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{{Template:Buildings}}
{{Template:Buildings}}
===Ancient Wonders===
===Ancient Wonders===
Throughout Elvenar quests and Ancient Wonders we can discover a bit more of the mysteries involving the so called Old World and how highly developed all civilizations were, before most of them have disappeared.
We now come to realise that, in a very distant past, there was an ancient place called Unur that was inhabited by Humans, Elves and the other different races, where at some point a great development was achieved. The primitive origin of it all is still unknown but now we are about to discover a new legacy of the old world: Ancient Wonders!
Through the gather of knowledge and with the support of the wise Mages in your city, you will discover some ancient construction plans written on archaic stone discs. You realise they are somehow mysteriously connected to your races’ heritage and that they seem to bind everything together - Unur, Nature, Mankind, Elvenar - but you will need extra efforts to reveal them all as they are sealed with ancient Rune magic.
With further investigation, exploring your environment even deeper and by listening to your advisors you will be able to decipher the meaning of the old and powerful stone discs so that you can finally reconstruct your ancestors' Ancient Wonders in all their astonishing architectural design and magical power!


{{Template:AncientWonders_Overview}}
{{Template:AncientWonders_Overview}}


====Purpose====
====Purpose====


Ancient Wonders are an heritage from your ancestors. They were great architectural magical structures that served different purposes:  some were a source of extra knowledge and power on training and fighting techniques, others a source of a high cultural conscience, some others were a symbol and incentive for the union between races and others were even a channel to enhance the power of the magic relics, increasing your production boosts.  
Ancient Wonders are a heritage from your ancestors. They were great architectural magical structures that served different purposes:  some were a source of extra knowledge, others increased the power of training and fighting techniques, others were a source of a high cultural conscience. Some were a symbol and incentive for the union between races, and others were even a channel to enhance the power of the magic relics, increasing production boosts.  


Having them in your city will allow you to have all those different bonus and will help you to develop your race even further and take your city into a higher prosperity level!
Having them in your city will allow you to have all those different bonus', and will help you to develop your race even further, enhancing your city into a higher prosperity level!


Each base race (Humans and Elves) will have the opportunity to unlock 2 Ancient Wonders at the end of chapter IV and at the end of chapter VI you will be in a position to access 2 more Ancient Wonders for the guest race - Dwarves.
Each base race (Humans and Elves) will have the opportunity to build several Ancient Wonders that can be found in the different game chapters.


In short, Ancient Wonders will:
In short, Ancient Wonders will:
# Provide additional permanent bonuses for your city
# Provide additional permanent bonuses for your city
# Incentive you to explore the world map even further
# Incentivize you to explore the world map even further
# Promote players interaction  
# Promote player interaction  
# Allow the use of all Relics
 
On top of it all, you will also see the counterparts of your Ancient wonders in the background of your city, providing some amazing views.
 
[[File:Counterparts.png|center]]


Each Ancient Wonder will provide you with something unique! It can be a portrait you can use in your player profile or a counterpart to embellish your city!


====Requirements====
====Requirements====
To be built Ancient Wonders require the research of the correspondent technology and resources. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold and rebuilt!
To build an Ancient Wonder, you first need to research its corresponding technology and pay its costs. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold and rebuilt!
====Benefits====
It is difficult to list all the great benefits of Ancient Wonders, but they all have their purpose in your city. Investing in an Ancient Wonder is a long and costly process in terms of resources, but in the end it will be worth it. All of their benefits are dynamic in relation to your city, meaning that as your city evolves and becomes more powerful, so will the Ancient Wonders.


{{AncientWonders_Level_Benefits}}


===Ancient Wonders Menus===
===Ancient Wonders Menus===
To build your first Ancient Wonder you first need to research and activate its correspondent technology at the end of Chapter IV.
To build your Ancient Wonder, you first need to research and activate its corresponding technology. By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon [[File:Awicons.png|30px]] that will be a part of your Main Menu (just like the Trader, for example).
By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon [[File:Runecircleicon.png|30px]] that will be a part of your Main Menu (just like the Trader, for example).


[[File:UnlockAWMenu2.png|center]]


[[File:unlockAWMenu.png|center]]
Hovering your mouse over the Ancient Wonders Icon will show you the amount of Runeshards you have for each Ancient Wonder including the amount of Broken shards.


