]
<font size=2>'''[[Golem]]'''</font>
|[[File:elves_sorceress.png|125px|link=Sorceress]]
<font size=2>'''[[Sorceress]]'''</font>
|-
|}


=== Humans Units ===
In this example the chosen unit type is Heavy Ranged. The green, outgoing, arrows represents the units which a Heavy Ranged unit is strong against. In this case it's Light Ranged and Light Melee.  
{|style="text-align:center;width:500px;"
The red(incoming) arrows represents the units which a Heavy Ranged unit is weak against. In this case it's Mages and Heavy Melee. This example can be applied for any unit type by just looking at the incoming and outgoing arrows of that type.
!colspan="5"|Humans Units
|-style="vertical-align:bottom;"
|[[File:humans_barbarian.png|125px|link=Axe Barbarian]]
<font size=2>'''[[Axe Barbarian]]'''</font>
|[[File:humans_crossbow.png|125px|link=Crossbowman]]
<font size=2>'''[[Crossbowman]]'''</font>
|[[File:humans_wardog.png|125px|link=Hellhound]]
<font size=2>'''[[Hellhound]]'''</font>
|[[File:humans_paladin.png|125px|link=Paladin]]
<font size=2>'''[[Paladin]]'''</font>
|[[File:humans_priest.png|125px|link=Priest]]
<font size=2>'''[[Priest]]'''</font>
|-
|}


=== Army Setup===
=== Army Setup===
To prepare for battle you will first need to train your troops in the Barracks. Once you have a big enough army you will be able to fight your way to collect Relics and finish encounters and tournaments.
Right before you start to battle you will need to set up your army. On the battlefield, each unit type will be grouped into Squads.The Squad Size of your troops will increase with each 'Squad Size Upgrade" you unlock in the Research Tree. You will be able to place between 1 and 5 Squads on the battlefield, right from the start. So remember: The more the merrier!
[[File:Setup_Army.png|center]]
It is important to choose the right units to fight against the enemy to make sure you pull in a victory.
While you hover your mouse of a unit you will see against what enemy units your unit is good or neutral because the enemy unit will have their class image shown on them.
If you hover your mouse longer over your unit you will also see how good your unit is against other classes based on the amount of swords you see. The more swords the better!


Before you start the battle you need to set up your army.
If you need more information on why the unit is good you can look at the [[Units#Unit_Information|unit's]] details by clicking on the picture.
On the battlefield [[Units|units]] of one type will be grouped into Squads.
You can place from 1 to 5 Squads on the battlefield. Remember: The more the better!


[[File:army-selection.png|center]]
[[File:Setup_Army_Good_Against.png|center]]




You will be able to remove Squads and replace them as long as you have not started the battle yet.
You will be able to remove Squads and replace them, as long as you haven't started the battle.
You will always place full Squad on the battlefield unless you do not have enough [[Units|units]] in a Squad, then only a partial Squad will be placed.
Squads have a size which increases during the game: The bigger the Squad the more [[Units|units]] will fit into it and also the stronger will the Squad will be.
Your enemies will also have different Squad sizes. The Squad sizes of enemies increase with each new province you’ll scout and with the distance of the province from your city!


Clicking on the “I” on the picture of the enemies, you can see here their Attributes per unit.
You will always place a full Squad on the battlefield unless you do not have enough [[Units|units]] in a Squad to fill it, in that case only a partial Squad will be placed.
 
As said, the Squads have a size which will increase throughout the game: The bigger the Squad the more [[Units|units]] will fit into it and the stronger it will be.
 
[[File:Army_selection.png|center]]
 
 
Your enemies will also have different Squad sizes. The Squad size of your enemies increase with each new Province you Scout and with the distance of the Province from your city!
 
By clicking on the [[File:Info-icon.png]] on your enemies' image, you will see their attributes per unit.


=== The Battlefield===
=== The Battlefield===


On the battlefield you will find the fighters already in their starting positions. Your troops are on the left and the opponents are on the right. Each Squad takes one hex on the field. Hex fields where the fighters can move are highlighted.  
On the battlefield you will find the fighters already in their starting positions. The starting positions are determined by the order in which you place your troops before you go into battle. This is also the same for the enemy troops.
Sometime you will find also obstacles on the battlefield so you will need to develop different tactics to attack or defend. If the [[Units|units]] can attack from long range, it can of course also attack over obstacles.  
 
[[File:Starting_positions.png|700px|center]]
 
 
Your troops are on the left, and their range is marked in yellow. Your opponent's are on the right, and their range is marked in red.  
 
