Units: Difference between revisions
Line 1,732: | Line 1,732: | ||
| [[File:mage.png|Mage]] +30%<br>[[File:short_ranged.png|Light Ranged]] +90% | | [[File:mage.png|Mage]] +30%<br>[[File:short_ranged.png|Light Ranged]] +90% | ||
| [[File:short_ranged.png|Light Ranged]] -30% | | [[File:short_ranged.png|Light Ranged]] -30% | ||
| | | [[File:attkbon.png|Poison Sting]] -20% <br> for 3 rounds | ||
| 29 [[File:Supply_small.png]] | | 29 [[File:Supply_small.png]] | ||
| 24m | | 24m | ||
|- | |- | ||
|[[File:mc_lr_1.png|60px|Ranger]] | |[[File:mc_lr_1.png|60px|Ranger]] | ||
|[[File:short_ranged.png|Light Ranged]] | |[[File:short_ranged.png|Light Ranged]] | ||
| 12-20 | | 12-20 | ||
| 46 | | 46 | ||
| 1 | | 1 | ||
| 4 | | 4 | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| 20 | | 20 | ||
| [[File:mage.png|Mage]] +80%<br>[[File:heavy_melee.png|Heavy Melee]] +40% | | [[File:mage.png|Mage]] +80%<br>[[File:heavy_melee.png|Heavy Melee]] +40% | ||
| [[File:mage.png|Mage]] -80%<br>[[File:heavy_melee.png|Heavy Melee]] -40% | | [[File:mage.png|Mage]] -80%<br>[[File:heavy_melee.png|Heavy Melee]] -40% | ||
| - | | - | ||
| 14 [[File:Supply_small.png]] | | 14 [[File:Supply_small.png]] | ||
| 12m | | 12m | ||
Line 1,778: | Line 1,778: | ||
| 14 [[File:Supply_small.png]] | | 14 [[File:Supply_small.png]] | ||
| 12m | | 12m | ||
|- | |- | ||
|[[File:mc_ma_1.png|60px|Blossom Mage]] | |[[File:mc_ma_1.png|60px|Blossom Mage]] | ||
|[[File:mage.png|Mage]] | |[[File:mage.png|Mage]] | ||
| 45-75 | | 45-75 | ||
| 96 | | 96 | ||
| 3 | | 3 | ||
| 5 | | 5 | ||
| 2 | | 2 | ||
| 0 | | 0 | ||
| 16 | | 16 | ||
| [[File:long_ranged.png|Heavy Ranged]] +30%<br>[[File:heavy_melee.png|Heavy Melee]] +80% | | [[File:long_ranged.png|Heavy Ranged]] +30%<br>[[File:heavy_melee.png|Heavy Melee]] +80% | ||
| [[File:long_ranged.png|Heavy Ranged]] -70%<br>[[File:heavy_melee.png|Heavy Melee]] -60% | | [[File:long_ranged.png|Heavy Ranged]] -70%<br>[[File:heavy_melee.png|Heavy Melee]] -60% | ||
| [[File:attkbon.png|Blossom Winds]]-30% | | [[File:attkbon.png|Blossom Winds]]-30% <br> for 3 rounds | ||
| 43 [[File:Supply_small.png]] | | 43 [[File:Supply_small.png]] | ||
| 36m | | 36m | ||
|- | |- | ||
|[[File:mc_ma_2.png|60px|Blossom Mage II]] | |[[File:mc_ma_2.png|60px|Blossom Mage II]] | ||
|[[File:mage.png|Mage]] | |[[File:mage.png|Mage]] | ||
| 50-83 | | 50-83 | ||
| 106 | | 106 | ||
| 3 | |||
| 5 | |||
| 2 | |||
| 0 | |||
| 16 | |||
| [[File:long_ranged.png|Heavy Ranged]] +30%<br>[[File:heavy_melee.png|Heavy Melee]] +90% | |||
| [[File:long_ranged.png|Heavy Ranged]] -70%<br>[[File:heavy_melee.png|Heavy Melee]] -70% | |||
| [[File:attkbon.png|Blossom Winds]]-30% <br> for 3 rounds | |||
| 43 [[File:Supply_small.png]] | |||
| 36m | |||
|- | |||
|[[File:mc_ma_3.png|60px|Blossom Princess]] | |||
|[[File:mage.png|Mage]] | |||
| 55-91 | |||
| 116 | |||
| 3 | | 3 | ||
| 5 | | 5 | ||
| 2 | | 2 | ||
| 0 | | 0 | ||
| 16 | | 16 | ||
| [[File:long_ranged.png|Heavy Ranged]] +30%<br>[[File:heavy_melee.png|Heavy Melee]] +90% | | [[File:long_ranged.png|Heavy Ranged]] +30%<br>[[File:heavy_melee.png|Heavy Melee]] +90% | ||
| [[File:long_ranged.png|Heavy Ranged]] -70%<br>[[File:heavy_melee.png|Heavy Melee]] -70% | | [[File:long_ranged.png|Heavy Ranged]] -70%<br>[[File:heavy_melee.png|Heavy Melee]] -70% | ||