[[File:AWmouseover2.png|center]]


By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders window where you will be able to navigate through all Ancient Wonders: The ones you have researched, built and the ones still unlocked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards to each Ancient Wonder.  
By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders Gallery where you will be able to navigate through all Ancient Wonders: The ones you have researched, built, and the ones still locked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards to each Ancient Wonder.  
 
[[File:AWwindows.png|center]]


[[File:AWwindows2.png|center]]


By hovering your mouse over each Ancient Wonder Thumbnail you will see a tooltip with:
By hovering your mouse over each Ancient Wonder Thumbnail you will see a tooltip with:


*The Ancient Wonder's description
*The Ancient Wonder's description and Level
*The Building Level
*The Ancient Wonder's Benefits for your city
*The Ancient Wonder Bonus for your city
*Each Benefits Stats
*Each Bonus Status
*The amount of available Rune Shards for the building
*The amount of available Rune Shards for the building


[[File:AWdescription2.png|center]]


[[File:AWdescription.png|center]]
By opening an Ancient Wonder you will then see its own menu with four tabs:
 
 
By opening an Ancient Wonder you will then its own menu and three tabs:


'''*The Overview''' where you can see:  
*'''The Overview''' where you can see:  
#The level for the building
#The level for the building
#The Ancient Wonder's Bonus
#The Ancient Wonder's Bonus and its stats
#The bonus Statuts
#The available Rune Shards
#The available Rune Shards
#The Building Description


[[File:AWoverview.png|center]]
You can also press [[File:Info-icon.png]] for building description.


[[File:AWoverview2.png|center]]


'''*The Rune Panel''' where you can:
*'''The Rune Panel''' where you can:
#Insert the Runes Shards (if you have any available)
#Insert the Runes Shards (if you have any available)
#See how many Runes you have activated on the Rune Circle
#See how many Runes you have activated on the Rune Circle
#Collect Broken Shards
#Collect Broken Shards
#Buy the missing Broken Shards to forge one undisclosed Rune
#Buy the missing Broken Shards to forge one Rune
 
[[File:AWrunepanel.png|center]]
 


*'''The Build Panel''' that will:
#Show you the requirements and costs for actually upgrading the Ancient Wonder
#Allow you to place the building once you have revealed all 9 Runes


[[File:runepanel.png|center]]
[[File:AWbuildpanel.png|center]]


If you have already built the Ancient Wonder, the Rune Panel will be substituted by a new panel called '''Research'''.


'''*The Build Panel''' that will:
*In '''The Research Panel''' you will see:
# Show you the requirements and costs for actually building the Ancient Wonder
#The progress of the research, i.e. the number of spent Knowledge Points for this Ancient Wonder.
#Allow you to place the building once you revealed all 9 Runes
#All available options for investing Knowledge Points in the Ancient Wonder (by spending them one by one, spending all available at once, using Ancient Knowledge Instants or Runeshards to invest Knowledge Points. These last ones are only available if you have Ancient Knowledge Instants and/or Runeshards in stock).
#The Help Ranking showing the amount of donated Knowledge Points from any given player and the reward the first number of helpers will get


[[File:AWresearch2.png|center]]


[[File:buildpanel.png|center]]
*'''The Levels Panel''' you will see:
# All the benefits provided by the Ancient Wonder at the current level. (In light blue).
# An overview of the benefits provided by the Ancient Wonder in the next level.


[[File:AW_lvl_window.png|center]]
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Hint:''' You can scroll through the menu to see all the benefits per Ancient Wonder level.
|}


===Rune Shards===
===Rune Shards===
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Only by fully activating the Rune Circle with 9 magical Runes will you be able to build an Ancient Wonder. But this process will only be possible if you collect the missing Rune Shards, insert them in the Circle and activate the Runes.
Only by fully activating the Rune Circle with 9 magical Runes, will you be able to build an Ancient Wonder. But this process will only be possible if you collect the missing Rune Shards, insert them in the Circle, and activate the Runes.


That means your first step will be to collect the Rune Shards!
That means your first step will be to collect the Rune Shards!
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Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.
Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.