Each Squad takes one hex on the field and its movement range will be highlighted.  
 
 
[[File:Battlefield.png|700px|center]]
 
 
Sometime you will also find different type of obstacles on the battlefield so you will need to develop different tactics to attack or defend. If the [[Units|units]] in the squad can attack from long range, they can of course also attack over obstacles.


=== Initiative Bar===
=== Initiative Bar===
The initiative bar shows the turnorder for all units in the battle, allowing some strategic choices on which unit to attack first.


[[File:Initiative_Bar.png|700px|center]]
[[File:Initiative_bar_exp.png|700px|center]]
 
The order from left to right is the order the [[Units|units]] act in battle. The unit with the higher Initiative will act earlier in the battle round. If the Initiative is equal the unit with more movement points will be first.


{|  
{|  
Line 190: Line 91:
  |align=center|1
  |align=center|1
  |align=center|Surrender
  |align=center|Surrender
  |If you click on it the battle is immediately stopped and lost. You can choose this if you want to avoid additional losses.  
  |If you click this button, the battle will immediately be stopped and lost. You can choose to click it at any time, to avoid additional losses.  
  |-
  |-
  |align=center|2
  |align=center|2
  |align=center|Finish Battle automatically
  |align=center|Finish Battle automatically
  |This will finish the battle automatically. Once started there is no possibility to go back to manual mode. If you want to see the battle results immediately, just click on the button “Battle results” on the top of the screen.
  |This button will finish the battle automatically. Once clicked it is not possible to go back to manual mode. If you want to see the battle results immediately, just click on the “Battle Results”  button at the top of the screen.
  |-
  |-
  |align=center|3
  |align=center|3
  |align=center|Switch to medium speed
  |align=center|Battle Speed
  |Here you will be able to switch the speed of the animations from normal to medium or maximum.  
  |Here you will be able to switch the speed of the animations from normal to medium or maximum.  
  |-
  |-
  |align=center|4
  |align=center|4
  |align=center|Skip turn
  |align=center|Round
|Here you can skip the turn of a unit. This is valid only for the current round. In the following round this unit will run his turn as usual.
|Here you will be able to see the battle round. Every time both fighters finish a round, a new one will start until the end of the battle.  
  |-
  |-
  |align=center|5
  |align=center|5
  |align=center|HP Bar
  |align=center|Skip turn
  |It is green for the player and red for the opponents. It shows changes in the Squad. Usually it is full at the beginning and decreases during the battle, as [[Units|units]] are killed.
  |Click here to skip the current unit's turn. This is valid only for the current round. In the following round this unit will run his turn as usual.
  |-
  |-
  |align=center|6
  |align=center|6
  |align=center|Red background
  |align=center|Player HP Bar
  |Opponent’s Squads
  |This bar will show the losses in the Squad. Usually it is full at the beginning and decreases during the battle, as units get killed.
  |-
  |-
  |align=center|7
  |align=center|7
Line 218: Line 119:
  |align=center|8
  |align=center|8
  |align=center|Units in the Squad
  |align=center|Units in the Squad
  |This is the number of [[Units|units]] available in one Squad. It can decrease during the battle as [[Units|units]] are killed.
  |Here you will see the number of available units in that Squad. It can decrease during the battle as unit get killed.
  |-
  |-
|align=center|9
|align=center|Enemy HP Bar
|This bar will show the losses in the enemy Squad. It will be full in the beginning and it will decrease as you kill that Squad's units.
|-
|align=center|10
|align=center|Red Background
|Enemy Squads
|-
|align=center|11
|align=center|Unit Information
|If you place your mouse over this icon, it will show you the units attributes and bonuses. 
  |}
  |}
Clicking on the small 'i' opens the unit Information of the respective unit.
Mouse over the Squad will open a Tooltip, which show the information about the Squad as a whole.
[[File:Squad_tooltip.png|center]]
The total Squad Hitpoints value corresponds to the living [[Units]]units and is given from: Total Hitpoints/Unit Weight.
The total Squad Damage is not reduced for every lost unit by its damage. A Squad where some [[Units|units]] are lost attacks with at least half the Damage of a full Squad even when only one unit is left.

Latest revision as of 23:49, 17 May 2017

EVT.png TTC.png WT.png RT.png SPT.png NHT.png FT.png TT.png UT.png BT.png
Click on the icons to navigate through the pages.

Battle

Basics

Elvenar is a peaceful world! However to enforce that peace you may sometimes want to fight your way through. As it has been noted, to collect the Relics you need to improve the development of your city, you will have to scout Provinces where you will get acquainted with the tribes that possess them.