| [[File:attkbon.png|Blossom Winds]]-30% | | [[File:attkbon.png|Blossom Winds]]-30% <br> for 3 rounds [[File:defenbon.png|Flower Power]]-20% <br> for 3 rounds | ||
| 43 [[File:Supply_small.png]] | | 43 [[File:Supply_small.png]] | ||
| 36m | | 36m | ||
|- | |- | ||
|[[File:mc_hm_1_big.png|60px|Vallorian Guard]] | |[[File:mc_hm_1_big.png|60px|Vallorian Guard]] |
Revision as of 12:03, 17 February 2019
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Basics
In Elvenar there are 5 units for each specific race to be unlocked and trained in the Barracks. Both races also have 10 shared units to unlock and train in the Training_Grounds and Mercenary_Camp. The units of both Elves and Humans have equal strength but their tactical style is a bit different. Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.
Both races also gain acces to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . The following Unit Information will be displayed:
Number | Name | Icon | Description |
---|---|---|---|
1 | Unit Level | Each Unit has a Level, indicated by the number of stars, in the army setup window you can see these stars under the unit pictures. | |
2 | Unit Type | - | Each Unit has a Type that is assigned to a certain Class. |
3 | Unit Class | - | Each Class describes the main tactical group a Unit Type belongs to. |
4 | Best Against | - | Here you will see which classes this unit has a bonus against.This can be an attack and/or a defence bonus. If you hover your mouse over the icon you will get more information. The more swords the better! |
5 | Damage | The damage value of an attack is determined, randomly, out of the units' damage range. | |
6 | Hitpoints | Hitpoints per Unit. | |
7 | Attack Range | This is the maximum distance units' attack can reach. | |
8 | Movement Range | This is the amount of fields a unit can move in 1 turn. | |
9 | Initiative | The unit with the higher Initiative will act earlier in the battle round. | |
10 | Weight | Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle. | |
11 | Strike Back | This ability allows a unit to automatically counterattack after being attacked in close combat. The number on the ability shows how many times the unit can strike back per round. | |
12 | Special Abilities | - | These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show. |
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack and defence bonuses.
Special Abilities
Some units have special abilities to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops. These abilities can be stacked on one another to do more damage or take less.
Units Overview
Base Race Units
Base Race Units Overview | |||||||||
---|---|---|---|---|---|---|---|---|---|
Elves | Humans | ||||||||
Sword Dancer | Archer | Sorceress | Treant | Golem | Axe Barbarian | Crossbowman | Priest | Paladin | Mortar |
Shared Race Units Overview | |||||||||
---|---|---|---|---|---|---|---|---|---|
Training Grounds | Mercenary Camp | ||||||||
Cerberus | Dryad | Banshee | Orc Warrior | Orc Strategist | Drone Rider | Ranger | Blossom Mage | Vallorian Guard | Fainéant Frog |
Province Units
Province Units Overview | |||||||||
---|---|---|---|---|---|---|---|---|---|
Thief | Ancient Orc | War Dog | Archer | Bandit | Mist Walker | ||||
Enchantress | Abbot | Thornrose Mage | Swamp Monster | Knight | Orc General | ||||
Steinling | Cannoneer | Orc Deserter | Ranger | Dryad |
Unit Stats Overview
Unit Stats Elves