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[[Category:Help]][[Category:Units]]
[[Category:Help]][[Category:Units]]
===Basics===
===Basics===
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.
In Elvenar there are 5 units for each specific race to be unlocked and trained in the [[Barracks|Barracks]]. Both races also have 10 shared units to unlock and train in the [[Training Grounds|Training_Grounds]] and [[Mercenary Camp|Mercenary_Camp]]. The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.


Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
Both races also gain acces to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.


The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.  
[[File:Units_barracks.png|center]]


In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.  
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.  




[[File:Units_barracks.png|center]]
[[File:Promotion.png|center]]
 


Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
[[File:Promotion.png|center]]




===Unit Information===
===Unit Information===


Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it,  the following '''Unit Information''' is displayed:
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. The following '''Unit Information''' will be displayed:


[[File:complete-screen.png|center]]
[[File:complete-screen.png|center]]


 
{| style="text-align: center" class="mw-collapsible mw-expanded"
{|  
  !Number
  !Number
  !Name
  !Name
Line 33: Line 29:
  |-
  |-
  |align=center|1
  |align=center|1
|align=center|Unit Level
|[[File:unit_level_star.png|25px|Unit Level]]
|Each Unit has a Level, indicated by the number of stars, in the [[Battle#Army_Setup|army setup window]] you can see these stars under the unit pictures.
|-
|align=center|2
  |align=center|Unit Type
  |align=center|Unit Type
  |align=center| -
  |align=center| -
  |Each Unit has a Type that is assigned to a certain Class.
  |Each Unit has a Type that is assigned to a certain Class.
  |-
  |-
  |align=center|2
  |align=center|3
  |align=center|Unit Class
  |align=center|Unit Class
  |align=center| -
  |align=center| -
  |Each Class describes the main tactical group a Unit Type belongs to.
  |Each Class describes the main tactical group a Unit Type belongs to.
  |-
  |-
  |align=center|3
  |align=center|4
|align=center|Best Against
|align=center| -
|Here you will see which classes this unit has a bonus against.This can be an attack and/or a defence bonus. If you hover your mouse over the icon you will get more information. The more swords the better!
|-
|align=center|5
  |align=center|Damage
  |align=center|Damage
|[[File:damage.png|25px|Damage]]
|[[File:damage.png|25px|Damage]]
  |The damage value of an attack is determined, randomly, out of the units' damage range.
  |The damage value of an attack is determined, randomly, out of the units' damage range.
  |-
  |-
  |align=center|4
  |align=center|6
  |align=center|Hitpoints
  |align=center|Hitpoints
|[[File:hitpoints.png|25px|Hitpoints]]  
|[[File:hitpoints.png|25px|Hitpoints]]  
|Hitpoints per Unit.
|Hitpoints per Unit.
|-
|align=center|5
|align=center|Weight
|[[File:unit_size.png|25px|Weight]]
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.
|-
|align=center|6
|align=center|Movement Range
|[[File:move_range.png|25px|Movement Range]]
|This is the amount of fields a unit can move in 1 turn.
  |-
  |-
  |align=center|7
  |align=center|7
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  |-
  |-
  |align=center|8
  |align=center|8
  |align=center|Strike Back
  |align=center|Movement Range
|[[File:strike_back.png|25px|Strike Back]]
|[[File:move_range.png|25px|Movement Range]]
  |This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown.  
  |This is the amount of fields a unit can move in 1 turn.
  |-
  |-
  |align=center|8
  |align=center|9
  |align=center|Initiative
  |align=center|Initiative
|[[File:initiative.png|25px|Initiative]]
|[[File:initiative.png|25px|Initiative]]
Line 78: Line 74:
  |-
  |-
  |align=center|10
  |align=center|10
  |align=center|Attack Bonus
  |align=center|Weight
|align=center| -
|[[File:unit_size.png|25px|Weight]]
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.  
  |-
  |-
  |align=center|11
  |align=center|11
  |align=center|Defense Bonus
  |align=center|Strike Back
|align=center| -
|[[File:strike_back.png|25px|Strike Back]]
  |This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.)
  |This ability allows a unit to automatically counterattack after being attacked in close combat. The number on the ability shows how many times the unit can strike back per round.
|-
|-
|align=center|12
|align=center|12
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  |-
  |-
  |}
  |}


=== Unit Classes ===
=== Unit Classes ===
Line 99: Line 94:


Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee.  
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee.  
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack and defence bonuses.




Line 112: Line 107:
  |Basic close combat unit (good HP, good damage)
  |Basic close combat unit (good HP, good damage)
  |-
  |-
  |align=center|Short Ranged
  |align=center|Light Ranged
  |align=center|[[File:short_ranged.png]]
  |align=center|[[File:short_ranged.png]]
  |Basic ranged fighter (good damage, weak HP)
  |Basic ranged fighter (good damage, weak HP)
|-
|align=center|Mage
|align=center|[[File:mage.png]]
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)
  |-
  |-
  |align=center|Heavy Melee
  |align=center|Heavy Melee
Line 123: Line 122:
  |align=center|[[File:long_ranged.png]]
  |align=center|[[File:long_ranged.png]]
  |Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
  |Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
|-
|align=center|Mage
|align=center|[[File:mage.png]]
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)
  |-
  |-
|}
|}
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=== Special Abilities ===
=== Special Abilities ===
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Some units have special abilities to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops. These abilities can be stacked on one another to do more damage or take less.  




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  !Description
  !Description
  |-
  |-
  |align=center|Divine Curse
  |align=center|Defence Bonus
  |align=center|[[File:special_abilities_devinecurse.png]]
  |align=center|[[File:Attkbon.png]]
  |Increases incoming damage on target until the end of next round.
  |Weakens attack of target, lowering the damage taken from that target for the given numer of rounds.
  |-
  |-
  |align=center|Broken Valor
  |align=center|Attack Bonus
  |align=center|[[File:special_abilities_brokenvalor.png]]
  |align=center|[[File:Defenbon.png]]
  |Weakens attack of target until the end of next round.
  |Weakens defence of target, increasing the damage given to that target for the given numer of rounds.
|-
|align=center|Wound Enemies
|align=center|[[File:special_abilities_wounded.png]]
|Increases incoming damage on target in the current round.
|-
|align=center|Daze Enemies
|align=center|[[File:special_abilities_weakened.png]]
|Weakens attack of target in the current round.
|-
|align=center|Pierce Curse
|align=center|[[File:special_abilities_piercecurse.png]]
|Increases incoming damage on target until the end of next round.
  |-
  |-
|}
|}


=== Units Overview ===
=== Units Overview ===
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|[[File:Light_melee.png]]
|[[File:Light_melee.png]]
|[[File:Short_ranged.png]]
|[[File:Short_ranged.png]]
|[[File:Mage.png]]
|[[File:Heavy_melee.png]]
|[[File:Heavy_melee.png]]
|[[File:Long_ranged.png]]
|[[File:Long_ranged.png]]
|[[File:Mage.png]]
|[[File:Light_melee.png]]
|[[File:Light_melee.png]]
|[[File:Short_ranged.png]]
|[[File:Short_ranged.png]]
|[[File:Light_melee.png]]
|[[File:Mage.png]]
|[[File:Heavy_melee.png]]
|[[File:Heavy_melee.png]]
|[[File:Mage.png]]
|[[File:Long_ranged.png]]
|-
|-
|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]
|[[File:eb_lm_1_big.png|55px|Sword Dancer]]
|[[File:elves_archer.png|45px|link=Archer]]
|[[File:eb_lr_1_big.png|55px|Archer]]
|[[File:elves_ent.png|45px|link=Treant]]
|[[File:eb_ma_1_big.png|55px|Sorceress]]
|[[File:elves_golem.png|45px|link=Golem]]
|[[File:eb_hm_1_big.png|55px|Treant]]
|[[File:elves_sorceress.png|45px|link=Sorceress]]
|[[File:eb_hr_1_big.png|55px|Golem]]
|[[File:humans_barbarian.png|55px|link=Axe Barbarian]]
|[[File:hb_lm_1_big.png|55px|Axe Barbarian]]
|[[File:humans_crossbow.png|45px|link=Crossbowman]]
|[[File:hb_lr_1_big.png|55px|Crossbowman]]
|[[File:humans_wardog.png|55px|link=Cerberus]]
|[[File:hb_ma_1_big.png|55px|Priest]]
|[[File:humans_paladin.png|45px|link=Paladin]]
|[[File:hb_hm_1_big.png|55px|Paladin]]
|[[File:humans_priest.png|45px|link=Priest]]
|[[File:hb_hr_1_big.png|55px|Mortar]]
|-
|-
|<font size=2>'''Sword Dancer'''</font>
|<font size=2>'''Sword Dancer'''</font>
|<font size=2>'''Archer'''</font>
|<font size=2>'''Archer'''</font>
|<font size=2>'''Sorceress'''</font>
|<font size=2>'''Treant'''</font>
|<font size=2>'''Treant'''</font>
|<font size=2>'''Golem'''</font>
|<font size=2>'''Golem'''</font>
|<font size=2>'''Sorceress'''</font>
|<font size=2>'''Axe Barbarian'''</font>
|<font size=2>'''Axe Barbarian'''</font>
|<font size=2>'''Crossbowman'''</font>
|<font size=2>'''Crossbowman'''</font>
|<font size=2>'''Cerberus'''</font>
|<font size=2>'''Priest'''</font>
|<font size=2>'''Paladin'''</font>
|<font size=2>'''Paladin'''</font>
|<font size=2>'''Priest'''</font>
|<font size=2>'''Mortar'''</font>
|}
|}


