Fellowships
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Fellowships
Purpose
Fellowships are player communities where people of similar playstyle or interests gather to make their everyday play experience easier and more fun. You will see that being a part of a strong community will help your city to grow even more and that the path to prosperity and strength will become a lot smoother.
To access the Fellowship feature, just click on its icon on your profile.
Requirements
In order to create or join a Fellowship you need to complete the related Technology in Chapter II. In addition, to join a Fellowship you need to be accepted by one of the members with those rights. Fellowships are limited to 25 members.
Benefits
Fellowships offer plenty of benefits to their members, such as:
- Trade without a Fee - Even if you have not discovered your fellows on the map, you will be able to trade with them without the Trader’s fee.
- Neighborly Help - Neighborly Help is available for all Fellowship members, meaning you can give and receive Neighborly Help to and from all your fellows, even the ones that are in faraway cities.
- Circular Messages - All members of a Fellowship can send messages to be received by all the remaining members instantly.
- Fellowship Chat - By being a part of a Fellowship you can use the chat system to communicate with all your fellows, either to ask for help for your city or just simply to say hello every day.
Fellowship Titles & Rights
There are four available positions within a Fellowship, each of which has its set of rights and possibilities:
- Archmage - The Archmage is the leader of a Fellowship and as such he has all the rights of the other members. Being a leader, he can’t leave the fellowship without first promoting another member to Archmage. By doing so, he automatically becomes a Mage and can then leave. On the other hand, he is the only member with rights to disband the Fellowship.
- Mages - A Mage has most of the rights in a Fellowship. On top of regular rights, he can edit the fellowship profile and change all its options and he can change members' titles or even expel them.
- Ambassador - Ambassadors are regular Fellows that have the right to invite other players. They can also approve or reject members' applications and delete previous invitations.
- Fellow - Every Fellowship member can use the Fellowship Chat, trade with other Fellows without a fee, give and receive Neighborly Help and send circular messages to all Fellows.
Create a Fellowship
If you do not belong to a Fellowship, your Fellowship window looks like this:
By creating a Fellowship you will become the leader of a small community of players and receive the title of Archmage. Click on the "Create" tab.
You will then be able to pick a name for your new Fellowship (max. 25 characters), write a description (max. 2000 characters) as well as choose and customize a banner for it.
Additionally, you will be able to enable or disable applications and invites - If you disable applications, players won’t be able to apply to your Fellowship and new members will only be accepted by invitation. If you disable the invite function, you will only be able to add more members to your fellowship once someone applies to it.
Once you are done customizing all your options, you have created your Fellowship - congratulations! You are now in the position to add up to 24 other players to it (both Humans and Elves).
The Fellowship Window
Once you found a fellowship you will be able to open your Fellowship window by clicking the Fellowship button on your profile.
You will then see 3 tabs:
- Overview - Here you will be able to see all the important information about your Fellowship: its name and description, how many members belong to it, Fellowship’s rank and score and it’s also the place where one can leave the Fellowship, edit it or disband it, depending on your Fellowship title.
- Members - This tab will allow you to see all the members belonging to the Fellowship, their rank and score and if you have enough rights, it is also the place where member titles can be changed.
- Aspirants - This tab will only be available for those members with certain titles and rights and it will allow you to manage all applications and invites of the Fellowship.
Editing a Fellowship
Archmages and Mages can, at any time, edit all Fellowship elements: name, banners, description, and enable or disable applications and invites. For that just click the Edit Button in the Fellowship panel, Overview tab (see above).
Member Acquisition options:
- Allow Members to send invites - Archmage, Mages, Ambassadors
- Join Directly - Players can join a fellowship without an invite
- Applications Only - Players can join only with an invite
- Closed - Closed to new members
For the banners, there are numerous possible combinations of flags, colors, and symbols you can choose from.
Inviting & Accepting Members
*Inviting Members - By going through the ranking's menu you can easily see which players are still without a Fellowship and invite them to yours. For that, click the player's name and select invite from the player’s context menu.
Then, the invited players need to accept the invitation before they can join your Fellowship and become members. Only the Archmage, Mages, and Ambassadors can invite players. Once a player accepts the invite, he will be added to the Fellowship as a Fellow.
If someone else has already invited a certain player to your Fellowship you will see a tooltip message saying: "This player already has been invited to your Fellowship”.
