Click on the icons to navigate through the pages. |
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Basics
In Elvenar there are 5 units for each specific race to be unlocked and trained in the Barracks. Both races also have 10 shared units to unlock and train in the Training_Grounds and Mercenary_Camp. The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee units. The main difference between Elves and Humans for those units is that humans do better damage but have weaker defense, while the Elvish are more balanced.
Both races also gain acces to Light Ranged, Mages, Heavy Melee and Heavy Ranged units later on.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . The following Unit Information will be displayed:
Number
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Name
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Icon
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Description
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1
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Unit Level
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Each Unit has a Level, indicated by the number of stars, in the army setup window you can see these stars under the unit pictures.
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2
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Unit Type
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-
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Each Unit has a Type that is assigned to a certain Class.
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3
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Unit Class
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-
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Each Class describes the main tactical group a Unit Type belongs to.
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4
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Best Against
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-
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Here you will see which classes this unit has a bonus against.This can be an attack and/or a defence bonus. If you hover your mouse over the icon you will get more information. The more swords the better!
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5
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Damage
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The damage value of an attack is determined, randomly, out of the units' damage range.
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6
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Hitpoints
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Hitpoints per Unit.
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7
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Attack Range
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This is the maximum distance units' attack can reach.
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8
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Movement Range
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This is the amount of fields a unit can move in 1 turn.
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9
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Initiative
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The unit with the higher Initiative will act earlier in the battle round.
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10
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Weight
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Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit from its Squad, during battle.
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11
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Strike Back
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This ability allows a unit to automatically counterattack after being attacked in close combat. The number on the ability shows how many times the unit can strike back per round.
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12
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Special Abilities
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-
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These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.
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Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee.
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints, damage, attack and defence bonuses.
Class
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Icon
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Description
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Light Melee
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Basic close combat unit (good HP, good damage)
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Light Ranged
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Basic ranged fighter (good damage, weak HP)
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Mage
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Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)
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Heavy Melee
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Close combat unit with heavy armor (very good HP, weak damage)
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Heavy Ranged
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Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
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Special Abilities
Some units have special abilities to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops. These abilities can be stacked on one another to do more damage or take less.
Special Ability
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Icon
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Description
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Defence Bonus
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Weakens defence of target, increasing the damage given to that target for the given number of rounds.
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Attack Bonus
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Weakens attack of target, lowering the damage taken from that target for the given number of rounds.
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Units Overview
Base Race Units
Base Race Units Overview
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Elves
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Humans
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Sword Dancer
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Archer
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Sorceress
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Treant
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Golem
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Axe Barbarian
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Crossbowman
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Priest
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Paladin
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Mortar
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Shared Race Units
Shared Race Units Overview
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Training Grounds
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Mercenary Camp
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Cerberus
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Dryad
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Banshee
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Orc Warrior
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Orc Strategist
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Drone Rider
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Ranger
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Blossom Mage
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Vallorian Guard
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Province Units
Province Units Overview
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Thief
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Ancient Orc
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War Dog
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Archer
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Bandit
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Mist Walker
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Enchantress
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Abbot
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Thornrose Mage
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Swamp Monster
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Knight
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Orc General
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Steinling
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Cannoneer
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Orc Deserter
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Unit Stats Overview
Unit Stats Elves
Unit Stats Information Elves
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Unit Type
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Class
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Attributes
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Bonus
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Special Abilities
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Training
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Attack
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Defense
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Cost
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Time
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19-23
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90
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1
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1
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3
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1
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11
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+30% +30%
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-40% -40%
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-
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14
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12m
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21-25
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99
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1
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1
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3
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1
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11
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+30% +30%
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-50% -50%
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-
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14
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12m
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23-28
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109
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1
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1
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3
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1
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11
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+30% +30%
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-50% -50%
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-30% for 2 rounds