==== Province Units ====
==== Shared Race Units====
{|style="text-align:center"
{| style="text-align: center"
!colspan="10"|Province Units Overview
!colspan="10"|Shared Race Units Overview
|-style="vertical-align:bottom;"
|-
|colspan="5"|Training Grounds
|colspan="5"|Mercenary Camp
|-
|-
|[[File:Light_melee.png]]
|[[File:Light_melee.png]]
|[[File:Short_ranged.png]]
|[[File:Short_ranged.png]]
|[[File:Mage.png]]
|[[File:Heavy_melee.png]]
|[[File:Heavy_melee.png]]
|[[File:Long_ranged.png]]
|[[File:Long_ranged.png]]
|[[File:Light_melee.png]]
|[[File:Short_ranged.png]]
|[[File:Mage.png]]
|[[File:Mage.png]]
|[[File:Heavy_melee.png]]
|[[File:Long_ranged.png]]
|-
|[[File:tg_lm_1_big.png|65px|Cerberus]]
|[[File:tg_lr_1_big.png|55px|Dryad]]
|
|[[File:tg_hm_1_big.png|55px|Orc Warrior]]
|[[File:tg_hr_1_big.png|55px|Orc Strategist]]
|[[File:mc_lm_1_big.png|55px|Drone Rider]]
|[[File:mc_lr_1_big.png|55px|Ranger]]
|[[File:mc_ma_1_big.png|55px|Blossom Mage]]
|
|
|-
|<font size=2>'''Cerberus'''</font>
|<font size=2>'''Dryad'''</font>
|
|<font size=2>'''Orc Warrior'''</font>
|<font size=2>'''Orc Strategist'''</font>
|<font size=2>'''Drone Rider'''</font>
|<font size=2>'''Ranger'''</font>
|<font size=2>'''Blossom Mage'''</font>
|
|
|}
==== Province Units ====
{|style="text-align:center"
!colspan="10"|Province Units Overview
|-
|[[File:Light_melee.png]]
|[[File:Light_melee.png]]
|[[File:Light_melee.png]]
|[[File:Light_melee.png]]
|[[File:Short_ranged.png]]
|[[File:Short_ranged.png]]
|[[File:Light_melee.png]]
|[[File:Short_ranged.png]]
|[[File:Heavy_melee.png]]
|[[File:Short_ranged.png]]
|[[File:Mage.png]]
|-
|-
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|[[File:Thief.png |45px|link=Province Units#Thief]]
|[[File:mob_eblm_1_big.png |55px|link=Province Units|Thief]]
|[[File:Bandit.png|45px|link=Province Units|Bandit]]
|[[File:mob_hblm_1_big.png |55px|link=Province Units|Ancient Orc]]
|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]
|[[File:mob_tglm_1_big.png |65px|link=Province Units|War Dog]]
|[[File:Orc.png|45px|link=Province Units|Orc]]
|[[File:mob_eblr_1_big.png|55px|link=Province Units|Archer]]
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]
|[[File:mob_hblr_1_big.png|55px|link=Province Units|Bandit]]
|[[File:Knight.png|45px|link=Province Units|Knight]]
|[[File:mob_tglr_1_big.png|55px|link=Province Units|Mist Walker]]
|[[File:Steinling.png|45px|link=Province Units|Steinling]]
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]
|[[File:Mortar.png|45px|link=Province Units| Cannoneer]]
|-
|-
|<font size=2>'''Thief'''</font>
|<font size=2>'''Thief'''</font>
|<font size=2>'''Bandit'''</font>
|<font size=2>'''Ancient Orc'''</font>
|<font size=2>'''War Dog'''</font>
|<font size=2>'''War Dog'''</font>
|<font size=2>'''Orc'''</font>
|<font size=2>'''Archer'''</font>
|<font size=2>'''Archer'''</font>
|<font size=2>'''Bandit'''</font>
|<font size=2>'''Mist Walker'''</font>
|-
|[[File:Mage.png]]
|[[File:Mage.png]]
|[[File:Mage.png]]
|[[File:Heavy_melee.png]]
|[[File:Heavy_melee.png]]
|[[File:Heavy_melee.png]]
|-
|[[File:mob_ebma_1_big.png|55px|link=Province Units|Enchantress]]
|[[File:mob_hbma_1_big.png|55px|link=Province Units|Abbot]]
|[[File:mob_mcma_1_big.png|55px|link=Province Units|Thornrose Mage]]
|[[File:mob_ebhm_1_big.png|55px|link=Province Units|Swamp Monster]]
|[[File:mob_hbhm_1_big.png|55px|link=Province Units|Knight]]
|[[File:mob_tghm_1_big.png|55px|link=Province Units|Orc General]]
|-
|<font size=2>'''Enchantress'''</font>
|<font size=2>'''Abbot'''</font>
|<font size=2>'''Thornrose Mage'''</font>
|<font size=2>'''Swamp Monster'''</font>
|<font size=2>'''Knight'''</font>
|<font size=2>'''Knight'''</font>
|<font size=2>'''Orc General'''</font>
|-
|[[File:Long_ranged.png]]
|[[File:Long_ranged.png]]
|[[File:Long_ranged.png]]
|
|
|
|-
|[[File:mob_ebhr_1_big.png|55px|link=Province Units|Steinling]]
|[[File:mob_hbhr_1_big.png|55px|link=Province Units|Cannoneer]]
|[[File:mob_tghr_1_big.png|55px|link=Province Units|Orc Deserter]]
|
|
|
|-
|<font size=2>'''Steinling'''</font>
|<font size=2>'''Steinling'''</font>
|<font size=2>'''Swamp Monster'''</font>
|<font size=2>'''Necromancer'''</font>
|<font size=2>'''Cannoneer'''</font>
|<font size=2>'''Cannoneer'''</font>
|<font size=2>'''Orc Deserter'''</font>
|
|
|
|}
|}


Line 250: Line 304:
==== Unit Stats Elves ====
==== Unit Stats Elves ====
{| style="text-align: center "
{| style="text-align: center "
!colspan="12"|Unit Stats Information Elves
!colspan="14"|Unit Stats Information Elves
|-
|-
|Unit Type
|Unit Type
Line 257: Line 311:
|colspan="2"|Bonus
|colspan="2"|Bonus
|Special Abilities
|Special Abilities
|colspan="2"|Training
|-
|-
|
|
Line 263: Line 318:
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:unit_size.png|25px|Weight]]
|[[File:unit_size.png|25px|Weight]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:initiative.png|25px|Initiative]]
|[[File:initiative.png|25px|Initiative]]
Line 270: Line 325:
|Defense
|Defense
|
|
|Cost
|Time
|-
|-
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]
|[[File:eb_lm_1.png|60px|Sword Dancer]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|7-9
|19-23
|24
|90
|1
|1
|1
|3
|3
|1
|1
|1
|11
|12
|[[File:short_ranged.png|Light Ranged]] +20% [[File:mage.png|Mage]] +20%
| -  
|[[File:short_ranged.png|Light Ranged]] -20%<br>[[File:mage.png|Mage]] -20%
| -  
| -  
| -  
| 14 [[File:Supply_small.png]]
| 12m
|-
|-
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]
|[[File:eb_lm_2.png|60px|Sword Dancer II]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|9-11     
|21-25 
|31
|99
|1
|1
|1
|3
|3
|1
|1
|1
|11
|12
||[[File:short_ranged.png|Light Ranged]] +30% <br>[[File:mage.png|Mage]] +30%
|[[File:long_ranged.png|Heavy Ranged]] +20%
|[[File:short_ranged.png|Light Ranged]] -30%<br>[[File:mage.png|Mage]] -30%
| -  
| -  
| -  
| 14 [[File:Supply_small.png]]
| 12m
|-
|-
|[[File:Elf_sword_upgraded2.png|60px|link=Sword Dancer#Sword Acrobat]]
|[[File:eb_lm_3.png|60px|Sword Acrobat]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|15-19      
|23-28      
|50
|109
|1
|1
|1
|3
|3
|1
|1
|11
||[[File:short_ranged.png|Light Ranged]] +30% <br>[[File:mage.png|Mage]] +30%
|[[File:short_ranged.png|Light Ranged]] -40%<br>[[File:mage.png|Mage]] -40%
|[[File:defenbon.png|Disarming Dance]] -30% <br> for 2 rounds
| 14 [[File:Supply_small.png]]
| 12m
|-
|[[File:eb_lr_1.png|60px|Archer]]
|[[File:short_ranged.png|Light Ranged]]
|11-17
|54
|1
|1
|12
|4
|[[File:long_ranged.png|Heavy Ranged]] +30%
|3
|0
|18
|[[File:heavy_melee.png|Heavy Melee]] +40%<br> [[File:mage.png|Mage]] +60%
|[[File:heavy_melee.png|Heavy Melee]] -50%
| -  
| -  
| 14 [[File:Supply_small.png]]
| 12m
|-
|[[File:eb_lr_2.png|60px|Archer II]]
|[[File:short_ranged.png|Light Ranged]]
|13-17
|59
|1
|4
|3
|0
|18
|[[File:heavy_melee.png|Heavy Melee]] +60%<br> [[File:mage.png|Mage]] +80%
|[[File:heavy_melee.png|Heavy Melee]] -50%
| -  
| -  
| 14 [[File:Supply_small.png]]
| 12m
|-
|-
|[[File:Elf_Archer.png|60px|link=Archer]]
|[[File:eb_lr_3.png|60px|Elite Archer]]
|[[File:short_ranged.png|Short Ranged]]
|[[File:short_ranged.png|Light Ranged]]
|4-6
|15-19
|12
|65
|1
|1
|4
|3
|0
|18
|[[File:heavy_melee.png|Heavy Melee]] +70%<br> [[File:mage.png|Mage]] +90%
|[[File:heavy_melee.png|Heavy Melee]] -50%
|[[File:attkbon.png|Bull's Eye]] -20%  <br> for 2 rounds
| 14 [[File:Supply_small.png]]
| 12m
|-
|[[File:eb_ma_1.png|70px|Sorceress]]
|[[File:mage.png|Mage]]
|48-72
|168
|4
|3
|3
|4
|4
|0
|0
|10
|14
| -  
|[[File:heavy_melee.png|Heavy Melee]] +40%<br>[[File:long_ranged.png|Heavy Ranged]] +50%
| -  
|[[File:heavy_melee.png|Heavy Melee]] -30%<br>[[File:long_ranged.png|Heavy Ranged]] -40%
| -
|[[File:defenbon.png|Broken Valor]] -50%  <br> for 2 rounds
| 58 [[File:Supply_small.png]]
| 48m
|-
|-
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]
|[[File:eb_ma_2.png|70px|Sorceress II]]
|[[File:short_ranged.png|Short Ranged]]
|[[File:mage.png|Mage]]
|6-8
|53-79
|16
|185
|1
|4
|3
|3
|4
|4
|0
|0
|10
|14
|[[File:short_ranged.png]] +20%  
|[[File:heavy_melee.png|Heavy Melee]] +50%<br>[[File:long_ranged.png|Heavy Ranged]] +60%
| -  
|[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -50%
| -  
|[[File:defenbon.png|Broken Valor]] -50%  <br> for 2 rounds
| 58 [[File:Supply_small.png]]
| 48m
|-
|-
|[[File:Elf_archer_III.png|60px|link=Archer#Elite Archer]]
|[[File:eb_ma_3.png|70px|Bud Sorceress]]
|[[File:short_ranged.png|Short Ranged]]
|[[File:mage.png|Mage]]
|9-13
|58-88
|27
|200
|1
|4
|3
|3
|4
|4
|0
|0
|10
|14
|[[File:short_ranged.png]] +30%  
|[[File:heavy_melee.png|Heavy Melee]] +60%<br>[[File:long_ranged.png|Heavy Ranged]] +70%
| -  
|[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -50%
| -  
|[[File:defenbon.png|Broken Valor]] -50%  <br> for 2 rounds <br>[[File:attkbon.png|Leaden Arms]] -20%  <br> for 2 rounds
| 58 [[File:Supply_small.png]]
| 48m 
|-
|-
|[[File:Elf_Ent.png|60px|link=Treant]]
|[[File:eb_hm_1.png|60px|Treant]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
|86-106
|151-185
|378
|750
|12
|6
|1
|2
|2
|1
|1
|1
|1
|7
|[[File:long_ranged.png|Heavy Ranged]] +30%
|[[File:light_melee.png|Light Melee|]] +20%
|[[File:light_melee.png|Light Melee]] -10%<br>[[File:long_ranged.png|Heavy Ranged]]-70%
|[[File:light_melee.png|Light Melee|]] -70%
| -  
| -  
| 87 [[File:Supply_small.png]]
| 1h12m
|-
|-
|[[File:Elf_ent_II.png|60px|link=Treant#Treant II]]
|[[File:eb_hm_2.png|60px|Treant II]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
|115-141
|167-204
|504
|830
|12
|6
|1
|2
|2
|1
|1
|1
|1
|7
|[[File:long_ranged.png|Heavy Ranged]] +40%
|[[File:light_melee.png|Light Melee|]] +40%
|[[File:light_melee.png|Light Melee]] -30%<br>[[File:long_ranged.png|Heavy Ranged]]-80%
|[[File:light_melee.png|Light Melee|]] -80%
| -
|[[File:special_abilities_weakened.png|Daze Enemies]] -20%
| 87 [[File:Supply_small.png]]
| 1h12m
|-
|-
|[[File:Elf_ent_III.png|60px|link=Treant#Elder Treant]]
|[[File:eb_hm_3.png|60px|Elder Treant]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
|198-242
|180-220
|866
|910
|12
|6
|1
|2
|2
|1
|1
|1
|1
|7
|[[File:long_ranged.png|Heavy Ranged]] +50%
|[[File:light_melee.png|Light Melee|]] +90%
|[[File:light_melee.png|Light Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]]-80%
|[[File:light_melee.png|Light Melee|]] -90%
|[[File:defenbon.png|Dazing Lash]] -30% <br> for 2 rounds
|[[File:special_abilities_weakened.png|Daze Enemies]] -20%
| 87 [[File:Supply_small.png]]
| 1h12m
|-
|-
|[[File:Elf_Golem.png|60px|link=Golem]]
|[[File:eb_hr_1.png|60px|Golem]]
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:long_ranged.png|Heavy Ranged]]
|17-51
|97-179
|131
|380
|6
|6
|3
|3
|3
|3
|0
|0
|6
|7
|[[File:heavy_melee.png]] +40%
|[[File:short_ranged.png|Light Ranged]]+20%<br>[[File:light_melee.png|Light Melee]] +50%
|[[File:short_ranged.png]] -20%  
|[[File:short_ranged.png|Light Ranged]]-20%  
| -  
| -  
| 87 [[File:Supply_small.png]]
| 1h12m
|-
|-
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]
|[[File:eb_hr_2.png|60px|Golem II]]
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:long_ranged.png|Heavy Ranged]]
|23-69
|114-190
|179
|420
|6
|6
|3
|3
|3
|3
|0
|0
|6
|7
|[[File:short_ranged.png]] +20%[[File:heavy_melee.png]] +80%  
|[[File:short_ranged.png|Light Ranged]]+20%<br>[[File:light_melee.png|Light Melee]] +70%
|[[File:short_ranged.png]] -40%
|[[File:short_ranged.png|Light Ranged]]-40%  
|[[File:special_abilities_wounded.png|Wound Enemies]] +10%
| -
| 87 [[File:Supply_small.png]]
| 1h12m
|-
|-
|[[File:Elf_golem_upgraded2.png|60px|link=Golem#Granite Golem]]
|[[File:eb_hr_3.png|60px|Granite Golem]]
|[[File:long_ranged.png|Heavy Ranged]]
|[[File:long_ranged.png|Heavy Ranged]]
|40-120
|134-200
|310
|460
|6
|6
|3
|3
|3
|3
|0
|0
|6
|7
|[[File:short_ranged.png]] +30%[[File:heavy_melee.png]] +90%
|[[File:short_ranged.png|Light Ranged]]+20%<br>[[File:light_melee.png|Light Melee]] +80%
|[[File:short_ranged.png]] -50%
|[[File:short_ranged.png|Light Ranged]]-50%  
|[[File:special_abilities_wounded.png|Wound Enemies]] +10%
|[[File:attkbon.png|Shield Slicer]] -10% <br> for 3 rounds
|-
| 87 [[File:Supply_small.png]]
|[[File:Elf_Mage.png|70px|link=Sorceress]]
| 1h12m
|[[File:mage.png|Mage]]
|7-13
|45
|4
|4
|4
|0
|2
|[[File:light_melee.png|Light Melee]] +40%<br>[[File:heavy_melee.png|Heavy Melee]] +40%
|[[File:short_ranged.png|Short Ranged]] -60%<br>[[File:long_ranged.png|Heavy Ranged]] -60%
|[[File:special_abilities_brokenvalor.png|Broken Valor]] -60%
|-
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]
|[[File:mage.png|Mage]]
|10-18
|63
|4
|4
|4
|0
|2
|[[File:light_melee.png|Light Melee]] +60%<br>[[File:heavy_melee.png|Heavy Melee]] +60%  
|[[File:long_ranged.png|Heavy Ranged]] -80%<br>[[File:short_ranged.png|Short Ranged]] -80%  
|[[File:special_abilities_brokenvalor.png|Broken Valor II]] -70%
|-
|[[File:Elfmage3.png|70px|link=Sorceress#Sorceress III]]
|[[File:mage.png|Mage]]
|18-33
|111
|4
|4
|4
|0
|2
|[[File:light_melee.png|Light Melee]] +70%<br>[[File:heavy_melee.png|Heavy Melee]] +70%
|[[File:long_ranged.png|Heavy Ranged]] -90%<br>[[File:short_ranged.png|Short Ranged]] -90% 
|[[File:special_abilities_brokenvalor.png|Broken Valor III]] -80%
|-
|-
|}
|}


