Chapters: Difference between revisions

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As the newly revived race is weak at first, it will need your help bringing their culture back to former glory. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges.
As the newly revived race is weak at first, it will need your help bringing their culture back to former glory. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges.
In the end it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is a mutual growth in the end!  
 
In the end it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is a mutual growth for a brighter future for both of you!  


The main purpose of the settlement is to produce new, exclusive resources, which are needed to unlock many of the new technologies in the accompanying Tech Tree Extension. Once this part of the Tech Tree has been solved, there is no need for those resources anymore, and the settlement can be replaced with the next Guest Race settlement.
The main purpose of the settlement is to produce new, exclusive resources, which are needed to unlock many of the new technologies in the accompanying Tech Tree Extension. Once this part of the Tech Tree has been solved, there is no need for those resources anymore, and the settlement can be replaced with the next Guest Race settlement.

Revision as of 15:02, 6 October 2015

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Guest Races

By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different races... It was a place of prosperity, knowledge and where development reached the most unimaginable peak! However, for reasons yet involved in mysteries and secrecy, all races but Elves and Humans disappeared.

With your efforts, research for new technologies and magic discoveries, your city has evolved and prosper and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming, and figured out a way to revive them.


Guest race.png


Purpose

Knowing how to revive the souls of the lost races is not enough! You need to help them to gain shape and form and to get fully recovered and established!

As the newly revived race is weak at first, it will need your help bringing their culture back to former glory. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges.

In the end it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is a mutual growth for a brighter future for both of you!

The main purpose of the settlement is to produce new, exclusive resources, which are needed to unlock many of the new technologies in the accompanying Tech Tree Extension. Once this part of the Tech Tree has been solved, there is no need for those resources anymore, and the settlement can be replaced with the next Guest Race settlement.

Requirements

Settlements

Dwarves

Dwarven Buildings

Dwarven Buildings List Overview
Dwarven portal.png

Dwarven Portal

Portal tracks.png

Portal Tracks

Granite mine.png

Granite Mine

Copper foundry.png

Copper Foundry