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==The World Map==
[[Category:Help]]
{{Template:MenuBuildings_Overview}}


The World Map is an important part of Elvenar, so you will visit it quite frequently.
===The World Map===
It consists of many different provinces and other towns which surround your town.
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.


[[File:map.jpg|700px|center]]
The World Map is an important part of Elvenar, so you will visit it quite frequently.
While exploring the World Map you will discover many different Provinces and other players' cities surrounding your own.
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbors and the area around you. Actually, you can visit any city, right from the start.
 
[[File:NewMap.png|700px|center]]
<br>
[[File:WorldMap_bottom_bar.png|center]]
<br>
{| style="text-align: center"
|-
!Number
!Icon
!Description
|-
|1
|Scouting
|When a Scout is active it sends you to the Province being scouted.
|-
|2
|Provinces Overview
|Opens a window that gives you information on all Scoutable and Incomplete Provinces. See '''[[World Map#Provinces Overview|Provinces Overview]]''' below.
|-
|3
|Navigate to City
|Takes you back your own City position on the World Map.
|-
|4
|Relic Overview
|Opens a window that shows all your Collected Relics and Production Boosts. Hover-over tooltip gives a quick view of Relics required for Boost Upgrade.
|-
|5
|Return Home
|Takes you back to your City.
|-
|6
|Research
|Opens the Research Tech Tree.
|-
|7
|World Map
|Takes you to the World Map. Shows a small Tournament icon during Tournaments.
|-
|8
|Tournament
|Available when you belong to a Fellowship. During a Tournament it takes you to the current Tournament Window.
|}


===Scouting Provinces===
===Scouting Provinces===


When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the World Map is not much more than a rough draft, at the beginning. However, you can frequently send Scouts to bordering Provinces in order to gain more information about them. The Scouts will tell you how easy or hard it will be to scout a Province and will demand a lot of Coins for their efforts, but they are definitely worth the price.
 
[[File:scout_palette.png|center]]
 
Hover over the Province to see the cost of scouting:
 
[[File:hover_cost.png|center]]
 
Click the Province to open the Scout's Note:
 
[[File:scouts_note.png|center]]
 
Click the Scout button to commence scouting:


[[File:scouting.png|center]]
[[File:scouting.png|center]]


Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.
Once their work is done, the scouted Province gets a lot more detail and color. But most importantly, you can take a look inside it and search for [[Relics|Relics]].
 
In addition, all bordering cities of that Province will also become "discovered". As a result, trading with those neighbors becomes cheaper and you will be able to start giving them [[Neighborly Help|Neighborly Help]].
 
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;"|'''Hint:''' It is advisable to scout only the number of Provinces needed for the next chapter in the Research Tree. The cost for fighting or trading to complete the Province will increase with each newly scouted Province. And in later Provinces, you will need Orcs to be able to "negotiate" (produced in Armories level 20 and above).
|}
 
===Provinces===
 
When you enter a Province you previously scouted, you can see more detailed information about it. While on their mission of discovery, your Scouts will spot interesting people and will mark their location with an exclamation mark.
 
 
[[File:Scouted_Province.png|650px|center]]
 
 
At first, all Provinces may look alike, but, if you look closely, you will see each Province type has its own special terrain, depending on the '''[[Relics|Relics]]''' it contains.
You may collect those Relics either by negotiating an Encounter or fighting it. But, be aware, the enemy units you will find on each Province type will also differ, so, be prepared!
 
 
{| style="text-align: center"
!colspan="3"|Provinces Overview
|-
|Basic Goods
|Refined Goods
|Precious Goods
|-
|[[File:Province_type_Marble.png|150px|Province of Marble]]
|[[File:Province_type_Crystal.png|150px|Province of Crystal]]
|[[File:Province_type_Elixir.png|150px|Province of Elixir]]
|-
|[[File:Province_type_Steel.png|150px|Province of Steel]]
|[[File:Province_type_Scrolls.png|150px|Province of Scrolls]]
|[[File:Province_type_MagicDust.png|150px|Province of Magic Dust]]
|-
|[[File:Province_type_Planks.png|150px|Province of Planks]]
|[[File:Province_type_Silk.png|150px|Province of Silk]]
|[[File:Province_Gems.png|150px|Province of Gems]]
|}
 
=== Province Distance ===
The further you go, deep into the World Map, the more distant you get from your city. This means that not only will Scouts take longer to reach far away Provinces, but also it will cost you more Coins to scout them.
 