==== Unit Stats Humans ====
==== Unit Stats Humans ====
{| style="text-align: center"
{| style="text-align: center" class="mw-collapsible mw-expanded"
!colspan="12"|Unit Stats Information Humans
!colspan="14"|Unit Stats Information Humans
|-
|-
|Unit Type
|Unit Type
Line 477: Line 564:
|colspan="2"|Bonus
|colspan="2"|Bonus
|Special Abilities
|Special Abilities
|colspan="2"|Training
|-
|-
|
|
Line 483: Line 571:
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:unit_size.png|25px|Weight]]
|[[File:unit_size.png|25px|Weight]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:initiative.png|25px|Initiative]]
|[[File:initiative.png|25px|Initiative]]
Line 490: Line 578:
|Defense
|Defense
|
|
|Cost
|Time
|-
|-
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]
|[[File:hb_lm_1.png|60px|Axe Barbarian]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|9-11
|20-24
|20
|86
|1
|1
|1
|3
|3
|1
|1
|1
|10
|12
||[[File:short_ranged.png|Short Ranged]] +40% [[File:mage.png|Mage]] +40%
| -
| -
| -
| -
| -
|14 [[File:Supply_small.png]]
|12 min
|-
|-
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]
|[[File:hb_lm_2.png|60px|Axe Barbarian II]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|12-14
|22-26
|26
|95
|1
|1
|1
|3
|3
|1
|1
|1
|10
|12
||[[File:short_ranged.png|Short Ranged]] +60% <br>[[File:mage.png|Mage]] +60%
|[[File:light_melee.png|Light Melee]] +20%
| -
| -
| -
| -
|14 [[File:Supply_small.png]]
|12 min
|-
|-
|[[File:Human_axe_upgraded2.png|60px|link=Axe Barbarian#Storm Barbarian]]
|[[File:hb_lm_3.png|60px|Storm Barbarian]]
|[[File:light_melee.png|Light Melee]]
|[[File:light_melee.png|Light Melee]]
|19-23
|24-30
|42
|104
|1
|1
|1
|3
|3
|1
|1
|1
|10
|12
||[[File:short_ranged.png|Short Ranged]] +70%<br> [[File:mage.png|Mage]] +70%
|[[File:light_melee.png|Light Melee]] +30%
| -
| -
| -
|[[File:attkbon.png|Charged Strike]]+30%  <br> for 1 round
|14 [[File:Supply_small.png]]
|12 min
|-
|-
|[[File:Human_crossbow.png|60px|link=Crossbowman]]
|[[File:hb_lr_1.png|60px|Crossbowman]]
|[[File:short_ranged.png|Short Ranged]]
|[[File:short_ranged.png|Short Ranged]]
|5-7
|10-16
|10
|58
|1
|1
|4
|3
|3
|4
|0
|0
|10
|19
| -
|[[File:mage.png|Mage]] +40%<br> [[File:heavy_melee.png|Heavy Melee]] +40%
| -
|[[File:mage.png|Mage]] -20%<br> [[File:heavy_melee.png|Heavy Melee]] -50%
| -
| -
|14 [[File:Supply_small.png]]
|12 min
|-
|-
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]
|[[File:hb_lr_2.png|60px|Crossbowman II]]
|[[File:short_ranged.png|Short Ranged]]
|[[File:short_ranged.png|Short Ranged]]
|6-10
|12-16
|14
|64
|1
|1
|4
|3
|3
|4
|0
|0
|10
|19
|[[File:heavy_melee.png|Heavy Melee]] +20%
|[[File:mage.png|Mage]] +50%<br> [[File:heavy_melee.png|Heavy Melee]] +50%
| -
|[[File:mage.png|Mage]] -30%<br> [[File:heavy_melee.png|Heavy Melee]] -60%
| -
| -
|14 [[File:Supply_small.png]]
|12 min
|-
|-
|[[File:Humans_Crossbow_III.png|60px|link=Crossbowman#Master Crossbowman]]
|[[File:hb_lr_3.png|60px|Master Crossbowman]]
|[[File:short_ranged.png|Short Ranged]]
|[[File:short_ranged.png|Short Ranged]]
|10-16
|14-18
|22
|70
|1
|1
|4
|3
|3
|0
|19
|[[File:heavy_melee.png|Heavy Melee]] +60%<br>[[File:mage.png|Mage]] +60%
|[[File:heavy_melee.png|Heavy Melee]] -60%<br>[[File:mage.png|Mage]] -30%
|[[File:defenbon.png|Numb Shot]]-20%  <br> for 3 rounds
|14 [[File:Supply_small.png]]
|12 min
|-
|[[File:hb_ma_1.png|60px|Priest]]
|[[File:mage.png|Mage]]
|48-80
|152
|4
|5
|2
|0
|13
|[[File:long_ranged.png|Heavy Ranged]]+60%<br>[[File:heavy_melee.png|Heavy Melee]] +40%
|[[File:long_ranged.png|Heavy Ranged]]-70%
|[[File:attkbon.png|Divine Curse]] +40%  <br> for 2 rounds
|58 [[File:Supply_small.png]]
|48m
|-
|[[File:hb_ma_2.png|60px|Priest II]]
|[[File:mage.png|Mage]]
|53-88
|167
|4
|5
|2
|0
|13
|[[File:long_ranged.png|Heavy Ranged]]+70%<br>[[File:heavy_melee.png|Heavy Melee]] +60%
|[[File:long_ranged.png|Heavy Ranged]]-80%
|[[File:attkbon.png|Divine Curse]] +40%  <br> for 2 rounds
|58 [[File:Supply_small.png]]
|48m
|-
|[[File:hb_ma_3.png|60px|Sacred Priest]]
|[[File:mage.png|Mage]]
|58-96
|184
|4
|4
|5
|2
|0
|0
|10
|13
|[[File:heavy_melee.png|Heavy Melee]] +30%
|[[File:long_ranged.png|Heavy Ranged]]+80%<br>[[File:heavy_melee.png|Heavy Melee]] +70%
| -
|[[File:long_ranged.png|Heavy Ranged]]-80%
| -
|[[File:attkbon.png|Divine Curse]] +40%  <br> for 2 rounds <br> [[File:defenbon.png|Divine interruption]]+30% <br> for 2 rounds
|58 [[File:Supply_small.png]]
|48m
|-
|-
|[[File:Human_hellhound.png|60px|link=Cerberus]]
|[[File:hb_hr_1.png|60px|Mortar]]
|[[File:light_melee.png|Light Melee]]
|[[File:Long_ranged.png|Heavy Ranged]]
|5-7
|47-97
|16
|250
|1
|6
|6
|8
|1
|1
|1
|0
|8
|5
|[[File:short_ranged.png|Short Ranged]] +90%  
|[[File:Light_melee.png|Light Melee]] +40% <br> [[File:Short_ranged.png|Light Ranged]] +40%
|[[File:short_ranged.png|Short Ranged]] -60%
|[[File:Light_melee.png|Light Melee]] -20% <br> [[File:Short_ranged.png|Light Ranged]] -40%
| -
| -
|87 [[File:Supply_small.png]]
|1h12m
|-
|-
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]
|[[File:hb_hr_2.png|60px|Mortar]]
|[[File:light_melee.png|Light Melee]]
|[[File:Long_ranged.png|Heavy Ranged]]
|7-9
|55-103
|21
|280
|1
|6
|6
|9
|1
|1
|1
|0
|8
|5
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +40%
|[[File:Light_melee.png|Light Melee]] +60% <br> [[File:Short_ranged.png|Light Ranged]] +60%
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -40%
|[[File:Light_melee.png|Light Melee]] -30% <br> [[File:Short_ranged.png|Light Ranged]] -40%
|[[File:special_abilities_wounded.png|Wound Enemies]] +10%
| -
|87 [[File:Supply_small.png]]
|1h12m
|-
|-
|[[File:Human_hellhound_III.png|60px|link=Cerberus#Sinister Cerberus]]
|[[File:hb_hm_1.png|60px|Paladin]]
|[[File:light_melee.png|Light Melee]]
|13-15
|37
|1
|6
|1
|1
|8
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%
|[[File:short_ranged.png|Short Ranged]] -90%<br>[[File:long_ranged.png|Heavy Ranged]] -50%
|[[File:special_abilities_wounded.png|Wound Enemies]] +10%
|-
|[[File:Human_paladin.png|60px|link=Paladin]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
|22-32
|138-186
|284
|560
|6
|6
|2
|2
|2
|2
|1
|1
|8
|2
|[[File:light_melee.png|Light Melee]] +70%<br>[[File:heavy_melee.png|Heavy Melee]] +20%
|[[File:long_ranged.png|Heavy Ranged]]+20%<br> [[File:light_melee.png|Light Melee]] +10%
| -
|[[File:long_ranged.png|Heavy Ranged]]-50%
| -
| -
|87 [[File:Supply_small.png]]
|1h12m
|-
|-
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]
|[[File:hb_hm_2.png|60px|Paladin II]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
|30-44
|151-205
|389
|620
|6
|6
|2
|2
|2
|2
|1
|1
|8
|2
|[[File:light_melee.png|Light Melee]] +80%<br>[[File:heavy_melee.png|Heavy Melee]] +40%
|[[File:long_ranged.png|Heavy Ranged]]+30%<br> [[File:light_melee.png|Light Melee]] +30%
|[[File:light_melee.png|Light Melee]] -30%
|[[File:long_ranged.png|Heavy Ranged]]-60%
|[[File:special_abilities_weakened.png|Daze Enemies]] -20%
| -
|87 [[File:Supply_small.png]]
|1h12m
|-
|-
|[[File:Human_paladin_upgraded2.png|60px|link=Paladin#Blessed Paladin]]
|[[File:hb_hm_3.png|60px|Blessed Paladin]]
|[[File:heavy_melee.png|Heavy Melee]]
|[[File:heavy_melee.png|Heavy Melee]]
|51-77
|167-225
|672
|680
|6
|6
|2
|2
|2
|2
|1
|1
|8
|2
|[[File:light_melee.png|Light Melee]] +90%<br>[[File:heavy_melee.png|Heavy Melee]] +50%
|[[File:long_ranged.png|Heavy Ranged]]+40%<br> [[File:light_melee.png|Light Melee]] +30%
|[[File:light_melee.png|Light Melee]] -40%
|[[File:long_ranged.png|Heavy Ranged]]-70%
|[[File:special_abilities_weakened.png|Daze Enemies]] -20%
|[[File:attkbon.png|Pierced armor]] +10%  <br> for 3 rounds
|87 [[File:Supply_small.png]]
|1h12m
|-
|}
 