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14
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12m
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12-18
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54
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1
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4
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3
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0
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18
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+60% +80%
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-50%
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-
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14
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12m
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14-20
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59
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1
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4
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3
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0
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18
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+70% +90%
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-50%
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-
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14
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12m
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16-20
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65
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1
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4
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3
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0
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18
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+70% +90%
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-50%
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-20% for 2 rounds
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14
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12m
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48-72
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168
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4
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3
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4
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0
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14
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+50% +60%
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-60% -50%
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-50% for 2 rounds
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58
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48m
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53-79
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185
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4
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3
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4
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0
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14
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+60% +70%
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-60% -50%
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-50% for 2 rounds
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58
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48m
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58-88
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200
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4
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3
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4
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0
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14
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+60% +70%
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-60% -50%
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-50% for 2 rounds -20% for 2 rounds
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58
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48m
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151-185
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750
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6
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1
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2
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1
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1
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+40%
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-30% -80%
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-
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87
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1h12m
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167-204
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830
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6
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1
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2
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1
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1
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+50%
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-40% -80%
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-
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87
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1h12m
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180-220
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910
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6
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1
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2
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1
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1
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+50%
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-40% -80%
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-30% for 2 rounds
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87
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1h12m
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97-179
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380
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6
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3
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3
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0
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7
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+20% +70%
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-40%
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-
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87
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1h12m
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114-190
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420
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6
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3
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3
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0
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7
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+20% +80%
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-50%
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-
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87
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1h12m
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134-200
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460
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6
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3
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3
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0
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7
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+20% +80%
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-50%
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-10% for 3 rounds
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87
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1h12m
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Unit Stats Humans
Unit Stats Information Humans
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Unit Type
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Class
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Attributes
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Bonus
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Special Abilities
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Training
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Attack
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Defense
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Cost
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Time
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20-24
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86
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1
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1
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3
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1
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10
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+60% +60%
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-20% -20%
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-
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14
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12m
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22-26
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95
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1
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1
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3
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1
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10
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+70% +70%
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-20% -20%
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-
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14
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12m
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24-30
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104
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1
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1
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3
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1
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10
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+70% +70%
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-20% -20%
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+30% for 1 round
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14
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12m
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11-17
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58
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1
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4
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3
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0
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19
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+50% +50%
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-30% -60%