The Province Distance will also influence the [[Ranking|ranking points]] you get by solving each Encounter. You will get 1 ranking point per Encounter * Province Distance. For example, if you solve an Encounter in a Province, 3 Provinces away from your city (Distance 3), you will get 3 ranking points.
 
Fighting and negotiating will get progressively harder the further away you get from your city, requiring that you need to keep upgrading your city to cope with the demands.
 
 
[[File:Provincias.jpg|650px|center]]
 
 
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Hint:'''After entering each province sector you will be able to see how far that province is by looking at the ranking points it will give you when finishing the encounter successfully.
|}


===Collecting Relics===
===Collecting Relics===


When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!
On each Province, you will meet a merchant who may offer you a [[Relics|Relic]]. And you just can’t have enough of these magical objects! But of course, they will come at a price. You may take the merchant's offer or maybe, you can find a way to use your troops to get the [[Relics|Relic]] and save your resources. It’s up to you!
 
No matter how you get the [[Relics|Relic]], it will always increase your knowledge! In other words, for every Encounter you solve, you will receive a Knowledge Point you can spend in Research Tree, to unlock technologies faster, or invest in [[Ancient Wonders]]. The World Map is a great source of knowledge, you will see!
 
[[File:Solved_encounter.png|center]]
 
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Hint:'''By collecting [[Relics]] you can also increase the production boost for your [[Manufactories#Production_Boost|boosted Goods]].
|}
 
===Completing Provinces===
By completing Provinces you can also get additional rewards: Province Expansions and/or Rune Shards.
 
*You will receive a [[Expansions#Province_Expansions_Overview|Province Expansion]] as a reward when you solve all encounters of a certain number of Provinces. A tooltip in the Buildings Menu, on the [[Expansions#Province_Expansions_Overview|Province Expansion]], will show you how many “Completed Provinces” you have and how many are “Required for the next Expansion.”
 
*After researching the first Ancient Wonders' Technology, every time you complete a province you will also get a random Rune Shard for one of the unlocked buildings, which you can find in the Ancient Wonders' Menu.
 
 
[[File:reward_.png|center]]


[[File:relics_collect.png|500px|center]]


No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.
===Provinces Overview===


[[File:Provinces_overview_scoutable.png|center]]


[[File:reward_.png|500px|center]]
When you open the Provinces Overview, the Scoutable tab shows you:
* The direction of the Province on your map.
* The Encounter Ranking Points value.
* The type of Province (Marble, Crystal, Elixir, etc.).
* The difficulty to scout the Province: Very Easy - Very Hard.
* The Scout's Note or whether it is still locked.


===Visiting others===
You can also Navigate to each Province.


As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your trader, but the trader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.
[[File:Provinces_overview_incomplete.png|center]]


Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.
In addition, the Incomplete tab shows you:
* The number of completed Encounters in each Province [[File:Completed_Encounters.png]]


The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!
===Neighboring Cities===


===Neighborly Help===
As said before, by exploring the World Map, you can both scout Provinces and visit every city right from the beginning!


The Neighborly Help allows you to interact with other players and to be rewarded for it.
You can take a look into other players' cities, in order to get inspiration for your own, but once you "discover" those cities, you will also be able to give them [[Neighborly Help|Neighborly Help]].
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city.
You will also receive a reward for your help:
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall.
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.
After helping a player a countdown timer will start. Once the time is over, you can help again. The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.


At a certain point in the game, if you take a closer look, you may notice each neighbor has a different image representing their city. This is due to the fact that, when a player reaches a new Chapter, the map reflects the city´s development.