==== Training Grounds Unit Stats ====
{| style="text-align: center "
!colspan="14"|Training Grounds
|-
|Unit Type
|Class
|colspan="7"|Attributes
|colspan="2"|Bonus
|Special Abilities
|colspan="2"|Training
|-
|
|
|width=60px|[[File:damage.png|25px|Damage]]
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:unit_size.png|25px|Weight]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:initiative.png|25px|Initiative]]
|width=70px|Attack
|Defense
|
|Cost
|Time
|-
|[[File:tg_lm_1.png|60px|Cerberus]]
|[[File:light_melee.png|Light Melee]]
| 17-21
| 78
| 1
| 1
| 5
| 1
| 9
| [[File:mage.png|Mage]] +40%<br>[[File:short_ranged.png|Light Ranged]] +20%
| [[File:mage.png|Mage]] -20%
| -
| 14 [[File:Supply_small.png]]
| 3m59s
|-
|[[File:tg_lm_2.png|60px|Cerberus II]]
|[[File:light_melee.png|Light Melee]]
| 19-23
| 86
| 1
| 1
| 6
| 2
| 9
| [[File:mage.png|Mage]] +60%<br>[[File:short_ranged.png|Light Ranged]] +30%
| [[File:mage.png|Mage]] -30%
| -
| 14 [[File:Supply_small.png]]
| 3m59s
|-
|[[File:tg_lm_3.png|60px|Sinister Cerberus]]
|[[File:light_melee.png|Light Melee]]
| 21-25
| 94
| 1
| 1
| 7
| 3
| 9
| [[File:mage.png|Mage]] +70%<br>[[File:short_ranged.png|Light Ranged]] +30%
| [[File:mage.png|Mage]] -40%
| [[File:attkbon.png|Laceration]]-20%  <br> for 2 rounds
| 14 [[File:Supply_small.png]]
| 3m59s
|-
|[[File:tg_lr_1.png|60px|Dryad]]
|[[File:Short_ranged.png|Light Ranged]]
| 26-38
| 80
| 2
| 4
| 3
| 0
| 17
| [[File:heavy_melee.png|Heavy Melee]] +50%
| [[File:mage.png|Mage]] -30%<br>[[File:heavy_melee.png|Heavy Melee]] -70%
| -
| 29 [[File:Supply_small.png]]
| 7m59s
|-
|[[File:tg_lr_2.png|60px|Dryad II]]
|[[File:Short_ranged.png|Light Ranged]]
| 30-40
| 88
| 2
| 4
| 3
| 0
| 17
| [[File:heavy_melee.png|Heavy Melee]] +70%
| [[File:mage.png|Mage]] -40%<br>[[File:heavy_melee.png|Heavy Melee]] -80%
| -
| 29 [[File:Supply_small.png]]
| 7m59s
|-
|[[File:tg_hm_1.png|60px|Orc Warrior]]
|[[File:heavy_melee.png|Heavy Melee]]
| 46-70
| 240
| 2
| 1
| 2
| 1
| 4
| [[File:Long_ranged.png|Heavy Ranged]] +10%<br>[[File:Light_melee.png|Light Melee]] +30%
| [[File:Long_ranged.png|Heavy Ranged]] -30%<br>[[File:Light_melee.png|Light Melee]] -10%
|
| 1 [[File:Orcs.png|20px|]]
| 7m59s
|-
|[[File:tg_hr_1.png|60px|Orc Strategist]]
|[[File:Long_ranged.png|Heavy Ranged]]
| 31-57
| 120
| 2
| 3
| 3
| 1
| 6
| [[File:Short_ranged.png|Light Ranged]] +40%
| [[File:Light_melee.png|Light Melee]] -30%<br>[[File:Short_ranged.png|Light Ranged]] -40%
|
| 1 [[File:Orcs.png|20px|]]
| 7m59s
|}
 
==== Mercenary Camp Unit Stats ====
{| style="text-align: center "
!colspan="14"|Mercenary Camp
|-
|Unit Type
|Class
|colspan="7"|Attributes
|colspan="2"|Bonus
|Special Abilities
|colspan="2"|Training
|-
|
|
|width=60px|[[File:damage.png|25px|Damage]]
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:unit_size.png|25px|Weight]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:initiative.png|25px|Initiative]]
|width=70px|Attack
|Defense
|
|Cost
|Time
|-
|[[File:mc_lm_1.png|60px|Drone Rider]]
|[[File:light_melee.png|Light Melee]]
| 36-44
| 164
| 2
| 1
| 4
| 1
| 12
| [[File:mage.png|Mage]] +20%<br>[[File:short_ranged.png|Light Ranged]] +40%
| [[File:short_ranged.png|Light Ranged]] -30%
| -
| 29 [[File:Supply_small.png]]
| 24s
|-
|-
|[[File:Human_priest.png|60px|link=Priest]]
|[[File:mc_lm_2.png|60px|Drone Rider II]]
|[[File:mage.png|Mage]]
|[[File:light_melee.png|Light Melee]]
|2-18
| 40-48
|30
| 180
|4
| 2
|1
| 1
|14
| 4
|0
| 1
|1
| 12
|[[File:heavy_melee.png|Heavy Melee]] +40%
| [[File:mage.png|Mage]] +20%<br>[[File:short_ranged.png|Light Ranged]] +70%
|[[File:short_ranged.png|Short Ranged]] -60%
| [[File:short_ranged.png|Light Ranged]] -30%
|[[File:special_abilities_devinecurse.png|Divine Curse]] +30%
| -
| 29 [[File:Supply_small.png]]
| 24s
|-
|-
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]
|[[File:mc_lr_1.png|60px|Ranger]]
|[[File:mage.png|Mage]]
|[[File:short_ranged.png|Light Ranged]]
|3-25
| 8-14
|42
| 46
|4
| 1
|1
| 4
|14
| 4
|0
| 1
|1
| 20
|[[File:heavy_melee.png|Heavy Melee]] +60%
| [[File:mage.png|Mage]] +70%<br>[[File:heavy_melee.png|Heavy Melee]] +50%
|[[File:short_ranged.png|Short Ranged]] -80%
| [[File:mage.png|Mage]] -60%<br>[[File:heavy_melee.png|Heavy Melee]] -40%
|[[File:special_abilities_devinecurse.png|Divine Curse II]] +40%
| -
| 14 [[File:Supply_small.png]]
| 12s
|-
|-
|[[File:Humanmage3.png|60px|link=Priest#Priest III]]
|[[File:mc_ma_1.png|60px|Blossom Mage]]
|[[File:mage.png|Mage]]
|[[File:mage.png|Mage]]
|5-45
| 38-64
|74
| 90
|4
| 3
|1
| 5
|14
| 2
|0
| 0
|1
| 16
|[[File:heavy_melee.png|Heavy Melee]] +70%
| [[File:long_ranged.png|Heavy Ranged]] +20%<br>[[File:heavy_melee.png|Heavy Melee]] +60%
|[[File:short_ranged.png|Short Ranged]] -90%
| [[File:long_ranged.png|Heavy Ranged]] -70%<br>[[File:heavy_melee.png|Heavy Melee]] -50%
|[[File:special_abilities_devinecurse.png|Divine Curse III]] +50%
| [[File:attkbon.png|Blossom Winds]]-30% <br> for 3 rounds
| 43 [[File:Supply_small.png]]
| 36s
|-
|-
|}
|}


