Manufactories: Difference between revisions
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===Goods Categories=== | ===Goods Categories=== | ||
As you progress through the chapters, you will see two types of Goods: The | As you progress through the chapters, you will see two types of Goods: The Standard Goods and the Sentient Goods. | ||
====Standard Goods==== | |||
Standard Goods are grouped into three categories: Basic Goods, Crafted Goods and Magical Goods. | Standard Goods are grouped into three categories: Basic Goods, Crafted Goods and Magical Goods. | ||
The Basic Goods can be researched quite early in the [[Research Menu|Research Tree]] and are | The Basic Goods can be researched quite early in the '''[[Research Menu|Research Tree]]'''. You only need to unlock the corresponding Manufactories and their production costs are relatively low. On the other hand, Crafted and Magical Goods will only become available later in the game and their cost of production is more expensive. However, they will be necessary to unlock higher technologies and exploring distant provinces. | ||
Magical Goods will only | |||
{| style="text-align: center" | {| style="text-align: center" | ||
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====Sentient Goods==== | |||
Sentient Goods are also grouped into three categories: Basic Sentient Goods, Crafted Sentient Goods and Magic Sentient Goods. | |||
The Sentient Goods can be researched from '''[[Elementals|Chapter XII - The Elementals]]''' and beyond in the [[Research Menu|'''Research Tree''']] and can be produced in any Manufactory level 24 or higher. In these Manufactories, the productions of Regular Goods of 1 day and 2 days will be replaced by productions of the corresponding Sentient Goods, keeping the productions of 3 hours and 9 hours unchanged. | |||
Sentient Goods are also grouped into three categories: | |||
The Sentient Goods can be researched from | |||
To produce Sentient Goods, you will need '''[[Trader#Trader_Upgrade|Divine Seeds]]''' and the corresponding Standard Goods from that Manufactory. | |||
The Sentient Goods are subject to a special decay. You can store unlimited amounts of Sentient Goods in your Main Hall, but they will decay overnight by 10%. Sentient Goods decay like Mana and Divine Seeds, | The Sentient Goods are subject to a special decay. You can store unlimited amounts of Sentient Goods in your Main Hall, but they will decay overnight by 10%. Sentient Goods decay like Mana and Divine Seeds but, unlike them, they will not just disappear but "transform back" into the original resource. For example, if you have 1000 Moonstone, and the decay is 10%, you will lose 100 Moonstone overnight and gain 100 Marble. | ||
{| style="text-align: center" | {| style="text-align: center" | ||
!colspan="3"|Sentient Goods Categories | !colspan="3"|Sentient Goods Categories | ||
|- | |- | ||
| | |Basic Sentient Goods | ||
| | |Crafted Sentient Goods | ||
| | |Magic Sentient Goods | ||
|- | |- | ||
|[[File:gr7_moonstone.png|32px|Moonstone]] Moonstone | |[[File:gr7_moonstone.png|32px|Moonstone]] Moonstone | ||
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|- | |- | ||
|[[File:gr7_Gum.png|32px|Elven Tree Gum]] | |[[File:gr7_Gum.png|32px|Elven Tree Gum]] Elven Tree Gum | ||
|[[File:gr8_velvet.png|32px|Velvet]] Velvet | |[[File:gr8_velvet.png|32px|Velvet]] Velvet | ||
|[[File:gr9_cosmicbismuth.png|32px|Cosmic Bismuth]] Cosmic Bismuth | |[[File:gr9_cosmicbismuth.png|32px|Cosmic Bismuth]] Cosmic Bismuth | ||
|- | |- | ||
|} | |} | ||
As soon as you reach [[Elementals|Chapter XII - The Elementals]], you can upgrade your '''[[Trader]]''' to '''level 3''' and after that, you can trade Sentient Goods with other players. | |||
At the beginning of the game, you probably needed several Basic Goods to trade with other players in the [[Trader]] to obtain Crafted and Magical goods. | |||
This will also happen with the Sentient Goods. You will need the Basic Sentient Goods to trade them initially for Crafted Sentient Goods, and the same for the Magical Sentient Goods. | |||
===Production Boost=== | ===Production Boost=== |
Revision as of 12:37, 3 February 2021
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Manufactories
Manufactories are a key element of Elvenar. They produce an important resource: Goods!