{| style="text-align: center"  
{| style="text-align: center"
!colspan="3"|Neighborly Help Information
!colspan="5"|Cities Overview Elves
|-
|[[File:Elves_City1.png|120px|Chapter I - The Arrival]]
|[[File:Elves_City2.png|120px|Chapter II - Evolving]]
|[[File:Elves_City3.png|120px|Chapter III - Ascending Magic]]
|-
|-
!Building
|[[File:Elves_City4.png|120px|Chapter IV - Wisdom and Wonders]]
!Conditions
|[[File:Elves_City5.png|120px|Chapter V - A Path to Heritage]]
!Effect
|[[File:Elves_City6.png|120px|Chapter VI - A Portal to the Past]]
|-
|-
|Main Hall
|[[File:Elves_City7.png|120px|Chapter VII - Blossoms of Promise]]
|Can receive help unlimited times per day.
|[[File:Elves_City8.png|120px|Chapter VIII - Mud and Mushrooms]]
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.
|[[File:Elves_City9.png|120px|Chapter IX - Natives of the Continent]]
|-
|-
|Cultural Building
|[[File:Elves_City10.png|120px|Chapter X - The Elvarian Sorcerers Society]]
|Can receive help only once every eight hours.
|[[File:Elves_City11.png|120px|Chapter XI - Halflings]]
|Double cultural output for 8h.
|[[File:Elves_City12.png|120px|Chapter XII - Elementals]]
|-
|-
|Builders' Hut
|[[File:Elves_City13.png|120px|Chapter XIII - Amuni]]
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.
|[[File:Elves_City14.png|120px|Chapter XIV - Constructs]]
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.
|[[File:Elves_City15.png|120px|Chapter XV - The Elvenar]]
|-
|[[File:Elves_City16.png|120px|Chapter XVI - Embassies]]
|[[File:Elves_City17.png|120px|Chapter XVII - Traders of Unur]]
|[[File:Elves_City18.png|120px|Chapter XVIII - Team Spirit]]
|-
|[[File:Elves_City19.png|120px|Chapter XIX - Revenge of the Exile]]
|[[File:Elves_City20.png|120px|Chapter XX - The Power of Music]]
|[[File:Elves_City21.png|120px|Chapter XXI - The Vallorian Legend]]
|-
|[[File:Elves_City22.png|120px|Chapter XXII - Harbours of the Deep]]
|
|
|-
|}
 
 
{| style="text-align: center"
!colspan="5"|Cities Overview Humans
|-
|[[File:Human_City_1.png|120px|Chapter I - The Arrival]]
|[[File:Human_City_2.png|120px|Chapter II - Evolving]]
|[[File:Human_City_3.png|120px|Chapter III - Ascending Magic]]
|-
|[[File:Human_City_4.png|120px|Chapter IV - Wisdom and Wonders]]
|[[File:Human_City_5.png|120px|Chapter V - A Path to Heritage]]
|[[File:Humans_City6.png|120px|Chapter VI - A Portal to the Past]]
|-
|[[File:Humans_City7.png|120px|Chapter VII - Blossoms of Promise]]
|[[File:Humans_City8.png|120px|Chapter VIII - Mud and Mushrooms]]
|[[File:Humans_City9.png|120px|Chapter IX - Natives of the Continent]]
|-
|[[File:Humans_City10.png|120px|Chapter X - The Elvarian Sorcerers Society]]
|[[File:Humans_City11.png|120px|Chapter XI - Halflings]]
|[[File:Humans_City12.png|120px|Chapter XII - Elementals]]
|-
|[[File:Humans_City13.png|120px|Chapter XIII - Amuni]]
|[[File:Humans_City14.png|120px|Chapter XIV - Constructs]]
|[[File:Humans_City15.png|120px|Chapter XV - The Elvenar]]
|-
|[[File:Humans_City16.png|120px|Chapter XVI - Embassies]]
|[[File:Humans_City17.png|120px|Chapter XVII - Traders of Unur]]
|[[File:Humans_City18.png|120px|Chapter XVIII - Team Spirit]]
|-
|[[File:Humans_City19.png|120px|Chapter XIX - Revenge of the Exile]]
|[[File:Humans_City20.png|120px|Chapter XX - The Power of Music]]
|[[File:Humans_City21.png|120px|Chapter XXI - The Vallorian Legend]]
|-
|[[File:Humans_City22.png|120px|Chapter XXII - Harbours of the Deep]]
|
|
|-
|}
 
===Tournaments===
The World Map is also the place where '''[[Tournaments]]''' take place! You can enter them only if you belong to a [[Fellowships|Fellowship]].
Every week, [[Tournaments|Tournament Events]] take place in your solved provinces of one type, which will rotate every week. This is also a great opportunity for you to get additional Relics, Knowledge Points and Rune Shards and, if you are one of the best, additional [[Ranking]] Points!