=== Unit Stats Provinces ===
=== Unit Stats Provinces ===
{| style="text-align: center "
{| style="text-align: center " class="mw-collapsible mw-expanded"
!colspan="12"|Unit Stats Information Provinces
!colspan="12"|Unit Stats Information Provinces
|-
|-
Line 703: Line 1,028:
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:hitpoints.png|25px|Hitpoints]]
|[[File:unit_size.png|25px|Weight]]
|[[File:unit_size.png|25px|Weight]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:move_range.png|25px|Movement Range]]
|[[File:attack_range.png|25px|Attack Range]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:strike_back.png|25px|Strike Back]]
|[[File:initiative.png|25px|Initiative]]
|[[File:initiative.png|25px|Initiative]]
Line 711: Line 1,036:
|
|
|-
|-
|[[File:Mob_sword.png|60px|Thief]]
|[[File:mob_eblm_1.png|60px|Thief]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|6-8
|18-24
|19
|98
|1
|1
|1
|3
|3
|1
|1
|10
|[[File:Short_ranged.png|Light Ranged]] +30%<br>[[File:Mage.png|Mage]] +30%
| -
| -
|-
|[[File:mob_eblm_1.png|60px|Thief II]]
|align=center|[[File:light_melee.png|Light Melee]]
|20-26
|108
|1
|1
|8
|1
|3
|1
|10
|[[File:Short_ranged.png|Light Ranged]] +50%<br>[[File:Mage.png|Mage]] +50%
| -
| -
| -
|-
|[[File:mob_eblm_1.png|60px|Nasty Thief]]
|align=center|[[File:light_melee.png|Light Melee]]
|21-29
|119
|1
|1
|3
|1
|10
|[[File:Short_ranged.png|Light Ranged]] +60%<br>[[File:Mage.png|Mage]] +60%
| -
| -
| -
|-
|[[File:mob_hblm_1.png|60px|Ancient Orc]]
|align=center|[[File:light_melee.png|Light Melee]]
|35-55
|148
|2
|1
|4
|1
|11
|[[File:Short_ranged.png|Light Ranged]] +40%<br>[[File:Mage.png|Mage]] +20%
|[[File:Short_ranged.png|Light Ranged]] -10%
| -
| -
|-
|-
|[[File:Mob_crossbow.png|60px|Bandit]]
|[[File:mob_hblm_1.png|60px|Ancient Orc II]]
|align=center|[[File:Short_ranged.png|Short Ranged]]
|align=center|[[File:light_melee.png|Light Melee]]
|5-9
|38-58
|7
|163
|2
|1
|4
|2
|11
|[[File:Short_ranged.png|Light Ranged]] +60%<br>[[File:Mage.png|Mage]] +30%
|[[File:Short_ranged.png|Light Ranged]] -20%
| -
|-
|[[File:mob_hblm_1.png|60px|Brutal Ancient Orc]]
|align=center|[[File:light_melee.png|Light Melee]]
|42-64
|179
|2
|1
|1
|4
|3
|3
|4
|11
|0
|[[File:Short_ranged.png|Light Ranged]] +70%<br>[[File:Mage.png|Mage]] +30%
|[[File:Short_ranged.png|Light Ranged]] -30%
|[[File:defenbon.png|Guts Cutter]] -30%  <br> for 2 rounds
|-
|[[File:mob_tglm_1.png|60px|Hellhound]]
|align=center|[[File:light_melee.png|Light Melee]]
|17-21
|62
|1
|1
|5
|1
|7
|7
| -
|[[File:Short_ranged.png|Light Ranged]] +10%<br>[[File:Mage.png|Mage]] +30%
| -
|[[File:Short_ranged.png|Light Ranged]] -30%<br>[[File:Mage.png|Mage]] -60%
| -
| -
|-
|-
|[[File:Human hellhound.png|60px|War Dog]]
|[[File:mob_tglm_1.png|60px|Hellhound II]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:light_melee.png|Light Melee]]
|4-6
|19-23
|13
|68
|1
|1
|1
|6
|6
|2
|7
|[[File:Short_ranged.png|Light Ranged]] +20%<br>[[File:Mage.png|Mage]] +50%
|[[File:Short_ranged.png|Light Ranged]] -30%<br>[[File:Mage.png|Mage]] -70%
| -
|-
|[[File:mob_tglm_1.png|60px|Furious Hellhound]]
|align=center|[[File:light_melee.png|Light Melee]]
|21-25
|75
|1
|1
|1
|1
|8
|7
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%
|3
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%
|7
|[[File:special_abilities_wounded.png|Wound Enemies]]
|[[File:Short_ranged.png|Light Ranged]] +20%<br>[[File:Mage.png|Mage]] +70%
|[[File:Short_ranged.png|Light Ranged]] -30%<br>[[File:Mage.png|Mage]] -70%
|[[File:defenbon.png|Bloody Bite]] -30%  <br> for 2 rounds
|-
|-
|[[File:Mob_ork.png|60px|Orc]]
|[[File:mob_eblr_1.png|60px|Wild Archer]]
|align=center|[[File:light_melee.png|Light Melee]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|9-13
|10-14
|14
|50
|1
|1
|4
|4
|3
|0
|17
|[[File:Heavy_melee.png|Heavy Melee]] +50%<br>[[File:Mage.png|Mage]] +30%
|[[File:Heavy_melee.png|Heavy Melee]] -40%<br>[[File:Mage.png|Mage]] -20%
| -
|-
|[[File:mob_eblr_1.png|60px|Wild Archer II]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|10-15
|55
|1
|1
|4
|3
|0
|17
|[[File:Heavy_melee.png|Heavy Melee]] +70%<br>[[File:Mage.png|Mage]] +50%
|[[File:Heavy_melee.png|Heavy Melee]] -40%<br>[[File:Mage.png|Mage]] -20%
| -
|-
|[[File:mob_eblr_1.png|60px|Feral Wild Archer]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|14-17
|61
|1
|1
|8
|4
| -
|3
| -
|0
| -
|17
|[[File:Heavy_melee.png|Heavy Melee]] +80%<br>[[File:Mage.png|Mage]] +60%
|[[File:Heavy_melee.png|Heavy Melee]] -40%<br>[[File:Mage.png|Mage]] -20%
|[[File:defenbon.png|Enar's Arrow]] -30%  <br> for 2 rounds
|-
|-
|[[File:Mob_archer.png|60px|Archer]]
|[[File:mob_hblr_1.png|60px|Bandit]]
|align=center|[[File:Short_ranged.png|Short Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|4-6
|11-19
|12
|46
|1
|1
|4
|3
|3
|0
|18
|[[File:Heavy_melee.png|Heavy Melee]] +60%<br>[[File:Mage.png|Mage]] +10%
|[[File:Heavy_melee.png|Heavy Melee]] -50%<br>[[File:Mage.png|Mage]] -10%
| -
|-
|[[File:mob_hblr_1.png|60px|Bandit II]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|14-20
|51
|1
|4
|4
|3
|0
|0
|7
|18
| -
|[[File:Heavy_melee.png|Heavy Melee]] +70%<br>[[File:Mage.png|Mage]] +20%
| -
|[[File:Heavy_melee.png|Heavy Melee]] -60%<br>[[File:Mage.png|Mage]] -20%
| -
| -  
|-
|-
|[[File:Mob_knight.png|60px|Knight]]
|[[File:mob_hblr_1.png|60px|Wily Bandit]]
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|12-20
|15-21
|122
|56
|1
|4
|4
|3
|0
|18
|[[File:Heavy_melee.png|Heavy Melee]] +80%<br>[[File:Mage.png|Mage]] +20%
|[[File:Heavy_melee.png|Heavy Melee]] -70%<br>[[File:Mage.png|Mage]] -20%
|[[File:attkbon.png|Dishonorable Tactic]] -10%  <br> for 3 rounds
|-
|[[File:mob_tglr_1.png|60px|Mist Walker]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|22-34
|88
|2
|2
|4
|4
|1
|21
|[[File:Heavy_melee.png|Heavy Melee]] +20%<br>[[File:Mage.png|Mage]] +70%
|[[File:Heavy_melee.png|Heavy Melee]] -30%<br>[[File:Mage.png|Mage]] -40%
| -
|-
|[[File:mob_tglr_1.png|60px|Mist Walker II]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|26-36
|97
|2
|2
|4
|4
|1
|1
|5
|21
|[[File:light_melee.png|Light Melee]] +60%
|[[File:Heavy_melee.png|Heavy Melee]] +30%<br>[[File:Mage.png|Mage]] +80%
|[[File:light_melee.png|Light Melee]] -30%
|[[File:Heavy_melee.png|Heavy Melee]] -30%<br>[[File:Mage.png|Mage]] -60%
| -
| -
|-
|-
|[[File:Mob_stone.png|60px|Steinling]]
|[[File:mob_tglr_1.png|60px|Sneaky Mist Walker]]
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
|align=center|[[File:Short_ranged.png|Light Ranged]]
|13-35
|31-37
|61
|106
|2
|4
|4
|1
|21
|[[File:Heavy_melee.png|Heavy Melee]] +30%<br>[[File:Mage.png|Mage]] +90%
|[[File:Heavy_melee.png|Heavy Melee]] -30%<br>[[File:Mage.png|Mage]] -70%
|[[File:defenbon.png|Tricky Distraction]] -20%  <br> for 3 rounds
|-
|[[File:mob_ebma_1.png|60px|Enchantress]]
|align=center|[[File:Mage.png|Mage]]
|61-91
|152
|4
|3
|4
|0
|13
|[[File:Heavy_melee.png|Heavy Melee]] +30%<br>[[File:Long_ranged.png|Heavy Ranged]] +60%
|[[File:Heavy_melee.png|Heavy Melee]] -30%<br>[[File:Long_ranged.png|Heavy Ranged]] -50%
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds
|-
|[[File:mob_ebma_1.png|60px|Enchantress II]]
|align=center|[[File:Mage.png|Mage]]
|67-101
|152
|4
|4
|3
|3
|4
|0
|13
|[[File:Heavy_melee.png|Heavy Melee]] +40%<br>[[File:Long_ranged.png|Heavy Ranged]] +70%
|[[File:Heavy_melee.png|Heavy Melee]] -40%<br>[[File:Long_ranged.png|Heavy Ranged]] -60%
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds
|-
|[[File:mob_ebma_1.png|60px|Devilish Enchantress]]
|align=center|[[File:Mage.png|Mage]]
|74-110
|184
|4
|3
|3
|4
|0
|0
|13
|[[File:Heavy_melee.png|Heavy Melee]] +40%<br>[[File:Long_ranged.png|Heavy Ranged]] +80%
|[[File:Heavy_melee.png|Heavy Melee]] -40%<br>[[File:Long_ranged.png|Heavy Ranged]] -70%
|[[File:attkbon.png|Weird Witchcraft]] -40%  <br> for 2 rounds <br>[[File:defenbon.png|Haunting Hex]] -30%  <br> for 2 rounds
|-
|[[File:mob_hbma_1.png|60px|Abbot]]
|align=center|[[File:Mage.png|Mage]]
|51-85
|136
|4
|4
|[[File:heavy_melee.png|Heavy Melee]] +80%
|5
|2
|0
|12