At this point, you will be given the choice to negotiate the Relics with the Province merchant or fight the units in the Province to get them.

Inside Province.png


In each Province you will find an army which will vary, depending on the Province type. The further away you go from your city, the bigger the army in the Province will become and the more complex the combination of its troops will be. As with your own units, the number of troops in each Province squad will depend on each unit weight.

Army-Size.png

Combat Pentagon

The units in Elvenar have strengths and weaknesses against other units, since there are 5 unit types in Elvenar there is a Combat Pentagon that helps show these strengths and weaknesses.


Combat Pentagon.png


As it can be hard to grasp the Pentagon if you don't know how it works, to explain the Combat Pentagon there is the image down below.


Combat Pentagon explained.png


In this example the chosen unit type is Heavy Ranged. The green, outgoing, arrows represents the units which a Heavy Ranged unit is strong against. In this case it's Light Ranged and Light Melee. The red(incoming) arrows represents the units which a Heavy Ranged unit is weak against. In this case it's Mages and Heavy Melee. This example can be applied for any unit type by just looking at the incoming and outgoing arrows of that type.

Army Setup

To prepare for battle you will first need to train your troops in the Barracks. Once you have a big enough army you will be able to fight your way to collect Relics and finish encounters and tournaments.

Right before you start to battle you will need to set up your army. On the battlefield, each unit type will be grouped into Squads.The Squad Size of your troops will increase with each 'Squad Size Upgrade" you unlock in the Research Tree. You will be able to place between 1 and 5 Squads on the battlefield, right from the start. So remember: The more the merrier!

Setup Army.png

It is important to choose the right units to fight against the enemy to make sure you pull in a victory.

While you hover your mouse of a unit you will see against what enemy units your unit is good or neutral because the enemy unit will have their class image shown on them.

If you hover your mouse longer over your unit you will also see how good your unit is against other classes based on the amount of swords you see. The more swords the better!

If you need more information on why the unit is good you can look at the unit's details by clicking on the picture.

Setup Army Good Against.png


You will be able to remove Squads and replace them, as long as you haven't started the battle.

You will always place a full Squad on the battlefield unless you do not have enough units in a Squad to fill it, in that case only a partial Squad will be placed.

As said, the Squads have a size which will increase throughout the game: The bigger the Squad the more units will fit into it and the stronger it will be.

Army selection.png


Your enemies will also have different Squad sizes. The Squad size of your enemies increase with each new Province you Scout and with the distance of the Province from your city!

By clicking on the Info-icon.png on your enemies' image, you will see their attributes per unit.

The Battlefield

On the battlefield you will find the fighters already in their starting positions. The starting positions are determined by the order in which you place your troops before you go into battle. This is also the same for the enemy troops.

Starting positions.png


Your troops are on the left, and their range is marked in yellow. Your opponent's are on the right, and their range is marked in red.

Each Squad takes one hex on the field and its movement range will be highlighted.


Battlefield.png


Sometime you will also find different type of obstacles on the battlefield so you will need to develop different tactics to attack or defend. If the units in the squad can attack from long range, they can of course also attack over obstacles.

Initiative Bar

The initiative bar shows the turnorder for all units in the battle, allowing some strategic choices on which unit to attack first.

Initiative bar exp.png
Number Name Description
1 Surrender If you click this button, the battle will immediately be stopped and lost. You can choose to click it at any time, to avoid additional losses.
2 Finish Battle automatically This button will finish the battle automatically. Once clicked it is not possible to go back to manual mode. If you want to see the battle results immediately, just click on the “Battle Results” button at the top of the screen.
3 Battle Speed Here you will be able to switch the speed of the animations from normal to medium or maximum.
4 Round Here you will be able to see the battle round. Every time both fighters finish a round, a new one will start until the end of the battle.
5 Skip turn Click here to skip the current unit's turn. This is valid only for the current round. In the following round this unit will run his turn as usual.
6 Player HP Bar This bar will show the losses in the Squad. Usually it is full at the beginning and decreases during the battle, as units get killed.
7 Green Background Player’s Squads
8 Units in the Squad Here you will see the number of available units in that Squad. It can decrease during the battle as unit get killed.
9 Enemy HP Bar This bar will show the losses in the enemy Squad. It will be full in the beginning and it will decrease as you kill that Squad's units.
10 Red Background Enemy Squads
11 Unit Information If you place your mouse over this icon, it will show you the units attributes and bonuses.