You will find Rune Shards by:
You will get Rune Shards:
#Completing the Provinces in the World Map - Each Completed Province will give you a random Rune Shard for the Ancient Wonders you have already unlocked in the Tech Tree.
#By completing Provinces in the World Map - Each completed Province will give you a random Rune Shard for a random Ancient Wonder. It doesn't even have to be already unlocked in the Tech Tree
# Completing Quests
# By Investing Knowledge Points in other players' Ancient Wonders.
# Investing Knowledge Points in other players' Ancient Wonders - You can invest in Ancient Wonders belonging to your Fellows or your discovered neighbors.
#In the Tournaments
 
#As rewards for completing Quests
#In special Game events


[[File:Provincecomplete_reward.png|center]]
[[File:Provincecomplete_reward.png|center]]




After collecting a Rune Shard, you need to insert it in the Rune Circle of the desired Ancient Wonder. With a bit of fortune, it will activate one of the missing Runes within that Circle and reveal it. However, in some cases, the magic process will just try to reveal a Rune which has already been activated and in this case your Shard will break even more.  
After collecting a Rune Shard, you need to insert it in the Rune Circle of the relevant Ancient Wonder. With a bit of fortune, it will activate one of the missing Runes within that Circle and reveal it. However, in some cases, the magic process will just try to reveal a Rune which has already been activated and in this case your Shard will break even more.  




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  |style="background-color:#af895f;|'''Hint:'''Broken Shards can be used to reveal all kinds of Runes in any Ancient Wonder! So if you still have them after building one Ancient Wonder you can use them to forge and activate a Rune in a new one!
  |style="background-color:#af895f;|'''Hint:'''Broken Shards can be used to reveal all kinds of Runes in any Ancient Wonder! So if you still have them after building one Ancient Wonder you can use them to forge and activate a Rune in a new one!
|}
|}


===Upgrade Ancient Wonders===
===Upgrade Ancient Wonders===
As explained, building an Ancient Wonder is a 3 step process: Research its technology on the tech tree, activate the 9 runes, and pay the required resources. Once an Ancient Wonder is placed in your city, its benefits are immediately activated for your city in level 1, but you can increase those bonus by upgrading the Ancient Wonder.
<br>
{{Ancient_Wonders_Upgrade}}
[[File:AWupgrade.png|center]]


As explained, building an Ancient Wonder it's a 3 steps process: Research its technology on the tech tree, activate the 9 runes and pay the required Goods. Once an Ancient Wonder is placed in your city, its bonus is immediately activated for your city in level 1, but you can increase those bonus by upgrading the building up to level 10.


Upgrading from level 1 to level 5 will require 2 steps: the research of the level and use of Relics to complete the upgrade. If you click the on the Ancient Wonder you will now see 3 Tabs: Overview, Research and Upgrade.
The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level.  


[[File:AWresearch2.png|center]]


[[File:UpgardeAWtab.png|center]]
When the Ancient Wonder's level research is complete, open the Upgrade tab to upgrade it to the next level.


[[File:AWresearchfinish.png|center]]


The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level. Once the bar is full you will need to go to the upgrade tab and finish the upgrading process by using Relics.


To upgrade any Ancient Wonder to level 6 you will face a new Rune Circle in the Upgrade tab that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn !
After this, from level 6 to level 10, the Ancient Wonder will again need Knowledge Points and resources investment. The full process repeats itself in the following Ancient Wonder's levels.


[[File:Awresearchtab.png|center]]
[[File:Newcircle2.png|center]]




{|align="center" cellpadding="1" width="100%"
{|align="center" cellpadding="1" width="100%"
  |style="background-color:#af895f;|'''Hint:'''The amount of the different required Relics for each upgrade differs according to your boosted type! You can see the required amounts for your booted Relics type on each building information table.
  |style="background-color:#af895f;|'''Hint:'''By upgrading your Ancient Wonders you will also get Ranking Points! These correspond to the Knowledge Points invested per level. The ranking Points are added only after the building upgrade is completed!
|}
|}


===Invest in Ancient Wonders===
There are many ways to invest in an Ancient Wonder. You can invest in your own Ancient Wonders or invest in other players' Ancient Wonders and qualify to receive Runeshards and Ancient Knowledge Instants as a reward. If you open the Research tab, you will have an overview on the several ways you can invest and how many Knowledge Points have been invested in that Ancient Wonder.


To upgrade any Ancient Wonder to its level 6 you will face a new Rune Circle that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn!
[[File:AWinvest2.png|center]]
After this, from level 6 to level 10, the Ancient Wonder will again need Knowledge Points investment and the mix of the magic relics.


