Residence: Difference between revisions

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=== Residence Levels Overview Elves ===
===Residence Levels Overview Elves===
{| style="text-align: center"
{| style="text-align: center"
!colspan="8"|Residence building information
!colspan="10"|Residence building information Elves
|-
|-
!Level
!Level
![[File:wood.png]]
!colspan="3"|Requirements
![[File:clay.png]]
!colspan="3"|Costs
![[File:iron.png]]
!colspan="3"|Benefits
![[File:provisions.png]]
|-
!Points
|
!Production<br> per hour
|[[File:field_small.png|Size]]
!Hit Points
|[[File:culture_icon.png|Culture]]
|[[File:time_small.png|Construction Time]]
|[[File:coin_small.png|Coins]]
|[[File:supply_small.png|Supplies]]
|[[File:goods_small.png|Additional Goods]]
|[[File:population_small_elves.png|Additional Population]]
|[[File:coin_small.png|Coins Production/h]]/h
|Maximum[[File:time_small.png|Maximum Production Time]]
|-
|-
|1
|1
|50
|2x2
|60
|
|55
|
|5
|
|6
|
|100
|
|3
|
|
|
|-
|-
|2
|1
|63
|2x2
|77
|0
|68
|10s
|6
|200
|7
|0
|112,44
|
|3
|-
|3
|78
|98
|84
|7
|9
|126,44
|4
|-
|4
|98
|124
|104
|8
|10
|142,17
|4
|-
|5
|122
|159
|128
|9
|12
|159,86
|4
|-
|6
|153
|202
|158
|10
|15
|179,76
|5
|-
|7
|191
|258
|195
|12
|18
|202,12
|5
|-
|8
|238
|329
|241
|14
|21
|227,28
|6
|-
|9
|298
|419
|298
|16
|26
|255,56
|6
|-
|10
|373
|534
|368
|18
|31
|31
|287,36
|80/h
|7
|5h
|-
|-
|11
|1
|466
|2x2
|681
|
|454
|
|21
|
|37
|
|323,12
|
|8
|
|
|
|-
|-
|12
|1
|582
|2x2
|868
|
|561
|
|24
|
|45
|
|363,33
|
|9
|
|-
|
|13
|
|728
|1,107
|692
|28
|53
|408,54
|9
|-
|14
|909
|1,412
|855
|33
|64
|459,38
|10
|-
|15
|1,137
|1,800
|1,056
|38
|77
|516,54
|11
|-
|-
|}
|}



Revision as of 16:25, 12 January 2015

Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Chapters Expansion.png
Go back to: Buildings Overview

Residence

Purpose

To bring population in your city you will need to build up residences. Your population will live in there and you can visit them regularly to collect coins as taxes.

Residences provides you with two very important features of the game: Population and Coins.

Population is provided by residences. The higher the level of a residential the more population it provides. It is needed for building new non-residential buildings and non-residential upgrades.

The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population"

    • Total population is the sum of population generated by all residences of the city
    • Used population is the sum of population consumed by all non-residential buildings

Coins are produced automatically over time from residences without need from you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected!

Unlocking technologies, construction, Unit training and world map expeditions require Coins.


Requirements

You can build up the Residence in the build menu. It needs street connection to the Main Hall. It can be moved, sold and rebuilt.

Upgrade

Upgrading a residence to the next level will increase:

  1. The amount of produced Coins per time. So the production will be more efficient!
  2. The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.
Residence-upgrade.png


Residence Levels Overview Elves

Residence building information Elves
Level Requirements Costs Benefits
Size Culture Construction Time Coins Supplies Additional Goods Additional Population Coins Production/h/h MaximumMaximum Production Time
1 2x2
1 2x2 0 10s 200 0 31 80/h 5h
1 2x2
1 2x2

Building levels Elves

Level 1 Level 2 Level 3 Level 4 Level 5
03 elves residential 01 cropped.png 03 elves residential 02 cropped.png 03 elves residential 03 cropped.png 03 elves residential 04 cropped.png 03 elves residential 05 cropped.png
Level 6 Level 7 Level 8 Level 9 Level 10
03 elves residential 06 cropped.png 03 elves residential 07 cropped.png 03 elves residential 08 cropped.png 03 elves residential 09 cropped.png 03 elves residential 10 cropped.png
Level 11 Level 12 Level 13 Level 14 Level 15
03 elves residential 11 cropped.png 03 elves residential 12 cropped.png 03 elves residential 13 cropped.png 03 elves residential 14 cropped.png 03 elves residential 15 cropped.png
Press on each building level to see a bigger image.

Building levels Humans

Level 1 Level 2 Level 3 Level 4 Level 5
03 residentials humans 01 cropped.png 03 residentials humans 02 cropped.png 03 residentials humans 03 cropped.png 03 residentials humans 04 cropped.png 03 residentials humans 05 cropped.png
Level 6 Level 7 Level 8 Level 9 Level 10
03 residentials humans 06 cropped.png 03 residentials humans 07 cropped.png 03 residentials humans 08 cropped.png 03 residentals humans 09 cropped.png 03 residentals humans 10 cropped.png
Level 11 Level 12 Level 13 Level 14 Level 15
03 residentals humans 11 cropped.png 03 residentals humans 12 cropped.png 03 residentals humans 13 cropped.png 03 residentals humans 14 cropped.png 03 residentals humans 15 cropped.png
Press on each building level to see a bigger image.