Manufactories: Difference between revisions

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===Goods Categories===
===Goods Categories===


As you progress through the chapters, you will see two types of Goods: The Standards Goods and the Sentient Goods.
As you progress through the chapters, you will see two types of Goods: The Standard Goods and the Sentient Goods.


 
====Standard Goods====
'''Standard Goods'''<br>


Standard Goods are grouped into three categories: Basic Goods, Crafted Goods and Magical Goods.
Standard Goods are grouped into three categories: Basic Goods, Crafted Goods and Magical Goods.


The Basic Goods can be researched quite early in the [[Research Menu|Research Tree]] and are cheap to produce.
The Basic Goods can be researched quite early in the '''[[Research Menu|Research Tree]]'''. You only need to unlock the corresponding Manufactories and their production costs are relatively low. On the other hand, Crafted and Magical Goods will only become available later in the game and their cost of production is more expensive. However, they will be necessary to unlock higher technologies and exploring distant provinces.
 
Magical Goods will only be available later in the game.
Their production is very expensive, but you will need them for higher technologies and exploring distant Provinces.


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====Sentient Goods====


'''Sentient Goods (from Chapter XII - Elementals and up) '''<br>
Sentient Goods are also grouped into three categories: Basic Sentient Goods, Crafted Sentient Goods and Magic Sentient Goods.
 
The Sentient Goods can be researched from '''[[Elementals|Chapter XII - The Elementals]]''' and beyond in the [[Research Menu|'''Research Tree''']] and can be produced in any Manufactory level 24 or higher. In these Manufactories, the productions of Regular Goods of 1 day and 2 days will be replaced by productions of the corresponding Sentient Goods, keeping the productions of 3 hours and 9 hours unchanged.  
Sentient Goods are also grouped into three categories: Quality 1 Sentient Goods, Quality 2 Sentient Goods and Quality 3 Sentient Goods.
The Sentient Goods can be researched from the Elemental guest race chapter and beyond in the [[Research Menu|'''Research Tree''']] and can be produced in any Manufactory that is at least level 24. The production options for Sentient Goods will replace some of the production options for the normal Good in that Manufactory.


Their production requires the other Good produced in the same Manufactory plus Divine Seeds.
To produce Sentient Goods, you will need '''[[Trader#Trader_Upgrade|Divine Seeds]]''' and the corresponding Standard Goods from that Manufactory.


The Sentient Goods are subject to a special decay. You can store unlimited amounts of Sentient Goods in your Main Hall, but they will decay overnight by 10%. Sentient Goods decay like Mana and Divine Seeds, but unlike them, they will not just disappear but "transform back" into the original resource. For example, if you have 1000 Moonstone, and the decay is 10%, you will lose 100 Moonstone overnight and gain 100 Marble.
The Sentient Goods are subject to a special decay. You can store unlimited amounts of Sentient Goods in your Main Hall, but they will decay overnight by 10%. Sentient Goods decay like Mana and Divine Seeds but, unlike them, they will not just disappear but "transform back" into the original resource. For example, if you have 1000 Moonstone, and the decay is 10%, you will lose 100 Moonstone overnight and gain 100 Marble.


{| style="text-align: center"
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!colspan="3"|Sentient Goods Categories
!colspan="3"|Sentient Goods Categories
|-
|-
|Quality 1 Sentient Goods
|Basic Sentient Goods
|Quality 2 Sentient Goods
|Crafted Sentient Goods
|Quality 3 Sentient Goods
|Magic Sentient Goods
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|[[File:gr7_moonstone.png|32px|Moonstone]] Moonstone
|[[File:gr7_moonstone.png|32px|Moonstone]] Moonstone
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|-
|-
|[[File:gr7_Gum.png|32px|Elven Tree Gum]] Even Tree Gum
|[[File:gr7_Gum.png|32px|Elven Tree Gum]] Elven Tree Gum
|[[File:gr8_velvet.png|32px|Velvet]] Velvet
|[[File:gr8_velvet.png|32px|Velvet]] Velvet
|[[File:gr9_cosmicbismuth.png|32px|Cosmic Bismuth]] Cosmic Bismuth
|[[File:gr9_cosmicbismuth.png|32px|Cosmic Bismuth]] Cosmic Bismuth
|-
|-
|}
|}
As soon as you reach [[Elementals|Chapter XII - The Elementals]], you can upgrade your '''[[Trader]]''' to '''level 3''' and after that, you can trade Sentient Goods with other players.
At the beginning of the game, you probably needed several Basic Goods to trade with other players in the [[Trader]] to obtain Crafted and Magical goods.
This will also happen with the Sentient Goods. You will need the Basic Sentient Goods to trade them initially for Crafted Sentient Goods, and the same for the Magical Sentient Goods.


===Production Boost===
===Production Boost===

Revision as of 12:37, 3 February 2021

Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Chapters Expansion.png
Go back to: Buildings Overview

Manufactories

Manufactories are a key element of Elvenar. They produce an important resource: Goods!

Goods will be needed for any kind of progress, such as: unlocking technologies, upgrading buildings, quests, and exploring Provinces (if you want to negotiate instead of fight).

There are 9 different Manufactories in Elvenar and you will find them under the "Goods" tab in the Buildings menu.

