Chapters: Difference between revisions

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====Requirements====
====Requirements====
To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connected it to your Main Hall. Finally you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.
To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.




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===Settlements===
===Settlements===
====Dwarves ====


Dwarves are the first race you can revive using your wisdom and gathered knowledge!
{{Template:Guest Races}}
 
 
[[File:Dwarves_Top.png|center]]
 
 
In the old world there was no race as diligent and nimble as the Dwarves. They were settled at the foot of the mountain Haugur and Ragnarok, their Capital, was a splendid and rich city where you could hear the clashing sound of iron hammers moulding the steel, the shattering round dance of hoes and the cracking of the surface of the earth. Nothing could compare to Dwarves in craftsmanship and glory and the Golden Halls of Haugur were envied by all!
 
With your help, the Dwarves are back in Elvenar to regain their culture and rebuild their former greatness!
 
Dwarves bring Granite and Copper as special resources, new cultural buildings so that they can feel a bit more at home - nothing like a good Tavern to do that - and will convert your Steel Manufactories into true Dwarven ones - Steel craftsmanship was their speciality after all!
 
 
[[File:Tavern.png|center|700px]]
 
 
With their techniques and architectural expertise they will help you to upgrade your buildings even further and some will even take less space than before! Last but not least, they will share their knowledge about fighting skills and help some of your units to become stronger and even more powerful!
 
 
====Dwarven Buildings====
{{Template:Dwarven_Buildings}}
 
 
====Fairies ====
Fairies are the second race you will be able to resurrect in Elvenar. They will need all your help to re-establish their once grand, prosperous and nature-orientated civilisation.
 
[[File:Banners_Divider_F.png|center]]
 
 
These elegant and mystical beings love farming and gardening and they will bring you new production techniques that will combine nature's elements and materials with their intrinsic magic.
By helping the Fairies to restore their ancient culture, you will benefit from their close connection to all nature's living elements! You will also get the chance to learn that a strong economy highly depends on interdependent productions.
 
[[File:Fadas_elfos.png|700px|center]]
 
But be aware that Fairies and Dwarves do not get along peacefully!
For that reason, the Fairy Queen will impose her will that you send Dwarves to live on their own and as soon as the Dwarves get the scent of the Fairies they will also pick all their productions and leave to build their own settlements closer to the mountains.
 
Fairies used to live in the Lost Forest along the Lost River: A very hidden place close to the northern shore of Unur. Detached from all other races, intending a life in isolation, Queen Sidhe - Majesty of the Leaf, was the matriarch of the Fairy nation and ruled from the Ivory Tower.
As time went by, the lands became more and more polluted, the rivers became poisoned and the soils infected, destroying the Fairies Natural habitats and causing their extinction. 
Queen Sidhe assumed it was all caused by the Dwarves at Haugur river, back when King Fafnir's steel mills were producing weapons day and night, pushing their waste into the waters.
 
[[File:Fairiesbg_harvest.png|700px|center]]
 
Thus you see, on one side Dwarves consider Fairies to be very snob and cocky and on the other Fairies have a lot of grudge for Dwarves. This is why you will be asked to rebuilt your city more accordingly to their natural sensitivity and their sophisticated lifestyle as opposed to the more technical and ground ripping Dwarves.
 
But despite their arrogant initial attitude, Fairies will learn to admire your city and as you provide them with better tools and materials for their new settlement they will share their magical knowledge with you as well as their ancient battle units.
You will also discover that Fairies used to have a lot of fun in the old world, so you will be amazed at the recreational buildings they will help you to bring back to your city, converting it into a fun and colourful place to live.
 
====Fairies' Buildings====
{{Template:Fairies_Buildings}}

Revision as of 18:00, 7 July 2016

Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Chapters Expansion.png
Go back to: Buildings Overview

Guest Races

By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different races... It was a place of prosperity and knowledge, where development reached the most unimaginable peak! However, for reasons yet shrouded in mysteries and secrecy, all races but Elves and Humans disappeared.

With your efforts, research for new technologies and magic discoveries, your city has evolved and prospered and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming, and figured out a way to revive them.


Guest race.png


Purpose

Knowing how to revive the souls of the lost races is not enough! You need to help them to gain shape and form so that they get fully recovered and established!

As the newly revived race is weak at first, it will need your help bringing their culture back to former glory. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges.


Cultural mix.jpg


In the end it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you!


New tech.jpg


Once the "guest race" is strong enough to be on its own, has shared all its knowledge and has helped you to improve your own city, there is no need for their resources anymore and the settlement can be replaced with the next "Guest Race settlement".

But be at rest, they will leave their mark in your city - with new buildings, technologies and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments!


Requirements

To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.


Portal connection.jpg


Settlements

Chapters List Overview
Dwarvesbannerteck.png

A Portal to the Past

Fairiesbannerteck.png

Blossoms of Promise

Orcs&Goblinsbannerteck.png

Mud and Mushrooms

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Natives of the Continent

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The Elvarian Sorcerers Society

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Halflings

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Elementals

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Amuni

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Constructs

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The Elvenar

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Embassies

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Traders of
Unur

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Team Spirit

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Revenge of the Exile

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The Power of Music

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The Vallorian Legend