World Map: Difference between revisions
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[[File:Scouted_Province.png|650px|center]] | [[File:Scouted_Province.png|650px|center]] | ||
At first, all Provinces may look alike, but, if you look closely, you will see each Province type has its own special terrain, depending on its containing Relics. | |||
You may collect those Relics either by negotiating an Encounter, or fighting it. Be aware, the enemies you will find on each Province type, will also differ, so, be prepared! | At first, all Provinces may look alike, but, if you look closely, you will see each Province type has its own special terrain, depending on its containing [[Relics|Relics]]. | ||
You may collect those [[Relics|Relics]] either by negotiating an Encounter, or fighting it. Be aware, the enemies you will find on each Province type, will also differ, so, be prepared! | |||
Revision as of 11:55, 10 March 2015
The World Map
The World Map is an important part of Elvenar, so you will visit it quite frequently.
While exploring the Wold Map you will discover many different Provinces and other player's cities surrounding your own. Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbors and the area around you. Actually, you can visit any city, right from the start.
Scouting Provinces
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the World Map is not much more than a rough draft, at the beginning. However, you can frequently send Scouts to bordering Provinces in order to gain more information about them. The Scouts demand a lot of Coins for their efforts, but they are definitely worth the price.
Once their work is done, the scouted Province gets a lot more details and colours. But most importantly, you can take a look inside it and search for Relics.
In addition, all bordering cities of that Province will also become "discovered". As a result, trading with those neighbours becomes cheaper and you will be able to start giving them Neighborly Help.
Provinces
When you enter a Province, you previously scouted, you can see more detailed information about it. While on their mission of discovery, your Scouts will spot interesting people and will mark their location with an exclamation mark. You should check them out!
At first, all Provinces may look alike, but, if you look closely, you will see each Province type has its own special terrain, depending on its containing Relics.
You may collect those Relics either by negotiating an Encounter, or fighting it. Be aware, the enemies you will find on each Province type, will also differ, so, be prepared!
Collecting Relics
On each Province, you will meet a trader, who may offer you a Relic. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!
No matter how you get the Relic, it will always increase your knowledge. Or, in other words: You will receive a Knowledge Point you can spend in the Research Tree, to unlock technologies faster. The World Map is a great source of knowledge!
Province Expansions
You will receive a Province Expansion as a reward, when you complete all encounters of a certain amount of Provinces. A tooltip in the Buildings Menu, on the Province Expansion, will show you how many “Completed Provinces” you have and how many are “Required for the next Expansion.”
Surrounding Cities
By exploring the World Map, beside scouting Provinces, you visit every city right from the beginning!
You can take a look into other players' cities, in order to get inspiration for you own. Just by looking at the map and the image of your neighbors cities, you will see if they are actually evolving.
If you take a closer look, you will notice each neighbor may have a different image representing their city. This is due to the fact that when reaching a certain level, the map will reflect each city development.
Cities Overview Elves | ||||
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Cities Overview Humans | ||||
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