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=== Guest Races===
 
====Concept====
 
 
{{Template:Buildings}}[[Category:Overviews]][[Category:Help]][[Category:Buildings]]
{{Template:Guest Races}}
===Settlements===
By following Elvenar quests and reading through its story,  one understands that the lands of the old world of Elvenar were once populated by many different settlements... It was a place of prosperity and knowledge, where development reached the most unimaginable peak! However, for reasons yet shrouded in mysteries and secrecy, all settlements but Elves and Humans disappeared.
 
With your efforts, research for new technologies, and magic discoveries, your city has evolved and prospered and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost settlements are roaming and figured out a way to revive them.
 
 
[[File:Guest_race.png|center]]
 
 
====Purpose====
====Purpose====
====Requirements====
Knowing how to revive the souls of the lost settlements is not enough! You need to help them to gain shape and form so that they get fully recovered and established!
 
As the newly revived Settlement is weak at first, it will need your help to return Culture back to its former glory. To be able to do this you will allow the upcoming race from the new chapter, to build a settlement within your city. The economy of this new settlement is closely linked to your city and will have its own additional rules and therefore new challenges.
 
 
[[File:Cultural_mix.jpg|center]]
 
 
Ultimately it will be a clash of cultures, but you will have learned a great deal from each other: the revived settlers will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you!
 
 
[[File:New_tech.jpg|center]]
 
 
Once the settlement is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and they can be replaced with the next chapters settlement.


===Dwarves===
But rest assured, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments!


Information about dwarves ...
====Requirements====
To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally, you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.


How buildings work


why they are here .. bla blá blá
[[File:Portal_connection.jpg|center]]


===Settlements===


{| style="text-align: center"
{{Template:Guest Races}}
!colspan="6"|Dwarven Buildings Overview
|-
|[[File:Image1.png|link=Dwarven Portal]]
[[Dwarven Portal]]
|[[File:image2.png|link=Granite Mine]]
[[Granite Mine]]
|[[File:image3.png|link=Copper Foundry]]
[[Copper Foundry]]
|[[File:Image4.png|link=Portal Alley]]
[[Portal Alley]]
|-
|}

Latest revision as of 10:25, 8 January 2024


Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Chapters Expansion.png
Go back to: Buildings Overview
Chapters List Overview
Dwarvesbannerteck.png

A Portal to the Past

Fairiesbannerteck.png

Blossoms of Promise

Orcs&Goblinsbannerteck.png

Mud and Mushrooms

TTFlags.png

Natives of the Continent

SRCbanner.png

The Elvarian Sorcerers Society

G6flag.png

Halflings

Gr7flag.png

Elementals

Gr8flag.png

Amuni

GR9flag.png

Constructs

Gr10flag.png

The Elvenar

Gr11flag.png

Embassies

Gr12flag.png

Traders of
Unur

Gr13flag.png

Team Spirit

Gr14flag.png

Revenge of the Exile

Gr15flag.png

The Power of Music

Gr16flag.png

The Vallorian Legend

Ch22 Flag.png

Harbours of the Deep

Settlements

By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different settlements... It was a place of prosperity and knowledge, where development reached the most unimaginable peak! However, for reasons yet shrouded in mysteries and secrecy, all settlements but Elves and Humans disappeared.

With your efforts, research for new technologies, and magic discoveries, your city has evolved and prospered and your citizens have become brilliant, wise and a bit magical too. As a result, they discovered a way to visit other dimensions, where the souls of the lost settlements are roaming and figured out a way to revive them.


Guest race.png


Purpose

Knowing how to revive the souls of the lost settlements is not enough! You need to help them to gain shape and form so that they get fully recovered and established!

As the newly revived Settlement is weak at first, it will need your help to return Culture back to its former glory. To be able to do this you will allow the upcoming race from the new chapter, to build a settlement within your city. The economy of this new settlement is closely linked to your city and will have its own additional rules and therefore new challenges.


Cultural mix.jpg


Ultimately it will be a clash of cultures, but you will have learned a great deal from each other: the revived settlers will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you!


New tech.jpg


Once the settlement is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and they can be replaced with the next chapters settlement.

But rest assured, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments!

Requirements

To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Finally, you will need to connect their gateway to their own specific buildings using a special road. All those need to be researched in the Tech Tree.


Portal connection.jpg

Settlements

Chapters List Overview
Dwarvesbannerteck.png

A Portal to the Past

Fairiesbannerteck.png

Blossoms of Promise

Orcs&Goblinsbannerteck.png

Mud and Mushrooms

TTFlags.png

Natives of the Continent

SRCbanner.png

The Elvarian Sorcerers Society

G6flag.png

Halflings

Gr7flag.png

Elementals

Gr8flag.png

Amuni

GR9flag.png

Constructs

Gr10flag.png

The Elvenar

Gr11flag.png

Embassies

Gr12flag.png

Traders of
Unur

Gr13flag.png

Team Spirit

Gr14flag.png

Revenge of the Exile

Gr15flag.png

The Power of Music

Gr16flag.png

The Vallorian Legend

Ch22 Flag.png

Harbours of the Deep