|[[File:Heavy_melee.png|Heavy Melee]] +20%<br>[[File:Long_ranged.png|Heavy Ranged]] +60%
|[[File:Heavy_melee.png|Heavy Melee]] -20%<br>[[File:Long_ranged.png|Heavy Ranged]] -60%
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds
|-
|[[File:mob_hbma_1.png|60px|Abbot II]]
|align=center|[[File:Mage.png|Mage]]
|56-94
|150
|4
|5
|2
|0
|12
|[[File:Heavy_melee.png|Heavy Melee]] +30%<br>[[File:Long_ranged.png|Heavy Ranged]] +70%
|[[File:Heavy_melee.png|Heavy Melee]] -30%<br>[[File:Long_ranged.png|Heavy Ranged]] -70%
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds
|-
|[[File:mob_hbma_1.png|60px|Dark Abbot]]
|align=center|[[File:Mage.png|Mage]]
|62-103
|165
|4
|5
|2
|0
|12
|[[File:Heavy_melee.png|Heavy Melee]] +40%<br>[[File:Long_ranged.png|Heavy Ranged]] +80%
|[[File:Heavy_melee.png|Heavy Melee]] -30%<br>[[File:Long_ranged.png|Heavy Ranged]] -70%
|[[File:defenbon.png|Pretended Pacifism]] -50%  <br> for 2 rounds<br>[[File:attkbon.png|Last Supper]] -20%  <br> for 2 rounds
|-
|[[File:mob_mcma_1.png|60px|Thornrose Mage]]
|align=center|[[File:Mage.png|Mage]]
|36-60
|78
|3
|5
|2
|1
|15
|[[File:Heavy_melee.png|Heavy Melee]] +70%<br>[[File:Long_ranged.png|Heavy Ranged]] +10%
|[[File:Heavy_melee.png|Heavy Melee]] -50%<br>[[File:Long_ranged.png|Heavy Ranged]] -60%
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds
|-
|[[File:mob_mcma_1.png|60px|Thornrose Mage II]]
|align=center|[[File:Mage.png|Mage]]
|40-66
|86
|3
|5
|2
|1
|15
|[[File:Heavy_melee.png|Heavy Melee]] +80%<br>[[File:Long_ranged.png|Heavy Ranged]] +20%
|[[File:Heavy_melee.png|Heavy Melee]] -70%<br>[[File:Long_ranged.png|Heavy Ranged]] -60%
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds
|-
|[[File:mob_mcma_1.png|60px|Withered Thornrose Mage]]
|align=center|[[File:Mage.png|Mage]]
|44-73
|94
|3
|5
|2
|1
|15
|[[File:Heavy_melee.png|Heavy Melee]] +90%<br>[[File:Long_ranged.png|Heavy Ranged]] +20%
|[[File:Heavy_melee.png|Heavy Melee]] -80%<br>[[File:Long_ranged.png|Heavy Ranged]] -60%
|[[File:defenbon.png|Thorn Winds]] -40%  <br> for 3 rounds <br>[[File:attkbon.png|Withering Will]] -10%  <br> for 3 rounds
|-
|[[File:mob_ebhm_1.png|60px|Swamp Monster]]
|[[File:Heavy_melee.png|Heavy Melee]]
|148-200
|540
|6
|1
|2
|1
|1
|[[File:Long_ranged.png|Heavy Ranged]] +10%
|[[File:Light_melee.png|Light Melee]] -10%<br>[[File:Long_ranged.png|Heavy Ranged]] -50%
| -
| -
|-
|[[File:mob_ebhm_1.png|60px|Swamp Monster II]]
|[[File:Heavy_melee.png|Heavy Melee]]
|179-241
|660
|6
|1
|2
|1
|1
|[[File:Light_melee.png|Light Melee]] +10%<br>[[File:Long_ranged.png|Heavy Ranged]] +20%
|[[File:Light_melee.png|Light Melee]] -20%<br>[[File:Long_ranged.png|Heavy Ranged]] -60%
| -
| -
|-
|-
|[[File:Mob_swamp.png|60px|Swamp Monster]]
|[[File:mob_ebhm_1.png|60px|Ferocious Swamp Monster]]
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
|[[File:Heavy_melee.png|Heavy Melee]]
|25-53
|196-265
|108
|730
|6
|6
|1
|2
|1
|1
|[[File:Light_melee.png|Light Melee]] +20%<br>[[File:Long_ranged.png|Heavy Ranged]] +30%
|[[File:Light_melee.png|Light Melee]] -20%<br>[[File:Long_ranged.png|Heavy Ranged]] -60%
|[[File:attkbon.png|Mud Blow]] -20%  <br> for 2 rounds
|-
|[[File:mob_hbhm_1.png|60px|Knight]]
|[[File:Heavy_melee.png|Heavy Melee]]
|78-106
|370
|4
|2
|2
|2
|1
|1
|2
|[[File:Long_ranged.png|Heavy Ranged]] +40%
|[[File:Light_melee.png|Light Melee]] -10%<br>[[File:Long_ranged.png|Heavy Ranged]] -30%
| -
|-
|[[File:mob_hbhm_1.png|60px|Knight II]]
|[[File:Heavy_melee.png|Heavy Melee]]
|95-129
|450
|4
|2
|2
|1
|1
|7
|2
|[[File:light_melee.png|Light Melee]] +30%
|[[File:Long_ranged.png|Heavy Ranged]] +60%
|[[File:light_melee.png|Light Melee]] -60%
|[[File:Light_melee.png|Light Melee]] -20%<br>[[File:Long_ranged.png|Heavy Ranged]] -40%
|[[File:special_abilities_weakened.png|Daze Enemies]]
| -
|-
|-
|[[File:Mob_necromancer.png|60px|Necromancer]]
|[[File:mob_hbhm_1.png|60px|Brave Knight]]
|align=center|[[File:Mage.png|Mage]]
|[[File:Heavy_melee.png|Heavy Melee]]
|6-12
|105-141
|32
|490
|4
|4
|2
|2
|1
|2
|[[File:Long_ranged.png|Heavy Ranged]] +70%
|[[File:Light_melee.png|Light Melee]] -20%<br>[[File:Long_ranged.png|Heavy Ranged]] -50%
|[[File:defenbon.png|Noble Strike]] -30%  <br> for 2 rounds
|-
|[[File:mob_tghm_1.png|60px|Orc General]]
|[[File:Heavy_melee.png|Heavy Melee]]
|153-207
|510
|6
|2
|2
|1
|3
|[[File:Light_melee.png|Light Melee]] +10%<br>[[File:Long_ranged.png|Heavy Ranged]] +20%
|[[File:Light_melee.png|Light Melee]] -30%<br>[[File:Long_ranged.png|Heavy Ranged]] -20%
| -
|-
|[[File:mob_tghm_1.png|60px|Orc General II]]
|[[File:Heavy_melee.png|Heavy Melee]]
|187-253
|630
|6
|2
|2
|2
|3
|[[File:Light_melee.png|Light Melee]] +40%<br>[[File:Long_ranged.png|Heavy Ranged]] +30%
|[[File:Light_melee.png|Light Melee]] -30%<br>[[File:Long_ranged.png|Heavy Ranged]] -20%
| -
|-
|[[File:mob_tghm_1.png|60px|Mutated Orc General]]
|[[File:Heavy_melee.png|Heavy Melee]]
|204-276
|690
|6
|2
|2
|3
|3
|[[File:Light_melee.png|Light Melee]] +60%<br>[[File:Long_ranged.png|Heavy Ranged]] +30%
|[[File:Light_melee.png|Light Melee]] -30%<br>[[File:Long_ranged.png|Heavy Ranged]] -20%
|[[File:defenbon.png|Wild Rage]] -20%  <br> for 3 rounds
|-
|[[File:mob_ebhr_1.png|60px|Steinling]]
|[[File:Long_ranged.png|Heavy Ranged]]
|54-90
|210
|4
|4
|3
|3
|0
|6
|[[File:Light_melee.png|Light Melee]] +40%<br>[[File:Short_ranged.png|Light Ranged]] +40%
|[[File:Short_ranged.png|Light Ranged]] -20%
| -
|-
|[[File:mob_ebhr_1.png|60px|Steinling II]]
|[[File:Long_ranged.png|Heavy Ranged]]
|77-115
|290
|4
|4
|3
|3
|0
|0
|6
|[[File:Light_melee.png|Light Melee]] +50%<br>[[File:Short_ranged.png|Light Ranged]] +60%
|[[File:Short_ranged.png|Light Ranged]] -30%
| -
|-
|[[File:mob_ebhr_1.png|60px|Rigid Steinling]]
|[[File:Long_ranged.png|Heavy Ranged]]
|90-122
|320
|4
|3
|3
|3
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%
|0
|[[File:short_ranged.png|Short Ranged]] -80%
|6
|[[File:Special_abilities_piercecurse.png|Pierce Curse]]
|[[File:Light_melee.png|Light Melee]] +50%<br>[[File:Short_ranged.png|Light Ranged]] +70%
|[[File:Short_ranged.png|Light Ranged]] -40%
|[[File:defenbon.png|Sand Throw]] -30%  <br> for 2 rounds
|-
|-
|[[File:Mob_mortar.png|60px|Cannoneer]]
|[[File:mob_hbhr_1.png|60px|Cannoneer]]
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
|[[File:Long_ranged.png|Heavy Ranged]]
|8-74
|27-57
|27
|220
|6
|6
|8
|1
|0
|4
|[[File:Light_melee.png|Light Melee]] +40%<br>[[File:Short_ranged.png|Light Ranged]] +40%
|[[File:Light_melee.png|Light Melee]] -20%<br>[[File:Short_ranged.png|Light Ranged]] -50%
| -
|-
|[[File:mob_hbhr_2.png|60px|Cannoneer II]]
|[[File:Long_ranged.png|Heavy Ranged]]
|42-78
|290
|6
|9
|1
|0
|4
|[[File:Light_melee.png|Light Melee]] +60%<br>[[File:Short_ranged.png|Light Ranged]] +60%
|[[File:Light_melee.png|Light Melee]] -20%<br>[[File:Short_ranged.png|Light Ranged]] -50%
| -
|-
|[[File:mob_hbhr_1.png|60px|Crazy Cannoneer]]
|[[File:Long_ranged.png|Heavy Ranged]]
|50-83
|320
|6
|10
|1
|1
|14
|0
|0
|4
|[[File:Light_melee.png|Light Melee]] +70%<br>[[File:Short_ranged.png|Light Ranged]] +70%
|[[File:Light_melee.png|Light Melee]] -20%<br>[[File:Short_ranged.png|Light Ranged]] -50%
|[[File:attkbon.png|Crazy Cannon]] -30%  <br> for 1 round
|-
|[[File:mob_tghr_1.png|60px|Orc Deserter]]
|[[File:Long_ranged.png|Heavy Ranged]]
|62-130
|340
|6
|3
|3
|3
|[[File:heavy_melee.png|Heavy Melee]] +80%
|1
|[[File:short_ranged.png|Short Ranged]] -80%
|5
| -  
|[[File:Light_melee.png|Light Melee]] +50%<br>[[File:Short_ranged.png|Light Ranged]] +30%
|[[File:Light_melee.png|Light Melee]] -40%
| -
|-
|[[File:mob_tghr_1.png|60px|Orc Deserter II]]
|[[File:Long_ranged.png|Heavy Ranged]]
|88-164
|460
|6
|3
|3
|1
|5
|[[File:Light_melee.png|Light Melee]] +70%<br>[[File:Short_ranged.png|Light Ranged]] +30%
|[[File:Light_melee.png|Light Melee]] -60%
| -
|-
|[[File:mob_tghr_1.png|60px|Mucky Orc Deserter]]
|[[File:Long_ranged.png|Heavy Ranged]]
|104-174
|510
|6
|3
|3
|1
|5
|[[File:Light_melee.png|Light Melee]] +80%<br>[[File:Short_ranged.png|Light Ranged]] +30%
|[[File:Light_melee.png|Light Melee]] -70%
|[[File:defenbon.png|Stinky Stink]] -30%  <br> for 3 rounds
|-
|-
|}
|}

