Streets: Difference between revisions

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Dune Street
Dune Street
|A typical market street in desert settlements of Unur. They don't get too hot in the sun, so you can walk on them barefoot with confidence.
|A typical market street in desert settlements of Unur. They don't get too hot in the sun, so you can walk on them barefoot with confidence.
|410 K[[File:coin_small.png|Coins]]
|800 K
|14200[[File:supply_small.png|Supplies]]
|80 K
|[[File:Good_elixir_small.png|Elixir]] 2000<br>[[File:Good_magic_dust_small.png|Magic Dust]] 2000<br>[[File:Good_gems_small.png|Gems]] 2000
|[[File:Good_elixir_small.png|Elixir]] 2000<br>[[File:Good_magic_dust_small.png|Magic Dust]] 2000<br>[[File:Good_gems_small.png|Gems]] 2000
|430
|430
|-
|-
|}
|}

Revision as of 10:16, 4 December 2020

Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Chapters Expansion.png
Go back to: Buildings Overview

Streets

Purpose

With streets you can connect your buildings to the Main Hall. You will need them to activate the functionality of all buildings, except most of the cultural ones.

Trader.png

Requirements

Building streets does not require a builder, nor do streets use any of your population, they will only require construction costs.


Upgrade

At the beginning your streets will be simple footpaths that only serve to connect your buildings to the Main Hall. However as you develop your city you may find the need to also improve your streets. For that you will need to unlock the corresponding technologies in the Research menu and then replace the old ones, but you will find it is worth it! Not only will the new streets embellish your city even more but they will also provide culture.


Center

To upgrade your streets you don’t need to remove the old ones, you can just place the new ones on top of them and they will be replaced. If by any chance, at a certain point you don’t have enough resources to keep placing the new streets, a red information will be shown.

Note : Selling or upgrading old streets will not give you back the resources you used to build them.


Streets Overview

Streets Information Overview
Chapter Preview Description Costs Benefit
Flag Elves Humans Coins Supplies Resources Culture
Ch1.png Foothpath elves.png

Footpath

Foothpath humans.png

Footpath

A simple walkway to connect buildings with the Main Hall. - - - -
Ch1.png Simple trail elves.png

Simple Trail

Simple trail humans.png

Simple Trail

An advanced walkway that shows progress in the village. 200 50 Marble 5
Steel 5
Planks 5
10
Ch3.png Cobbled road elves.png

Cobbled Road

Cobbled road humans.png

Cobbled Road

A lot better than a typical trail, giving your growing town an appropriate infrastructure. 1.500 600 Crystal 10
Scrolls 10
Silk 10
20
Ch5.png Ornate street elves.png

Ornate Street

Ornate street humans.png

Luxury Street

A very green and aesthetic street to make your people feel close to nature even in a prosperous city. 6.000 1.500 Elixir 20
Magic Dust 20
Gems 20
30
Ch6.png S Elves Dwarven.png

Dwarven Street

S Humans Dwarven.png

Dwarven Street

Elven and Dwarven influences shape this elegant street. 10.000 2.500 Granite 500
Copper 10
49
Ch7.png Elves7.png

Blossom Street

Humans7.png

Blossom Street

A street made of flourishing flowers, but still pretty resisting. 13.800 3.000 Sunflowers 138
Ambrosia 11
Nightshade 68
63
Ch8.png Orcselvestr.png

Wooden Trail

Orcshumstr.png

Rocky Road

So that's scientific progress - if you let Goblins do the research. We wanted to stay close to nature, but that close? 19.600Coins 3.400Supplies Hardshroom 440
Powershroom 59
Debris 4
77
Streets Information Overview
Chapter Preview Description Costs Benefit
Flag Coins Supplies Resources Culture
Ch9.png Woodelvesstr.png

Greenery Street

This street adds a pleasant blend of simple design and green flavour to your city 60.000 2.100 Mana 4500 95
Ch10.png Sorcererstreet.png

Lore Street

Hidden beneath the simple appearance of this street, a powerful spell lets mana flow between all buildings in your town 66.000 2.300 Mana 6.100 117
Ch11.png Halflingstreet.png

Country Lane

Simplicity is key for this street. The soft moss makes it very comfortable to walk barefooted while the trails help transporting heavy things with barrows. 71.000 2.500 Mana 8.300 144
Ch12.png Elementalstreet.png

Eternal Street

The timeless and functional design reflects the immemorial culture of the Elementals 77.000 2.700 Mana 11.200 176
Ch13.png Streets Gr8.png

Divine Street

This street is kept entirely to the taste of the divine Bastet. The floor is pleasantly warm and the material is excellent for whetting the claws 83.000 2.900 Mana 15.100 210
Ch14.png Streets Gr9.png

Enigma Avenue

A road with stylish elements that use similar materials like the Ports of the Floating Islands. 89.000 3.100 Mana 20.000
Seeds 2500
Orcs 500
260
Ch15.png Streets Gr10.png

Ascending Street

The street is a symbol on the way to ascension. 500 K 50 K Marble 2000
Steel 2000
Planks 2000
320
Ch16.png Streets Gr11.png

Union Street

This street results from the joint efforts of the Dwarves and Fairies. It's a symbol for their Union future peace. 600 K 60 K Crystal 2000
Scrolls 2000
Silk 2000
385
Ch17.png Streets Gr12.png

Dune Street

A typical market street in desert settlements of Unur. They don't get too hot in the sun, so you can walk on them barefoot with confidence. 800 K 80 K Elixir 2000
Magic Dust 2000
Gems 2000
430