[[File:Newcircle.png|center]]
# Indicates the total amount of Knowledge Points already invested.
# By clicking here you will spend 1 Knowledge Point at a time.
# By clicking here you will spend all available Knowledge Points at once.
# By clicking here you will access your Ancient Knowledge Instants inventory in order to use them.
# By clicking here you will use Runeshards from that same Ancient Wonder to invest (note that if you use them on your own Ancient Wonder you will only invest 10 Knowledge Points, if you use them on another player's you will invest 15 Knowledge Points). '''Warning''': For the non-cross-wonder (i.e Crystal Lighthouse for Elven and Great Bell Spire for Humans). You can invest the Rune Shard of your race in a wonder of the other race, the amount of invested knowledge points is the same.
# By clicking here, you can invest by buying Knowledge Points with resources or Diamonds.
# Here you can see who has already invested in this Ancient Wonder and their positions, you can also click on the chests to find out the reward that each positioned player will receive (if you invest in your own Ancient Wonder, you will not receive any reward, even if your investment is higher than any player in the ranking).


Hovering over the Ancient Wonder will give you information on how many Knowledge Points are already invested.
[[File:InvestinAW.png|center]]
The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Knowledge Points! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it to other levels, meaning that this is an alternative to gaining them through completing Provinces.
[[File:AWresearchfinish.png|center]]
You can only invest in Ancient Wonders if you have already researched their technology yourself, but once you unlock your first Ancient Wonder technology, you can immediately start to invest in any Ancient Wonder, including the ones you have not unlocked yet. When visiting another city, you can open each Ancient Wonder or click on the Ancient Wonder button at the bottom of your screen:
[[File:AW_Help_button.png|center]]
You can also click on the player's name at various locations in the game to open the Ancient Wonders menu.
This opens a help window where you choose which Ancient Wonder you wish in invest in:
[[File:AWhelpgallery.png|center]]
In this window you can immediately identify whether you have invested in these Ancient Wonders before. If you want to follow the Ancient Wonders in which you have already invested, you can open the Contributions menu in the Ancient Wonders gallery and check your position in relation to other players or invest more Knowledge Points in the Ancient Wonders than you already have invested.
[[File:AWcontributions.png|center]]
As said before, Ancient Wonders are a great way to promote players engagement with each other regardless of the chosen race. Humans can invest in Elven Ancient Wonders and vice versa, because they will receive Rune Shards for the Ancient Wonder of their own race that has the same effects as the one they have helped. For example, if you are a Human and want Rune Shards for your Great Bell Spire, you can invest in the Elven Crystal Lighthouse.
=== Ancient Wonders Rewards===
[[File:AWhelpreward.png|center]]
*Only the top helping players that have helped another Ancient Wonder will be rewarded.
*The amount and content of the rewards depend on the Ancient Wonder level.
*The higher the level of an Ancient Wonder the more places get a reward and bigger the rewards are
*You do not get rewards for investing in your own Ancient Wonders. You will be shown in the Helping Rank but with no reward icon. For example,  if the owner is in the first place of the helping ranking, the first reward will be granted for rank position 2 and so on.
=== Sell Ancient Wonders===
Ancient Wonders can be sold, '''but be very aware that if you decide to do so''', your city will lose all its bonus related to that building and will not get any resources back, if you rebuild it you will start again with level 1.
[[File:SelingAW.png|center]]
===Ancient Wonders Stats Overview===


{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Hint:'''The required Relics to the Ancient Wonders upgrades are removed from your Relics inventory.
|}


{| style="text-align: center"
!colspan="8"|Ancient Wonders Stats Overview
|-
|colspan="1"|Chapter
|colspan="1"|Technology
|colspan="1"|Name
|colspan="1"|Upgrade<br>Requirements
|colspan="3"|Benefits
|colspan="1"|Runes Shards