Latest revision as of 18:18, 21 September 2024

EVT.png TTC.png WT.png RT.png SPT.png NHT.png FT.png TT.png UT.png BT.png
Click on the icons to navigate through the pages.


The World Map

The World Map is an important part of Elvenar, so you will visit it quite frequently.

While exploring the World Map you will discover many different Provinces and other players' cities surrounding your own. Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbors and the area around you. Actually, you can visit any city, right from the start.

NewMap.png


WorldMap bottom bar.png


Number Icon Description
1 Scouting When a Scout is active it sends you to the Province being scouted.
2 Provinces Overview Opens a window that gives you information on all Scoutable and Incomplete Provinces. See Provinces Overview below.
3 Navigate to City Takes you back your own City position on the World Map.
4 Relic Overview Opens a window that shows all your Collected Relics and Production Boosts. Hover-over tooltip gives a quick view of Relics required for Boost Upgrade.
5 Return Home Takes you back to your City.
6 Research Opens the Research Tech Tree.
7 World Map Takes you to the World Map. Shows a small Tournament icon during Tournaments.
8 Tournament Available when you belong to a Fellowship. During a Tournament it takes you to the current Tournament Window.

Scouting Provinces

When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the World Map is not much more than a rough draft, at the beginning. However, you can frequently send Scouts to bordering Provinces in order to gain more information about them. The Scouts will tell you how easy or hard it will be to scout a Province and will demand a lot of Coins for their efforts, but they are definitely worth the price.

Scout palette.png

Hover over the Province to see the cost of scouting:

Hover cost.png

Click the Province to open the Scout's Note:

Scouts note.png

Click the Scout button to commence scouting:

Scouting.png

Once their work is done, the scouted Province gets a lot more detail and color. But most importantly, you can take a look inside it and search for Relics.

In addition, all bordering cities of that Province will also become "discovered". As a result, trading with those neighbors becomes cheaper and you will be able to start giving them Neighborly Help.

Hint: It is advisable to scout only the number of Provinces needed for the next chapter in the Research Tree. The cost for fighting or trading to complete the Province will increase with each newly scouted Province. And in later Provinces, you will need Orcs to be able to "negotiate" (produced in Armories level 20 and above).

Provinces

When you enter a Province you previously scouted, you can see more detailed information about it. While on their mission of discovery, your Scouts will spot interesting people and will mark their location with an exclamation mark.


Scouted Province.png


At first, all Provinces may look alike, but, if you look closely, you will see each Province type has its own special terrain, depending on the Relics it contains. You may collect those Relics either by negotiating an Encounter or fighting it. But, be aware, the enemy units you will find on each Province type will also differ, so, be prepared!


Provinces Overview
Basic Goods Refined Goods Precious Goods
Province of Marble Province of Crystal Province of Elixir
Province of Steel Province of Scrolls Province of Magic Dust
Province of Planks Province of Silk Province of Gems

Province Distance

The further you go, deep into the World Map, the more distant you get from your city. This means that not only will Scouts take longer to reach far away Provinces, but also it will cost you more Coins to scout them.

The Province Distance will also influence the ranking points you get by solving each Encounter. You will get 1 ranking point per Encounter * Province Distance. For example, if you solve an Encounter in a Province, 3 Provinces away from your city (Distance 3), you will get 3 ranking points.

Fighting and negotiating will get progressively harder the further away you get from your city, requiring that you need to keep upgrading your city to cope with the demands.


Provincias.jpg


Hint:After entering each province sector you will be able to see how far that province is by looking at the ranking points it will give you when finishing the encounter successfully.