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-
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14
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12m
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13-17
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64
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1
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4
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3
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0
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19
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+60% +60%
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-30% -60%
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-
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14
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12m
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15-19
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70
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1
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4
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3
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0
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19
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+60% +60%
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-60% -30%
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-20% for 3 rounds
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14
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12m
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48-80
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152
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4
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5
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2
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0
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13
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+70% +60%
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-80%
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+40% for 2 rounds
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58
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48m
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53-88
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167
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4
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5
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2
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0
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13
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+80% +70%
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-80%
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+40% for 2 rounds
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58
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48m
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58-96
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184
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4
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5
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2
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0
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13
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+80% +70%
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-80%
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+40% for 2 rounds +30% for 2 rounds
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58
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48m
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51-105
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250
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6
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8
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1
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0
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5
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+50% +60%
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-40% -50%
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-
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87
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1h12m
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60-112
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280
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6
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9
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1
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0
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5
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+60% +70%
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-40% -50%
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-
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87
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1h12m
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71-118
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300
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6
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10
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1
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0
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5
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+60% +70%
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-40% -50%
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-20% for 3 rounds
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87
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1h12m
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138-186
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560
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6
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2
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2
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1
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2
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+30% +30%
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-60%
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-
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87
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1h12m
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151-205
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620
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6
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2
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2
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1
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2
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+40% +30%
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-70%
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-
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87
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1h12m
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167-225
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680
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6
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2
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2
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1
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2
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+40% +30%
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-70%
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+10% for 3 rounds
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87
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1h12m
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Training Grounds Unit Stats
Training Grounds
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Unit Type
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Class
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Attributes
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Bonus
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Special Abilities
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Training
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Attack
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Defense
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Cost
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Time
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17-21
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78
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1
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1
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5
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1
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9
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+60% +30%
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-30%
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-
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14
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12m
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19-23
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86
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1
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1
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6
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2
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9
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+70% +30%
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-40%
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-
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14
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12m
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21-25
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94
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1
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1
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7
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3
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9
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+70% +30%
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-40%
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-20% for 2 rounds
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14
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12m
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28-43
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88
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2
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4
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3
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0
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17
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+70%
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-40% -80%
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-
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29
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24m
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34-46
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97
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2
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4
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3
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0
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17
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+90%