Revision as of 14:13, 12 January 2017

Basics

In Elvenar there are 5 units for each specific race to be unlocked and trained in the Barracks. Both races also have 10 shared units to unlock and train in the Training_Grounds and Mercenary_Camp. The units of both Elves and Humans have equal strength but their tactical style is a bit different. Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.

Both races also gain acces to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.

Units barracks.png

In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.


Promotion.png

Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".


Unit Information

Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon Info. The following Unit Information will be displayed:

Complete-screen.png
Number Name Icon Description
1 Unit Level Unit Level Each Unit has a Level, indicated by the number of stars, in the army setup window you can see these stars under the unit pictures.
2 Unit Type - Each Unit has a Type that is assigned to a certain Class.
3 Unit Class - Each Class describes the main tactical group a Unit Type belongs to.
4 Best Against - Here you will see which classes this unit has a bonus against.This can be an attack and/or a defence bonus. If you hover your mouse over the icon you will get more information. The more swords the better!
5 Damage Damage The damage value of an attack is determined, randomly, out of the units' damage range.
6 Hitpoints Hitpoints Hitpoints per Unit.
7 Attack Range Attack Range This is the maximum distance units' attack can reach.
8 Movement Range Movement Range This is the amount of fields a unit can move in 1 turn.
9 Initiative Initiative The unit with the higher Initiative will act earlier in the battle round.
10 Weight Weight Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.
11 Strike Back Strike Back This ability allows a unit to automatically counterattack after being attacked in close combat. The number on the ability shows how many times the unit can strike back per round.
12 Special Abilities - These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.

Unit Classes

In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.

Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack and defence bonuses.


Class Icon Description
Light Melee Light melee.png Basic close combat unit (good HP, good damage)
Light Ranged Short ranged.png Basic ranged fighter (good damage, weak HP)
Mage Mage.png Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)
Heavy Melee Heavy melee.png Close combat unit with heavy armor (very good HP, weak damage)
Heavy Ranged Long ranged.png Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.


Special Abilities

Some units have special abilities to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops. These abilities can be stacked on one another to do more damage or take less.


Special Ability Icon Description
Defence Bonus Attkbon.png Weakens attack of target, lowering the damage taken from that target for the given numer of rounds.
Attack Bonus Defenbon.png Weakens defence of target, increasing the damage given to that target for the given numer of rounds.

Units Overview

Base Race Units

Base Race Units Overview
Elves Humans
Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png
Sword Dancer Archer Sorceress Treant Golem Axe Barbarian Crossbowman Priest Paladin Mortar
Sword Dancer Archer Sorceress Treant Golem Axe Barbarian Crossbowman Priest Paladin Mortar

Shared Race Units

Shared Race Units Overview
Training Grounds Mercenary Camp
Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png Light melee.png Short ranged.png Mage.png Heavy melee.png Long ranged.png
Cerberus Dryad Orc Warrior Orc Strategist Drone Rider Ranger Blossom Mage
Cerberus Dryad Orc Warrior Orc Strategist Drone Rider Ranger Blossom Mage

Province Units

Province Units Overview
Light melee.png Light melee.png Light melee.png Short ranged.png Short ranged.png Short ranged.png
Thief Ancient Orc War Dog Archer Bandit Mist Walker
Thief Ancient Orc War Dog Archer Bandit Mist Walker
Mage.png Mage.png Mage.png Heavy melee.png Heavy melee.png Heavy melee.png
Enchantress Abbot Thornrose Mage Swamp Monster Knight Orc General
Enchantress Abbot Thornrose Mage Swamp Monster Knight Orc General
Long ranged.png Long ranged.png Long ranged.png
Steinling Cannoneer Orc Deserter
Steinling Cannoneer Orc Deserter

Unit Stats Overview

Unit Stats Elves

Unit Stats Information Elves
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Sword Dancer Light Melee 19-23 90 1 1 3 1 11 Light Ranged +20% Mage +20% Light Ranged -20%
Mage -20%
- 14 Supply small.png 12m
Sword Dancer II Light Melee 21-25 99 1 1 3 1 11 Light Ranged +30%
Mage +30%
Light Ranged -30%
Mage -30%
- 14 Supply small.png 12m
Sword Acrobat Light Melee 23-28 109 1 1 3 1 11 Light Ranged +30%
Mage +30%
Light Ranged -40%
Mage -40%
Disarming Dance -30%
for 2 rounds
14 Supply small.png 12m
Archer Light Ranged 11-17 54 1 4 3 0 18 Heavy Melee +40%
Mage +60%
Heavy Melee -50% - 14 Supply small.png 12m
Archer II Light Ranged 13-17 59 1 4 3 0 18 Heavy Melee +60%
Mage +80%
Heavy Melee -50% - 14 Supply small.png 12m
Elite Archer Light Ranged 15-19 65 1 4 3 0 18 Heavy Melee +70%
Mage +90%
Heavy Melee -50% Bull's Eye -20%
for 2 rounds
14 Supply small.png 12m
Sorceress Mage 48-72 168 4 3 4 0 14 Heavy Melee +40%
Heavy Ranged +50%
Heavy Melee -30%
Heavy Ranged -40%
Broken Valor -50%
for 2 rounds
58 Supply small.png 48m
Sorceress II Mage 53-79 185 4 3 4 0 14 Heavy Melee +50%
Heavy Ranged +60%
Heavy Melee -40%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
58 Supply small.png 48m
Bud Sorceress Mage 58-88 200 4 3 4 0 14 Heavy Melee +60%
Heavy Ranged +70%
Heavy Melee -40%
Heavy Ranged -50%
Broken Valor -50%
for 2 rounds
Leaden Arms -20%
for 2 rounds
58 Supply small.png 48m
Treant Heavy Melee 151-185 750 6 1 2 1 1 Heavy Ranged +30% Light Melee -10%
Heavy Ranged-70%
- 87 Supply small.png 1h12m
Treant II Heavy Melee 167-204 830 6 1 2 1 1 Heavy Ranged +40% Light Melee -30%
Heavy Ranged-80%
- 87 Supply small.png 1h12m
Elder Treant Heavy Melee 180-220 910 6 1 2 1 1 Heavy Ranged +50% Light Melee -40%
Heavy Ranged-80%
Dazing Lash -30%
for 2 rounds
87 Supply small.png 1h12m
Golem Heavy Ranged 97-179 380 6 3 3 0 7 Light Ranged+20%
Light Melee +50%
Light Ranged-20% - 87 Supply small.png 1h12m
Golem II Heavy Ranged 114-190 420 6 3 3 0 7 Light Ranged+20%
Light Melee +70%
Light Ranged-40% - 87 Supply small.png 1h12m
Granite Golem Heavy Ranged 134-200 460 6 3 3 0 7 Light Ranged+20%
Light Melee +80%
Light Ranged-50% Shield Slicer -10%
for 3 rounds
87 Supply small.png 1h12m

Unit Stats Humans

Unit Stats Information Humans
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Axe Barbarian Light Melee 20-24 86 1 1 3 1 10 Short Ranged +40% Mage +40% - - 14 Supply small.png 12 min
Axe Barbarian II Light Melee 22-26 95 1 1 3 1 10 Short Ranged +60%
Mage +60%
- - 14 Supply small.png 12 min
Storm Barbarian Light Melee 24-30 104 1 1 3 1 10 Short Ranged +70%
Mage +70%
- Charged Strike+30%
for 1 round
14 Supply small.png 12 min
Crossbowman Short Ranged 10-16 58 1 4 3 0 19 Mage +40%
Heavy Melee +40%
Mage -20%
Heavy Melee -50%
- 14 Supply small.png 12 min
Crossbowman II Short Ranged 12-16 64 1 4 3 0 19 Mage +50%
Heavy Melee +50%
Mage -30%
Heavy Melee -60%
- 14 Supply small.png 12 min
Master Crossbowman Short Ranged 14-18 70 1 4 3 0 19 Heavy Melee +60%
Mage +60%
Heavy Melee -60%
Mage -30%
Numb Shot-20%
for 3 rounds
14 Supply small.png 12 min
Priest Mage 48-80 152 4 5 2 0 13 Heavy Ranged+60%
Heavy Melee +40%
Heavy Ranged-70% Divine Curse +40%
for 2 rounds
58 Supply small.png 48m
Priest II Mage 53-88 167 4 5 2 0 13 Heavy Ranged+70%
Heavy Melee +60%
Heavy Ranged-80% Divine Curse +40%
for 2 rounds
58 Supply small.png 48m
Sacred Priest Mage 58-96 184 4 5 2 0 13 Heavy Ranged+80%
Heavy Melee +70%
Heavy Ranged-80% Divine Curse +40%
for 2 rounds
Divine interruption+30%
for 2 rounds
58 Supply small.png 48m
Mortar Heavy Ranged 47-97 250 6 8 1 0 5 Light Melee +40%
Light Ranged +40%
Light Melee -20%
Light Ranged -40%
- 87 Supply small.png 1h12m
Mortar Heavy Ranged 55-103 280 6 9 1 0 5 Light Melee +60%
Light Ranged +60%
Light Melee -30%
Light Ranged -40%
- 87 Supply small.png 1h12m
Paladin Heavy Melee 138-186 560 6 2 2 1 2 Heavy Ranged+20%
Light Melee +10%
Heavy Ranged-50% - 87 Supply small.png 1h12m
Paladin II Heavy Melee 151-205 620 6 2 2 1 2 Heavy Ranged+30%
Light Melee +30%
Heavy Ranged-60% - 87 Supply small.png 1h12m
Blessed Paladin Heavy Melee 167-225 680 6 2 2 1 2 Heavy Ranged+40%
Light Melee +30%
Heavy Ranged-70% Pierced armor +10%
for 3 rounds
87 Supply small.png 1h12m