Goods will be needed for any kind of progress, such as: unlocking technologies, upgrading buildings, quests, and exploring Provinces (if you want to negotiate instead of fight).
There are 9 different Manufactories in Elvenar and you will find them under the "Goods" tab in the Buildings menu.
Goods Categories
As you progress through the chapters, you will see two types of Goods: The Standard Goods and the Sentient Goods.
Standard Goods
Standard Goods are grouped into three categories: Basic Goods, Crafted Goods and Magical Goods.
The Basic Goods can be researched quite early in the Research Tree. You only need to unlock the corresponding Manufactories and their production costs are relatively low. On the other hand, Crafted and Magical Goods will only become available later in the game and their cost of production is more expensive. However, they will be necessary to unlock higher technologies and exploring distant provinces.
Standard Goods Categories | ||
---|---|---|
Basic Goods | Crafted Goods | Magical Goods |
Marble | Crystal | Elixir |
Steel | Scrolls | Magic Dust |
Planks | Silk | Gems |
Sentient Goods
Sentient Goods are also grouped into three categories: Basic Sentient Goods, Crafted Sentient Goods and Magic Sentient Goods. The Sentient Goods can be researched from Chapter XII - The Elementals and beyond in the Research Tree and can be produced in any Manufactory level 24 or higher. In these Manufactories, the productions of Regular Goods of 1 day and 2 days will be replaced by productions of the corresponding Sentient Goods, keeping the productions of 3 hours and 9 hours unchanged.
To produce Sentient Goods, you will need Divine Seeds and the corresponding Standard Goods from that Manufactory.
The Sentient Goods are subject to a special decay. You can store unlimited amounts of Sentient Goods in your Main Hall, but they will decay overnight by 10%. Sentient Goods decay like Mana and Divine Seeds but, unlike them, they will not just disappear but "transform back" into the original resource. For example, if you have 1000 Moonstone, and the decay is 10%, you will lose 100 Moonstone overnight and gain 100 Marble.
Sentient Goods Categories | ||
---|---|---|
Basic Sentient Goods | Crafted Sentient Goods | Magic Sentient Goods |
Moonstone | Obsidian | Silly Soap |
Platinum | Arcane Ink | Alloy Shrooms |
Elven Tree Gum | Velvet | Cosmic Bismuth |
As soon as you reach Chapter XII - The Elementals, you can upgrade your Trader to level 3 and after that, you can trade Sentient Goods with other players.
At the beginning of the game, you probably needed several Basic Goods to trade with other players in the Trader to obtain Crafted and Magical goods. This will also happen with the Sentient Goods. You will need the Basic Sentient Goods to trade them initially for Crafted Sentient Goods, and the same for the Magical Sentient Goods.
Production Boost
Standard Goods Production Boost
Over the course of the game, you will gain the ability to increase your production of three out of the 9 Goods in the game (one per each category). The three Boosted Goods are assigned randomly to you at the start, and they will depend on your location on the map. You can see them listed in the Main Hall.
To activate a production boost, you need to unlock its technology in the Research Tree and collect the corresponding Relics on the World Map. The more corresponding Relics you collect, the more your boosts will be upgraded in the Main Hall.
Hint:: As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those Goods and trade them for the other 6 Goods.You can do so via the Trader. |
Sentient Goods Production Boost (from Chapter XII - Elementals and up)
Your new boosted Sentient Good will be your current boosted Basic Good +1. If your boosted Basic Good is Marble, your new boosted Sentient Good will be Platinum (Steel), for Steel it will be Elven Tree Gum (Wood) and for Wood it will be Moonstone (Marble).
To activate a Sentient Goods production boost, you need to unlock its technology in the Research Tree much later in the game and collect the corresponding Relics on the World Map. The more corresponding Relics you collect, the more your boosts will be upgraded in the Main Hall.
The image in the Mainhall will change, as you research the Sentient Goods.
The number of relics needed to get a certain Production Boost is the same as for the Standard Goods and can be found in the Relics Overview
Building List Elves
Buildings Overview | |||||
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Building List Humans
Buildings Overview | |||||
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