Goods tab.png

Goods Categories

As you progress through the chapters, you will see two types of Goods: The Standard Goods and the Sentient Goods.

Standard Goods

Standard Goods are grouped into three categories: Basic Goods, Crafted Goods and Magical Goods.

The Basic Goods can be researched quite early in the Research Tree. You only need to unlock the corresponding Manufactories and their production costs are relatively low. On the other hand, Crafted and Magical Goods will only become available later in the game and their cost of production is more expensive. However, they will be necessary to unlock higher technologies and exploring distant provinces.

Standard Goods Categories
Basic Goods Crafted Goods Magical Goods
Good marble big.png Marble Good crystal big.png Crystal Good elixir big.png Elixir
Good steel big.png Steel Good scrolls big.png Scrolls Good magic dust big.png Magic Dust
Good planks big.png Planks Good silk big.png Silk Good gems big.png Gems

Sentient Goods

Sentient Goods are also grouped into three categories: Basic Sentient Goods, Crafted Sentient Goods and Magic Sentient Goods. The Sentient Goods can be researched from Chapter XII - The Elementals and beyond in the Research Tree and can be produced in any Manufactory level 24 or higher. In these Manufactories, the productions of Regular Goods of 1 day and 2 days will be replaced by productions of the corresponding Sentient Goods, keeping the productions of 3 hours and 9 hours unchanged.

To produce Sentient Goods, you will need Divine Seeds and the corresponding Standard Goods from that Manufactory.

The Sentient Goods are subject to a special decay. You can store unlimited amounts of Sentient Goods in your Main Hall, but they will decay overnight by 10%. Sentient Goods decay like Mana and Divine Seeds but, unlike them, they will not just disappear but "transform back" into the original resource. For example, if you have 1000 Moonstone, and the decay is 10%, you will lose 100 Moonstone overnight and gain 100 Marble.

Sentient Goods Categories
Basic Sentient Goods Crafted Sentient Goods Magic Sentient Goods
Moonstone Moonstone Obsidian Obsidian Silly Soap Silly Soap
Platinum Platinum Arcane Ink Arcane Ink Alloy Shrooms Alloy Shrooms
Elven Tree Gum Elven Tree Gum Velvet Velvet Cosmic Bismuth Cosmic Bismuth


As soon as you reach Chapter XII - The Elementals, you can upgrade your Trader to level 3 and after that, you can trade Sentient Goods with other players.

At the beginning of the game, you probably needed several Basic Goods to trade with other players in the Trader to obtain Crafted and Magical goods. This will also happen with the Sentient Goods. You will need the Basic Sentient Goods to trade them initially for Crafted Sentient Goods, and the same for the Magical Sentient Goods.

Production Boost

Standard Goods Production Boost

Over the course of the game, you will gain the ability to increase your production of three out of the 9 Goods in the game (one per each category). The three Boosted Goods are assigned randomly to you at the start, and they will depend on your location on the map. You can see them listed in the Main Hall.


Boosts sector.png


To activate a production boost, you need to unlock its technology in the Research Tree and collect the corresponding Relics on the World Map. The more corresponding Relics you collect, the more your boosts will be upgraded in the Main Hall.

px:500


Hint:: As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those Goods and trade them for the other 6 Goods.You can do so via the Trader.


Sentient Goods Production Boost (from Chapter XII - Elementals and up)

Your new boosted Sentient Good will be your current boosted Basic Good +1. If your boosted Basic Good is Marble, your new boosted Sentient Good will be Platinum (Steel), for Steel it will be Elven Tree Gum (Wood) and for Wood it will be Moonstone (Marble).

To activate a Sentient Goods production boost, you need to unlock its technology in the Research Tree much later in the game and collect the corresponding Relics on the World Map. The more corresponding Relics you collect, the more your boosts will be upgraded in the Main Hall.

The image in the Mainhall will change, as you research the Sentient Goods.


RelEleMH.png


The number of relics needed to get a certain Production Boost is the same as for the Standard Goods and can be found in the Relics Overview

Building List Elves

Buildings Overview
13 manufactory elves stone 01 cropped.png

Marble

14 manufactory elves metal 01 cropped.png

Steel

12 Manufactory elves wood 01 cropped.png

Planks

16 manufactory elves glas 01 cropped.png

Crystal

17 manufactory elves paper 01 cropped.png

Scrolls

15 manufactory elves fabric 01 cropped.png

Silk

19 manufactory elves elixirs 01 cropped.png

Elixir

20 manufactory elves magic dust 01 cropped.png

Magic Dust

18 manufactory elves gems 01 cropped.png

Gems


Building List Humans

Buildings Overview
13 manufactory humans stone 01 cropped.png

Marble

14 manufactory humans metal 01 cropped.png

Steel

12 manufactory humans wood 01 cropped.png

Planks

16 manufactory human glass 01 cropped.png

Crystal

17 manufactory humans paper 01 cropped.png

Scrolls

15 manufactory humans fabric 01 cropped.png

Silk

19 manufactory humans elixirs 01 cropped.png

Elixir

20 manufactory humans magic dust 01 cropped.png

Magic Dust

18 manufactory humans gems 01 cropped.png

Gems