Training Grounds Unit Stats

Training Grounds
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Cerberus Light Melee 17-21 78 1 1 5 1 9 Mage +40%
Light Ranged +20%
Mage -20% - 14 Supply small.png 3m59s
Cerberus II Light Melee 19-23 86 1 1 6 2 9 Mage +60%
Light Ranged +30%
Mage -30% - 14 Supply small.png 3m59s
Sinister Cerberus Light Melee 21-25 94 1 1 7 3 9 Mage +70%
Light Ranged +30%
Mage -40% Laceration-20%
for 2 rounds
14 Supply small.png 3m59s
Dryad Light Ranged 26-38 80 2 4 3 0 17 Heavy Melee +50% Mage -30%
Heavy Melee -70%
- 29 Supply small.png 7m59s
Dryad II Light Ranged 30-40 88 2 4 3 0 17 Heavy Melee +70% Mage -40%
Heavy Melee -80%
- 29 Supply small.png 7m59s
Orc Warrior Heavy Melee 46-70 240 2 1 2 1 4 Heavy Ranged +10%
Light Melee +30%
Heavy Ranged -30%
Light Melee -10%
1 Orcs.png 7m59s
Orc Strategist Heavy Ranged 31-57 120 2 3 3 1 6 Light Ranged +40% Light Melee -30%
Light Ranged -40%
1 Orcs.png 7m59s

Mercenary Camp Unit Stats

Mercenary Camp
Unit Type Class Attributes Bonus Special Abilities Training
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense Cost Time
Drone Rider Light Melee 36-44 164 2 1 4 1 12 Mage +20%
Light Ranged +40%
Light Ranged -30% - 29 Supply small.png 24s
Drone Rider II Light Melee 40-48 180 2 1 4 1 12 Mage +20%
Light Ranged +70%
Light Ranged -30% - 29 Supply small.png 24s
Ranger Light Ranged 8-14 46 1 4 4 1 20 Mage +70%
Heavy Melee +50%
Mage -60%
Heavy Melee -40%
- 14 Supply small.png 12s
Blossom Mage Mage 38-64 90 3 5 2 0 16 Heavy Ranged +20%
Heavy Melee +60%
Heavy Ranged -70%
Heavy Melee -50%
Blossom Winds-30%
for 3 rounds
43 Supply small.png 36s

Unit Stats Provinces

Unit Stats Information Provinces
Unit Type Class Attributes Bonus Special Abilities
Damage Hitpoints Weight Attack Range Movement Range Strike Back Initiative Attack Defense
Thief Light Melee 18-24 98 1 1 3 1 10 Light Ranged +30%
Mage +30%
- -
Thief II Light Melee 20-26 108 1 1 3 1 10 Light Ranged +50%
Mage +50%
- -
Nasty Thief Light Melee 21-29 119 1 1 3 1 10 Light Ranged +60%
Mage +60%
- -
Ancient Orc Light Melee 35-55 148 2 1 4 1 11 Light Ranged +40%
Mage +20%
Light Ranged -10% -
Ancient Orc II Light Melee 38-58 163 2 1 4 2 11 Light Ranged +60%
Mage +30%
Light Ranged -20% -
Brutal Ancient Orc Light Melee 42-64 179 2 1 4 3 11 Light Ranged +70%
Mage +30%
Light Ranged -30% Guts Cutter -30%
for 2 rounds
Hellhound Light Melee 17-21 62 1 1 5 1 7 Light Ranged +10%
Mage +30%
Light Ranged -30%
Mage -60%
-
Hellhound II Light Melee 19-23 68 1 1 6 2 7 Light Ranged +20%
Mage +50%
Light Ranged -30%
Mage -70%
-
Furious Hellhound Light Melee 21-25 75 1 1 7 3 7 Light Ranged +20%
Mage +70%
Light Ranged -30%
Mage -70%
Bloody Bite -30%
for 2 rounds
Wild Archer Light Ranged 10-14 50 1 4 3 0 17 Heavy Melee +50%
Mage +30%
Heavy Melee -40%
Mage -20%
-
Wild Archer II Light Ranged 10-15 55 1 4 3 0 17 Heavy Melee +70%
Mage +50%
Heavy Melee -40%
Mage -20%
-
Feral Wild Archer Light Ranged 14-17 61 1 4 3 0 17 Heavy Melee +80%
Mage +60%
Heavy Melee -40%
Mage -20%
Enar's Arrow -30%
for 2 rounds
Bandit Light Ranged 11-19 46 1 4 3 0 18 Heavy Melee +60%
Mage +10%
Heavy Melee -50%
Mage -10%
-
Bandit II Light Ranged 14-20 51 1 4 3 0 18 Heavy Melee +70%
Mage +20%
Heavy Melee -60%
Mage -20%
-
Wily Bandit Light Ranged 15-21 56 1 4 3 0 18 Heavy Melee +80%
Mage +20%
Heavy Melee -70%
Mage -20%
Dishonorable Tactic -10%
for 3 rounds
Mist Walker Light Ranged 22-34 88 2 4 4 1 21 Heavy Melee +20%
Mage +70%
Heavy Melee -30%
Mage -40%
-
Mist Walker II Light Ranged 26-36 97 2 4 4 1 21 Heavy Melee +30%
Mage +80%
Heavy Melee -30%
Mage -60%
-
Sneaky Mist Walker Light Ranged 31-37 106 2 4 4 1 21 Heavy Melee +30%
Mage +90%
Heavy Melee -30%
Mage -70%
Tricky Distraction -20%
for 3 rounds
Enchantress Mage 61-91 152 4 3 4 0 13 Heavy Melee +30%
Heavy Ranged +60%
Heavy Melee -30%
Heavy Ranged -50%
Weird Witchcraft -40%
for 2 rounds
Enchantress II Mage 67-101 152 4 3 4 0 13 Heavy Melee +40%
Heavy Ranged +70%
Heavy Melee -40%
Heavy Ranged -60%
Weird Witchcraft -40%
for 2 rounds
Devilish Enchantress Mage 74-110 184 4 3 4 0 13 Heavy Melee +40%
Heavy Ranged +80%
Heavy Melee -40%
Heavy Ranged -70%
Weird Witchcraft -40%
for 2 rounds
Haunting Hex -30%
for 2 rounds
Abbot Mage 51-85 136 4 5 2 0 12 Heavy Melee +20%
Heavy Ranged +60%
Heavy Melee -20%
Heavy Ranged -60%
Pretended Pacifism -50%
for 2 rounds
Abbot II Mage 56-94 150 4 5 2 0 12 Heavy Melee +30%
Heavy Ranged +70%
Heavy Melee -30%
Heavy Ranged -70%
Pretended Pacifism -50%
for 2 rounds
Dark Abbot Mage 62-103 165 4 5 2 0 12 Heavy Melee +40%
Heavy Ranged +80%
Heavy Melee -30%
Heavy Ranged -70%
Pretended Pacifism -50%
for 2 rounds
Last Supper -20%
for 2 rounds
Thornrose Mage Mage 36-60 78 3 5 2 1 15 Heavy Melee +70%
Heavy Ranged +10%
Heavy Melee -50%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Thornrose Mage II Mage 40-66 86 3 5 2 1 15 Heavy Melee +80%
Heavy Ranged +20%
Heavy Melee -70%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Withered Thornrose Mage Mage 44-73 94 3 5 2 1 15 Heavy Melee +90%
Heavy Ranged +20%
Heavy Melee -80%
Heavy Ranged -60%
Thorn Winds -40%
for 3 rounds
Withering Will -10%
for 3 rounds
Swamp Monster Heavy Melee 148-200 540 6 1 2 1 1 Heavy Ranged +10% Light Melee -10%
Heavy Ranged -50%
-
Swamp Monster II Heavy Melee 179-241 660 6 1 2 1 1 Light Melee +10%
Heavy Ranged +20%
Light Melee -20%
Heavy Ranged -60%
-
Ferocious Swamp Monster Heavy Melee 196-265 730 6 1 2 1 1 Light Melee +20%
Heavy Ranged +30%
Light Melee -20%
Heavy Ranged -60%
Mud Blow -20%
for 2 rounds
Knight Heavy Melee 78-106 370 4 2 2 1 2 Heavy Ranged +40% Light Melee -10%
Heavy Ranged -30%
-
Knight II Heavy Melee 95-129 450 4 2 2 1 2 Heavy Ranged +60% Light Melee -20%
Heavy Ranged -40%
-
Brave Knight Heavy Melee 105-141 490 4 2 2 1 2 Heavy Ranged +70% Light Melee -20%
Heavy Ranged -50%
Noble Strike -30%
for 2 rounds
Orc General Heavy Melee 153-207 510 6 2 2 1 3 Light Melee +10%
Heavy Ranged +20%
Light Melee -30%
Heavy Ranged -20%
-
Orc General II Heavy Melee 187-253 630 6 2 2 2 3 Light Melee +40%
Heavy Ranged +30%
Light Melee -30%
Heavy Ranged -20%
-
Mutated Orc General Heavy Melee 204-276 690 6 2 2 3 3 Light Melee +60%
Heavy Ranged +30%
Light Melee -30%
Heavy Ranged -20%
Wild Rage -20%
for 3 rounds
Steinling Heavy Ranged 54-90 210 4 3 3 0 6 Light Melee +40%
Light Ranged +40%
Light Ranged -20% -
Steinling II Heavy Ranged 77-115 290 4 3 3 0 6 Light Melee +50%
Light Ranged +60%
Light Ranged -30% -
Rigid Steinling Heavy Ranged 90-122 320 4 3 3 0 6 Light Melee +50%
Light Ranged +70%
Light Ranged -40% Sand Throw -30%
for 2 rounds
Cannoneer Heavy Ranged 27-57 220 6 8 1 0 4 Light Melee +40%
Light Ranged +40%
Light Melee -20%
Light Ranged -50%
-
Cannoneer II Heavy Ranged 42-78 290 6 9 1 0 4 Light Melee +60%
Light Ranged +60%
Light Melee -20%
Light Ranged -50%
-
Crazy Cannoneer Heavy Ranged 50-83 320 6 10 1 0 4 Light Melee +70%
Light Ranged +70%
Light Melee -20%
Light Ranged -50%
Crazy Cannon -30%
for 1 round
Orc Deserter Heavy Ranged 62-130 340 6 3 3 1 5 Light Melee +50%
Light Ranged +30%
Light Melee -40% -
Orc Deserter II Heavy Ranged 88-164 460 6 3 3 1 5 Light Melee +70%
Light Ranged +30%
Light Melee -60% -
Mucky Orc Deserter Heavy Ranged 104-174 510 6 3 3 1 5 Light Melee +80%
Light Ranged +30%
Light Melee -70% Stinky Stink -30%
for 3 rounds