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-40% -80%
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-
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29
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24m
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46-68
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132
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3
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3
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4
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0
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15
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+10% +70%
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-70% -80%
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-50% for 1 round
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43
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36m
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50-76
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145
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3
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3
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4
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0
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15
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+10% +90%
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-70% -80%
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-50% for 1 round
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43
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36m
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|
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51-77
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260
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2
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1
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2
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1
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4
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+20% +70%
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-30% -30%
|
|
1
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24m
|
|
|
34-62
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132
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2
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3
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3
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1
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6
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+60%
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-40% -70%
|
|
1
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24m
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Mercenary Camp Unit Stats
Mercenary Camp
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Unit Type
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Class
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Attributes
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Bonus
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Special Abilities
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Training
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|
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Attack
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Defense
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Cost
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Time
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41-51
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176
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2
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1
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4
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1
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12
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+30% +70%
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-30%
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-
|
29
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24m
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|
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46-56
|
194
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2
|
1
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4
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1
|
12
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+30% +90%
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-30%
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-
|
29
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24m
|
|
|
12-20
|
46
|
1
|
4
|
4
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1
|
20
|
+80% +40%
|
-80% -40%
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-
|
14
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12m
|
|
|
45-75
|
96
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3
|
5
|
2
|
0
|
16
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+30% +80%
|
-70% -60%
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-30% for 3 rounds
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43
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36m
|
|
|
50-83
|
106
|
3
|
5
|
2
|
0
|
16
|
+30% +90%
|
-70% -70%
|
-30% for 3 rounds
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43
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36m
|
|
|
153-207
|
580
|
6
|
2
|
2
|
0
|
3
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+60%
|
-70% -20%
|
-
|
87
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1h12m
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Unit Stats Provinces
Unit Stats Information Provinces
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Unit Type
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Class
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Attributes
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Bonus
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Special Abilities
|
|
|
|
|
|
|
|
|
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Attack
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Defense
|
|
|
|
18-24
|
98
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1
|
1
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3
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1
|
10
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+30% +30%
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-
|
-
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|
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20-26
|
108
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1
|
1
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3
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1
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10
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+50% +50%
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-
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-
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21-29
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119
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1
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1
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3
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1
|
10
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+60% +60%
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-
|
-
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|
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35-55
|
148
|
2
|
1
|
4
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1
|
11
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+40% +20%
|
-10%
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-
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|
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38-58
|
163
|
2
|
1
|
4
|
2
|
11
|
+60% +30%
|
-20%
|
-
|
|
|
42-64
|
179
|
2
|
1
|
4
|
3
|
11
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+70% +30%
|
-30%
|
-30% for 2 rounds
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|
|
17-21
|
62
|
1
|
1
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5
|
1
|
7
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+10% +30%
|
-30% -60%
|
-
|
|
|
19-23
|
68
|
1
|
1
|
6
|
2
|
7
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+20% +50%
|
-30% -70%
|
-
|
|
|
21-25
|
75
|
1
|
1
|
7
|
3
|
7
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+20% +70%
|
-30% -70%
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-30% for 2 rounds
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10-14
|
50
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1
|
4
|
3
|
0
|
17
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+50% +30%
|
-40% -20%
|
-
|
|
|
10-15
|
55
|
1
|
4
|
3
|
0
|
17
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+70% +50%
|
-40% -20%
|
-
|
|
|
14-17
|
61
|
1
|
4
|
3
|
0
|
17
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+80% +60%
|
-40% -20%
|
-30% for 2 rounds
|
|
|
11-19
|
46
|
1
|
4
|
3
|
0
|
18
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+60% +10%
|
-50% -10%
|
-
|
|
|
14-20
|
51
|
1
|
4
|
3
|
0
|
18
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+70% +20%
|
-60% -20%
|
-
|
|
|
15-21
|
56
|
1
|
4
|
3
|
0
|
18
|
+80% +20%
|
-70% -20%
|
-10% for 3 rounds
|
|
|
22-34
|
88
|
2
|
4
|
4
|
1
|
21
|
+20% +70%
|
-30% -40%
|
-
|
|
|
26-36
|
97
|
2
|
4
|
4
|
1
|
21
|
+30% +80%
|
-30% -60%
|
-
|
|
|
31-37
|
106
|
2
|
4
|
4
|
1
|
21
|
+30% +90%
|
-30% -70%
|
-20% for 3 rounds
|
|
|
61-91
|
152
|
4
|
3
|
4
|
0
|
13
|
+30% +60%
|
-30% -50%
|
-40% for 2 rounds
|
|
|
67-101
|
152
|
4
|
3
|
4
|
0
|
13
|
+40% +70%
|
-40% -60%
|
-40% for 2 rounds
|
|
|
74-110
|
184
|
4
|
3
|
4
|
0
|
13
|
+40% +80%
|
-40% -70%
|
-40% for 2 rounds -30% for 2 rounds
|
|
|
51-85
|
136
|
4
|
5
|
2
|
0
|
12
|
+20% +60%
|
-20% -60%
|
-50% for 2 rounds
|
|
|
56-94
|
150
|
4
|
5
|
2
|
0
|
12
|
+30% +70%
|
-30% -70%
|
-50% for 2 rounds
|
|
|
62-103
|
165
|
4
|
5
|
2
|
0
|
12
|
+40% +80%
|
-30% -70%
|
-50% for 2 rounds -20% for 2 rounds
|
|
|
36-60
|
78
|
3
|
5
|
2
|
1
|
15
|
+70% +10%
|
-50% -60%
|
-40% for 3 rounds
|
|
|
40-66
|
86
|
3
|
5
|
2
|
1
|
15
|
+80% +20%
|
-70% -60%
|
-40% for 3 rounds
|
|
|
44-73
|
94
|
3
|
5
|
2
|
0
|
15
|
+90% +20%
|
-80% -60%
|
-40% for 3 rounds -10% for 3 rounds
|
|
|
148-200
|
540
|
6
|
1
|
2
|
1
|
1
|
+10%
|
-10% -50%
|
-
|
|
|
179-241
|
660
|
6
|
1
|
2
|
1
|
1
|
+10% +20%
|
-20% -60%
|
-
|
|
|
196-265
|
730
|
6
|
1
|
2
|
1
|
1
|
+20% +30%
|
-20% -60%
|
-20% for 2 rounds
|
|
|
78-106
|
370
|
4
|
2
|
2
|
1
|
2
|
+40%
|
-10% -30%
|
-
|
|
|
95-129
|
450
|
4
|
2
|
2
|
1
|
2
|
+60%
|
-20% -40%
|
-
|
|
|
105-141
|
490
|
4
|
2
|
2
|
1
|
2
|
+70%
|
-20% -50%
|
-30% for 2 rounds
|
|
|
153-207
|
510
|
6
|
2
|
2
|
1
|
3
|
+10% +20%
|
-30% -20%
|
-
|
|
|
187-253
|
630
|
6
|
2
|
2
|
2
|
3
|
+40% +30%
|
-30% -20%
|
-
|
|
|
204-276
|
690
|
6
|
2
|
2
|
3
|
3
|
+60% +30%
|
-30% -20%
|
-20% for 3 rounds
|
|
|
54-90
|
210
|
4
|
3
|
3
|
0
|
6
|
+40% +40%
|
-20%
|
-
|
|
|
77-115
|
290
|
4
|
3
|
3
|
0
|
6
|
+50% +60%
|
-30%
|
-
|
|
|
90-122
|
320
|
4
|
3
|
3
|
0
|
6
|
+50% +70%
|
-40%
|
-30% for 2 rounds
|
|
|
27-57
|
220
|
6
|
8
|
1
|
0
|
4
|
+40% +40%
|
-20% -50%
|
-
|
|
|
42-78
|
290
|
6
|
9
|
1
|
0
|
4
|
+60% +60%
|
-20% -50%
|
-
|
|
|
50-83
|
320
|
6
|
10
|
1
|
0
|
4
|
+70% +70%
|
-20% -50%
|
-30% for 1 round
|
|
|
62-130
|
340
|
6
|
3
|
3
|
1
|
5
|
+50% +30%
|
-40%
|
-
|
|
|
88-164
|
460
|
6
|
3
|
3
|
1
|
5
|
+70% +30%
|
-60%
|
-
|
|
|
104-174
|
510
|
6
|
3
|
3
|
1
|
5
|
+80% +30%
|
-70%
|
-30% for 3 rounds
|