That means that when you use your booted Relics, you will probably loose a small percentage your production boost. So be sure to have plenty of Relics and keep collecting lots of them, that way you can easily afford or compensate the loss of production boost when upgrading an Ancient Wonder.
|-
|[[File:Banner_era2_wiki.png|60px|Evolving]]
|[[File:Aw_c2.png|50px|Secret Ancient Wonders]]
|[[Secret Ancient Wonders|Tome of Secrets]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Kpicon.png|Knowledge Points every 24H]]
|[[File:Supply_small.png|Supplies per Main Story quest completed]]
| -
|[[File:B_all_aw1_shards.png|Revealed Runes]]
|-
|[[File:Banner_era2_wiki.png|60px|Evolving]]
|[[File:Aw_c2.png|50px|Secret Ancient Wonders]]
|[[Secret Ancient Wonders|Golden Abyss]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Coin_small.png|Coins every 3H]]
|[[File:Populationadd.png|Additional population]]
| -
|[[File:B_all_aw2_shards.png|Revealed Runes]]
|-
|[[File:Banner_era3_wiki.png|60px|Ascending Magic]]
|[[File:Aw_c3.png|50px|Ancient Wonders of Tempest]]
|[[Ancient Wonders of Tempest|Endless Excavation]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Supply_small.png|Supplies every 24H]]
|[[File:Extra_relic.png|Relics per Mystical Object]]
| -
|[[File:B_all_aw3_shards.png|Revealed Runes]]
|-
|[[File:Banner_era3_wiki.png|60px|Ascending Magic]]
|[[File:Aw_c3.png|50px|Ancient Wonders of Tempest]]
|[[Ancient Wonders of Tempest|Needles of the Tempest]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Damage_boost.png|Increase the strength of light ranged units]]
|[[File:Time_small.png|Increase Barracks Training Speed]]
| -
|[[File:B_all_aw4_shards.png|Revealed Runes]]
|-
|[[File:Banner_era4_wiki.png|60px|Wisdom and Wonders]]
|[[File:Elf_AW_Ico.png|50px|Elven/Human Ancient Wonders]]
|[[Elven_Ancient_Wonders|Martial Monastery]]/[[Human_Ancient_Wonders|Sanctuary]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Aw_hitpoints.png|Increase Troops Health]]
|[[File:Culture.png|24px|Additional Culture]]
| -
|[[File:Aw1_shards.png|Revealed Runes]]
|-
|[[File:Banner_era4_wiki.png|60px|Wisdom and Wonders]]
|[[File:Elf_AW_Ico.png|50px|Elven/Human Ancient Wonders]]
|[[Elven_Ancient_Wonders|Crystal Lighthouse]]/[[Human_Ancient_Wonders|Great Bell Spire]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:NHreward.png|30px|Goods per NH]]
|[[File:NHlongrime.png|30px|Increase the Polish Effect Duration]]
| -
|[[File:Aw2_shards.png|Revealed Runes]]
|-
|[[File:Banner_era5_wiki.png|60px|A Path to Heritage]]
|[[File:Aw_c5.png|50px|Forgotten Ancient Wonders]]
|[[Forgotten Ancient Wonders|Watchtower Ruins]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
||[[File:Culture.png|24px|Increase the Building Culture % with NH]]
||[[File:Culture.png|24px|Additional Culture]]
| -
|[[File:B_all_aw5_shards.png|Revealed Runes]]
|-
|[[File:Banner_era5_wiki.png|60px|A Path to Heritage]]
|[[File:Aw_c5.png|50px|Forgotten Ancient Wonders]]
|[[Forgotten Ancient Wonders|Thrones of the High Men]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Rankingpoint_big.png|25px|Additional Ranking Points]]
|[[File:Culture.png|24px|Additional Culture]]
| -
|[[File:B_all_aw6_shards.png|Revealed Runes]]
|-
|[[File:Dwarvesbannerteck.png|60px|A Portal to the Past]]
|[[File:Dwarven_AW_Ico.png|50px|Dwarven Ancient Wonders]]
|[[Dwarven_Ancient_Wonders|Dwarven Bulwark]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Extratroop.png|Barracks Light Melee units every 3H]]
|[[File:Add_training_cluster_size.png|Increase Basic Training Size]]
| -
|[[File:B_dwarfs_aw1_shards.png|Revealed Runes]]
|-
|[[File:Dwarvesbannerteck.png|60px|A Portal to the Past]]
|[[File:Dwarven_AW_Ico.png|50px|Dwarven Ancient Wonders]]