Collecting Relics

On each Province, you will meet a merchant who may offer you a Relic. And you just can’t have enough of these magical objects! But of course, they will come at a price. You may take the merchant's offer or maybe, you can find a way to use your troops to get the Relic and save your resources. It’s up to you!

No matter how you get the Relic, it will always increase your knowledge! In other words, for every Encounter you solve, you will receive a Knowledge Point you can spend in Research Tree, to unlock technologies faster, or invest in Ancient Wonders. The World Map is a great source of knowledge, you will see!

Solved encounter.png
Hint:By collecting Relics you can also increase the production boost for your boosted Goods.

Completing Provinces

By completing Provinces you can also get additional rewards: Province Expansions and/or Rune Shards.

  • You will receive a Province Expansion as a reward when you solve all encounters of a certain number of Provinces. A tooltip in the Buildings Menu, on the Province Expansion, will show you how many “Completed Provinces” you have and how many are “Required for the next Expansion.”
  • After researching the first Ancient Wonders' Technology, every time you complete a province you will also get a random Rune Shard for one of the unlocked buildings, which you can find in the Ancient Wonders' Menu.


Reward .png


Provinces Overview

Provinces overview scoutable.png

When you open the Provinces Overview, the Scoutable tab shows you:

  • The direction of the Province on your map.
  • The Encounter Ranking Points value.
  • The type of Province (Marble, Crystal, Elixir, etc.).
  • The difficulty to scout the Province: Very Easy - Very Hard.
  • The Scout's Note or whether it is still locked.

You can also Navigate to each Province.

Provinces overview incomplete.png

In addition, the Incomplete tab shows you:

  • The number of completed Encounters in each Province Completed Encounters.png

Neighboring Cities

As said before, by exploring the World Map, you can both scout Provinces and visit every city right from the beginning!

You can take a look into other players' cities, in order to get inspiration for your own, but once you "discover" those cities, you will also be able to give them Neighborly Help.

At a certain point in the game, if you take a closer look, you may notice each neighbor has a different image representing their city. This is due to the fact that, when a player reaches a new Chapter, the map reflects the city´s development.

Cities Overview Elves
Chapter I - The Arrival Chapter II - Evolving Chapter III - Ascending Magic
Chapter IV - Wisdom and Wonders Chapter V - A Path to Heritage Chapter VI - A Portal to the Past
Chapter VII - Blossoms of Promise Chapter VIII - Mud and Mushrooms Chapter IX - Natives of the Continent
Chapter X - The Elvarian Sorcerers Society Chapter XI - Halflings Chapter XII - Elementals
Chapter XIII - Amuni Chapter XIV - Constructs Chapter XV - The Elvenar
Chapter XVI - Embassies Chapter XVII - Traders of Unur Chapter XVIII - Team Spirit
Chapter XIX - Revenge of the Exile Chapter XX - The Power of Music Chapter XXI - The Vallorian Legend
Chapter XXII - Harbours of the Deep


Cities Overview Humans
Chapter I - The Arrival Chapter II - Evolving Chapter III - Ascending Magic
Chapter IV - Wisdom and Wonders Chapter V - A Path to Heritage Chapter VI - A Portal to the Past
Chapter VII - Blossoms of Promise Chapter VIII - Mud and Mushrooms Chapter IX - Natives of the Continent
Chapter X - The Elvarian Sorcerers Society Chapter XI - Halflings Chapter XII - Elementals
Chapter XIII - Amuni Chapter XIV - Constructs Chapter XV - The Elvenar
Chapter XVI - Embassies Chapter XVII - Traders of Unur Chapter XVIII - Team Spirit
Chapter XIX - Revenge of the Exile Chapter XX - The Power of Music Chapter XXI - The Vallorian Legend
Chapter XXII - Harbours of the Deep

Tournaments

The World Map is also the place where Tournaments take place! You can enter them only if you belong to a Fellowship. Every week, Tournament Events take place in your solved provinces of one type, which will rotate every week. This is also a great opportunity for you to get additional Relics, Knowledge Points and Rune Shards and, if you are one of the best, additional Ranking Points!