Fellowships can disable the invite function in the Fellowship Profile Panel. This will prevent any member from placing an invite, the invite button will turn to grey and show a tooltip message with that information when hovered.
- Accepting Applications - If the Fellowship didn't disable the applications function, any player can apply to it. To check the applications you have received, open the Fellowships window and choose the Aspirants tab.
There you will see both your invites and players' applications and you can differentiate them by their icons, you can then either accept or reject each application in a separate way. Only Archmages, Mages, and Ambassadors can see this tab, where they can accept/reject applications and revoke previous invites. Once an application is accepted the player will become a member of the Fellowship as a Fellow.
Changing Titles & Rights
As more people join your Fellowship, it may be worth promoting some of your Fellows to certain positions. You can find the descriptions of the members' titles and rights by clicking the in the Members tab of your Fellowship.
Only Archmages and Mages have the right to change members' titles. An Archmage can give his position to another player - If you appoint a new Archmage, you will automatically become a Mage. You can't revert this change and only the new Archmage can give you back that title.
On the other hand, if a Mage changes his own title he will lose the chance to revert the action and has to wait until the Archmage or one of the remaining Mages changes it back.
In both cases, warning windows will show, so that you can confirm you really want to perform any of these actions.
Expel Members
Members can only be expelled by the Archmage or one of the Mages. To expel a member go to the member’s tab on the Fellowship window and select “Expel”. A confirmation window will be shown to prevent you from expelling members by mistake.
Disband a Fellowship
Only Archmages can disband a Fellowship. By doing so, all progress of the Fellowship like Ranking or Score will be lost and all members will have the opportunity to join a new Fellowship. To disband a Fellowship you need to go to the "Fellowship Overview" tab and click the disband button. A confirmation window will be shown to prevent any Fellowship from being disbanded by mistake.
Join a Fellowship
If you don't want to found your own Fellowship you can just join an existing one! To see all Fellowships you just need to click the rankings button and select the Fellowships tab. You can also use the "Suggested" tab that will display the best Fellowships according to your profile.
To join an existing Fellowship you then need to send your application and wait until one of the members with rights accepts it. Click the Fellowship name, select “View Fellowship” from the context menu and then press the apply button.
You'll get a notification when your application request is accepted.
You can also see your membership requests and invites on the requests tab, and you'll get a notification whenever an invitation is sent to you.
Once you become a member of a Fellowship, all your requests will automatically disappear, and that tab will be deleted.
You will not be able to join a Fellowship when:
- The Fellowship is not accepting applications
- The Fellowship is full
- You are a part of a Fellowship already
- You have joined and left another Fellowship within the last 24 hours
Leave a Fellowship
Members can leave a Fellowship at all times. For that, you need to open the Overview tab in the Fellowship window and click on the “leave button”.
However, as soon as you leave, you will lose access to all Fellowship benefits, including the chat system!
You must remember though that, as an Archmage, you can't leave the Fellowship. If you really want to leave you must first promote another member to Archmage.
Note: After you leave a Fellowship you can make a new one without having to wait. |
Being Part of a Fellowship
Being a part of a Fellowship will not only help you to grow your city faster but will also enable you to interact more closely with other players.
- Visiting Fellows - Even if other Fellowship members aren’t located in your explored neighborhood, you can still help them with Neighborly Help, and vice versa - you can also look forward to new visitors who can support you with Coins, Culture Bonuses, and Construction Boosts. To visit your fellows, just open the Fellowship window, select the members tab and use the player's context menu to visit him.
- Trading with Fellows - No fees apply to trade with other members of your Fellowship, however far away their settlements are. This opens up new possibilities for trading in rare Goods – or trading with friends settled in other regions.
In the Trader, you can use the Fellowship filter to see only your fellows' offers.
- Circular Messages - It’s possible to send messages to every member within a Fellowship, letting them all know about important issues at the same time. Use the feature to send urgent Goods requests, beneficial trade offers, or useful tips! To send circular messages, click on the messages button and then select the Fellowship icon so that the message is sent to all your fellows at once.
- Fellowship Chat - You can use the Fellowship chat to talk directly to your fellows. To access the chat click on the chat icon, on the right side of your screen, and it will open the chat room, where you can start having even more fun with the other players.
Clicking the chat icon will make the chat room visible/hidden, but even if you have the room hidden, whenever your fellows use it you will be able to see a notification showing someone wrote a text there. The chat system also records the chat history so that you don’t lose any of your Fellowship conversations when you are offline.