|[[Dwarven_Ancient_Wonders|Mountain Halls]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:AWGoodboost.png|26px|Increase the production of Basic Goods in your Basic Goods Manufactories]]
|[[File:Populationadd.png|Additional Population]]
| -
|[[File:B_dwarfs_aw2_shards.png|Revealed Runes]]
|-
|[[File:Fairiesbannerteck.png|50px|Blossoms of Promise]]
|[[File:Fairy_aw.png|50px|Fairies Ancient Wonders]]
|[[Fairies Ancient Wonders|Prosperity Towers]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Spell_supply_production_boost_1_bonus.png|Increase "Power of Provisions" effect and duration]]
|[[File:Supply_small.png|Additional Supplies every 3H]]
| -
|[[File:B_fairies_aw1_shards.png|Revealed Runes]]
|-
|[[File:Fairiesbannerteck.png|50px|Blossoms of Promise]]
|[[File:Fairy_aw.png|50px|Fairies Ancient Wonders]]
|[[Fairies Ancient Wonders|Blooming Trader Guild]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Trader_fee_reduced.png|Trader Fee Reduction]]
|[[File:Trader_small.png|Improve Wholesaler Offer]]
|[[File:Portal_production.png|Increase Portal Prodution Boost]]
|[[File:B_fairies_aw2_shards.png|Revealed Runes]]
|-
|[[File:Orcs%26Goblinsbannerteck.png|50px|Mud and Mushrooms]]
|[[File:O&G_aw.png|50px|Orcs & Goblins Ancient Wonders]]
|[[Orcs & Goblins Ancient Wonders|Heroes' Forge]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Orcs.png|24px|Orcs Production per 24h]]
|[[File:Damage_boost.png|Additional Heavy Melee Damage]]
| -
|[[File:b_orcs_aw1_shards.png|Revealed Runes]]
|-
|[[File:Orcs%26Goblinsbannerteck.png|50px|Mud and Mushrooms]]
|[[File:O&G_aw.png|50px|Orcs & Goblins Ancient Wonders]]
|[[Orcs & Goblins Ancient Wonders|Shrine of the Shrewdy Shrooms]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Extratroop2.png|Barracks Light Ranged Units every 3H]]
|[[File:Add_training_cluster_size.png|Increase Basic Training Size]]
| -
|[[File:b_orcs_aw2_shards.png|Revealed Runes]]
|-
|[[File:TTFlags.png|50px|Natives of the Continent]]
|[[File:WoodElvesaw.png|50px|Woodelves Ancient Wonders]]
|[[Woodelves Ancient Wonders|Enar's Embassy]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Brokenshard.png|25px|It provides you additional Broken shards every 24 hours]]
|[[File:Mana.png|25px|Rewards a certain quantity of Mana per Tournament Point]]
| -
|[[File:b_woodelves_aw1_shards.png|30px|Revealed Runes]]
|-
|[[File:TTFlags.png|50px|Natives of the Continent]]
|[[File:WoodElvesaw.png|50px|Woodelves Ancient Wonders]]
|[[Woodelves Ancient Wonders|Flying Academy]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Priesthead.png|25px|Barracks Mage Units every 3H]][[File:Sorceresshead.png|25px|Barracks Mage Units every 3H]]
|[[File:time_small.png|25px|Increased training speed of the mercenary camp]]
| -
|[[File:b_woodelves_aw2_shards.png|30px|Revealed Runes]]
|-
|[[File:SRCbanner.png|50px|The Elvarian Sorcerers Society]]
|[[File:gr5_aw.png|50px|Sorcerers & Dragons Ancient Wonders]]
|[[Sorcerers & Dragons Ancient Wonders|Maze of the Dark Matter]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Mana.png|25px|It generates Mana every 3 hours]]
|[[File:ManaDecay.png|25px|Reduced Mana decay]]
| -
|[[File:b_gr5_aw1_shards.png|30px|Revealed Runes]]
|-
|[[File:SRCbanner.png|50px|The Elvarian Sorcerers Society]]
|[[File:gr5_aw.png|50px|Sorcerers & Dragons Ancient Wonders]]
|[[Sorcerers & Dragons Ancient Wonders|Dragon Abbey]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:damage_boost.png|25px|Mage Damage Boost]]
|[[File:Mana.png|25px|Mana per Enchantment usage]]
| -
|[[File:b_gr5_aw2_shards.png|30px|Revealed Runes]]
|-
|[[File:G6flag.png|50px|Halfllings]]
|[[File:gr6_aw.png|50px|Halflings Ancient Wonders]]
