In Elvenar there are 5 units for each specific race to be unlocked and trained in the Barracks. Both races also have 10 shared units to unlock and train in the Training_Grounds and Mercenary_Camp. The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.
Both races also gain access to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . The following Unit Information will be displayed:
Number
Name
Icon
Description
1
Unit Level
Each Unit has a Level, indicated by the number of stars, in the army setup window you can see these stars under the unit pictures.
2
Unit Type
-
Each Unit has a Type that is assigned to a certain Class.
3
Unit Class
-
Each Class describes the main tactical group a Unit Type belongs to.
4
Best Against
-
Here you will see which classes this unit has a bonus against. This can be an attack and/or a defense bonus. If you hover your mouse over the icon you will get more information. The more swords the better!
5
Damage
The damage value of an attack is determined, randomly, out of the units' damage range.
6
Hitpoints
Hitpoints per Unit.
7
Attack Range
This is the maximum distance units' attack can reach.
8
Movement Range
This is the amount of fields a unit can move in 1 turn.
9
Initiative
The unit with the higher Initiative will act earlier in the battle round.
10
Weight
Units have different weights. The bigger the weight, the fewer units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.
11
Strike Back
This ability allows a unit to automatically counterattack after being attacked in close combat. The number on the ability shows how many times the unit can strike back per round.
12
Special Abilities
-
These are spells or special additional effects for attacks. If you move your mouse over this icon, its description will show.
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Light Ranged, Heavy Melee, Heavy Ranged, and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus, and Orcs are different Unit Types, they all belong to the same Class: Light Melee.
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack, and defense bonuses.
Class
Icon
Description
Light Melee
Basic close combat unit (good HP, good damage)
Light Ranged
Basic ranged fighter (good damage, weak HP)
Mage
Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)
Heavy Melee
Close combat unit with heavy armor (very good HP, weak damage)
Heavy Ranged
Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against Light Ranged units.
Special Abilities
Some units have special abilities to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops. These abilities can be stacked on one another to do more damage or take less.
Special Ability
Icon
Description
Defence Bonus
Weakens defense of target, increasing the damage given to that target for the given number of rounds.
Attack Bonus
Weakens attack of the target, lowering the damage taken from that target for the given number of rounds.