If you are not in a Fellowship, clicking the chat icon will open a panel allowing you to choose to either found a Fellowship or join one.
Fellowship Ranking
Just like players have scores and have a position in the ranking, so do Fellowships! You can check them by going to the ranking panel and choosing the Fellowships tab. The Fellowship score is the sum of the Player scores of the Fellowship members plus the Fellowship scores gained in Fellowship Adventures.
Fellowships on the World Map
Fellowship members will become "discovered" on the World Map. This means that you will always see your fellows' cities with a green colour, just as you would if you had in fact discovered them by exploring the nearby Provinces.
With Fellowships, the World Map became an even more colourful place, as you will be able to see a variety of banners with different colours and symbols. Those will also allow you to see which member belongs to each Fellowship.
Fellowship Progression
Being in a Fellowship is what makes us stronger together. With this feature, your activities with the Fellowship will grant Experience Points which will be very important to improve your Fellowship Perks.
But be careful, this new system will change the way some features are currently working:
- If you join a Fellowship during a Tournament, you will be able to play the Tournament and win personal rewards, but your progress will no longer be counted for the Fellowship score. You will have to wait until the next week's Tournament to fully participate.
- If you join a Fellowship during the Spire of Eternity, you will be able to play the Spire event and win personal rewards, but your progress will no longer be counted for the Fellowship score. You will have to wait the next week's Spire of Eternity to fully participate.
- You will also not be able to give Neighborly Help to your Fellows for 24 hours.
Perks Overview
The Fellowship Progression is divided into four Perks which can be upgraded with Experience Points . Each Perk can be upgraded to level 10.
- Knowledge Points sharing : Each day, each team member will receive a number of free Knowledge Points and they will be able to invest them in one Ancient Wonder belonging to one of their Fellowship members. Points cannot be used in your own Ancient Wonders or for Research. The number of Knowledge Points depends on the Perks level. Unused points will be lost at the end of the day.
- Tournament Archive : At the end of a Tournament, if the Fellowship has started to earn points for unlocking a chest but did not reach the required amount of points for the chest, these points will be stored in an Archive. This allows the Fellowship to use these stored points during the next Tournament to unlock a chest. The number of points stored will depend on the Perk level.
- Spire Archive : At the end of each Spire of Eternity, if the Fellowship has started to earn points for unlocking a Spire Crystal but did not reach the required amount of points to unlock it. These points will be stored in an Archive, allowing the Fellowship to use these stored points during the next week's Spire of Eternity to unlock a Spire Crystal. The number of points stored will depend on the Perk level.
- Advanced Help : The timeframe of help received in your city will last longer. You will have more time to offer help back to the player, allowing you to collect coins and supplies. The timeframe will depend on the Perk level.
Upgrading and Resetting Perks
To have more bonuses, your Fellowship needs to upgrade Perks. This is possible with the Experience Points collected by the Fellowship.
Upgrading Perks can be done only by the Archmage or Mages. Each time your Fellowship upgrades a Perk, the price for upgrading the other Perks will increase.
Resetting Perks can be done only by the Archmage. One free reset is available on the first day of every month. All other resets will require Diamonds. Resetting Perks will give back all the Experiences Points invested in Perks.
Experience Points
The Experience Points can be collected with several activities done by Fellowship members :
- Neighborly Help : When a Fellow helps another Fellow the Fellowship receives 10 Experience Points. If it is done as a help-back situation, the Fellowship will receive 20 Experience Points.
- Tournaments Chests : Each chest unlocked by the Fellowship will give 4.000 Experience Points at the end of the Tournament.
- Spire Crystal : Each Spire Crystal unlocked by the Fellowship will give 4.000 Experience Points at the end of the Spire event.
Using Perks
Knowledge Points sharing
Each level of the Perks will give 1 free Knowledge Point each day to each Fellowship Member. They will have the possibility to invest free Knowledge Points into one Ancient Wonder of another Fellowship member.
An orange button is available for this action :
Tournaments Archive
The Archmage and Mage's can use stored points to unlock a chest in the Tournament by clicking on the "+" button in the green square.
But points can only be invested if the number of stored points allows the Fellowship to reach the required points of the chest.
Spire Archive
The Archmage and Mage's can use stored points to unlock a Spire Crystal in the Spire of Eternity by clicking on the "+" button in the green square.
But points can only be invested if the number of stored points allows the Fellowship to reach the required points of the Spire Crystal.