|[[Halflings Ancient Wonders|Temple of the Toads]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:radmortarhead.png|25px|Heavy Ranged Units every 3H]][[File:granitgolemhead.png|25px|Heavy Ranged Units every 3H]]
|[[File:damage_boost.png|25px|Heavy Ranged Damage Boost]]
| -
|[[File:Runeshard1.png|30px|Revealed Runes]]
|-
|[[File:G6flag.png|50px|Halfllings]]
|[[File:gr6_aw.png|50px|Halflings Ancient Wonders]]
|[[Halflings Ancient Wonders|Elvenar Trade Center]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[|[[File:Seed_icon.png|25px|Divine Seeds every 12H]]
|[[File:Spell2boost3.png|25px|Increase "Magical Manufacturing" power]] [[File:Timeboost3.png|25px|Increase "Magical Manufacturing" duration]]
| -
|[[File:Runeshard2.png|30px|Revealed Runes]]
|-
|[[File:Gr7flag.png|50px|Elementals]]
|[[File:Gr7_aw.png|50px|Elementals Ancient Wonders]]
|[[Elementals Ancient Wonders|Sunset Towers]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[|[[File:Seed_icon.png|25px|Divine Seeds with every NH chest]]
|[[File:SeedDecay.png|32px|Reduced Divine Seeds Decay]]
| -
|[[File:B_elementals_aw1_shards.png|30px|Revealed Runes]]
|-
|[[File:Gr7flag.png|50px|Elementals]]
|[[File:Gr7_aw.png|50px|Elementals Ancient Wonders]]
|[[Elementals Ancient Wonders|Victory Springs]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[|[[File:Timeboost3.png|30px|Increased Training Grounds Training Speed]]
|[[File:Damage_boost.png|25px|Light Melee Damage Boost]]
| -
|[[File:B_elementals_aw2_shards.png|30px|Revealed Runes]]
|-
|[[File:Gr8flag.png|50px|Amuni]]
|[[File:Gr8_aw.png|50px|Amuni Ancient Wonders]]
|[[Amuni Ancient Wonders|Pyramid of Purification]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[|[[File:Gr7_Sent.png|25px|Sentient Goods with every Orc collection]]
|[[File:heavy_melee_small.png|Barracks Heavy Melee Units every 3H]]
| -
|[[File:AW_Runeshard_ch13_1.png|30px|Revealed Runes]]
|-
|[[File:Gr8flag.png|50px|Amuni]]
|[[File:Gr8_aw.png|50px|Amuni Ancient Wonders]]
|[[Amuni Ancient Wonders|Lighthouse of Good Neighborhood]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[|[[File:Spell_EE_icon.png|Ensorcelled Endowment duration]]
|[[File:Spell_EE_icon.png|Ensorcelled Endowment effect]]
|[[File:CultBuildingsProd_boost.png|Increases Production of discovered resources while under "Ensorcelled Endowment effect" on your Culture buildings]]
|[[File:AW_Runeshard_ch13_2.png|30px|Revealed Runes]]
|-
|[[File:Gr9flag.png|50px|Constructs]]
|[[File:Gr9_aw.png|50px|Constructs Ancient Wonders]]
|[[Constructs Ancient Wonders|D111-a "Timewarp"]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:sentientBoosted.png|25px|Increase the production of Sentient Goods in your Sentient Goods Manufactories]]
|[[File:tournaments.png|25px|Reduced Tournament cooldown]]
| -
|[[File:AW_Runeshard_ch14_1.png|30px|Revealed Runes]]
|-
|[[File:Gr9flag.png|50px|Constructs]]
|[[File:Gr9_aw.png|50px|Constructs Ancient Wonders]]
|[[Constructs Ancient Wonders|D222-z "Simia Sapiens"]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Sentient_decay.png|25px|Reduced Sentient Goods Decay]]
|[[File:Barracks_boosted.png|25px|Increased Troop Units on pickup]]
| -
|[[File:AW_Runeshard_ch14_2.png|30px|Revealed Runes]]
|-
|[[File:Gr10flag.png|50px|Elvenar]]
|[[File:GR10_AW.png|50px|Elvenar Ancient Wonders]]
|[[Elvenar Ancient Wonders|Vortex of Storage]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Portal_capacity_boost.png|28px|Portal Storage Capacity Boost]]
|[[File:sentientBoosted.png|30px|Increase the production of Sentient Goods in your Sentient Goods Manufactories]]
| -
|[[File:GR10_AW1_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr10flag.png|50px|Elvenar]]
|[[File:GR10_AW.png|50px|Elvenar Ancient Wonders]]
|[[Elvenar Ancient Wonders|Thermal Spring of Youth]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Population_boost.png|33px|Residences Population Boost]]
|[[File:Culture_icon_elves.png|28px|Culture based on your Squad Size]]
| -
|[[File:GR10_AW2_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr11flag.png|50px|Embassies]]
|[[File:GR11_AW.png|50px|Embassies Ancient Wonders]]
|[[Embassies Ancient Wonders|Spire Library]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Rankingpoint_big.png|25px|Ranking Points per every Fellowship Spire Crystal you receive]]
|[[File:Kpicon.png|Knowledge Points Production every 24h]]
| -
|[[File:GR11_AW1_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr11flag.png|50px|Embassies]]
|[[File:GR11_AW.png|50px|Embassies Ancient Wonders]]
|[[Embassies Ancient Wonders|Tournament Arena]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Rankingpoint_big.png|25px|Ranking Points per every Tournament Chest you receive]]
|[[File:Gr11_AW2_LM.png|25px|Mercenary Camp Light Melee every 3H]]
| -
|[[File:GR11_AW2_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr12flag.png|50px|Traders of Unur]]
|[[File:GR12_AW.png|50px|Traders of Unur Ancient Wonders]]
|[[Traders of Unur Ancient Wonders|Dragon Ark]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Sg3up.png|30px|Boosted Precious Sentient Goods per Story Quest]]
|[[File:Combining_Catalyst_1.png|25px|Combining Catalyst per Mystical Object]]
| -
|[[File:GR12_AW1_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr12flag.png|50px|Traders of Unur]]
|[[File:GR12_AW.png|50px|Traders of Unur Ancient Wonders]]
|[[Traders of Unur Ancient Wonders|Oracle of Fortune]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:SentientBoosted.png|Rewards random Boosted Sentient Goods every time you craft something]]
|[[File:Royal_Restoration.png|25px|Produces Royal Restoration weekly]]
| -
|[[File:GR12_AW2_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr13flag.png|50px|Team Spirit]]
|[[File:GR13_AW.png|50px|Team Spirit Ancient Wonders]]
|[[Team Spirit Ancient Wonders|Shrine of the Champions]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Gruff_Orc.png|25px|Training Groungs Heavy Melee Units every 3H]]
|[[File:orcs.png|20px|Orcs per Tournament Point]]
| -
|[[File:GR13_AW1_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr13flag.png|50px|Team Spirit]]
|[[File:GR13_AW.png|50px|Team Spirit Ancient Wonders]]
|[[Team Spirit Ancient Wonders|Temple of Spirits]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Unurium.png|25px|Unurium per Spire Chest]]
|[[File:Unurium.png|25px|Unurium per Event Currency Pickup]]
| -
|[[File:GR13_AW2_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr14flag.png|50px|Revenge of the Exile]]
|[[File:GR14_AW.png|50px|Revenge of the Exile Ancient Wonders]]
|[[Revenge of the Exile Ancient Wonders|Vallorian Seal Tower]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Unurium.png|25px|Unurium for Coins Pickup from Residences]]
|[[File:Unurium_decay.png|Reduces Unurium decay]]
| -
|[[File:GR14_AW1_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr14flag.png|50px|Revenge of the Exile]]
|[[File:GR14_AW.png|50px|Revenge of the Exile Ancient Wonders]]
|[[Revenge of the Exile Ancient Wonders|Tree of Enlightenment]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:mc_lr_units.png|Mercenary Camp Light Ranged Units every 3H]]
|[[File:AscendedBoosted.png|Increase the production of Ascended Goods in your Ascended Goods Manufactories]]
| -
|[[File:GR14_AW2_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr15flag.png|50px|The Power of Music]]
|[[File:GR15_AW.png|50px|The Power of Music Ancient Wonders]]
|[[The Power of Music Ancient Wonders|Ancestral Resting Place]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Ascendedgoods_decay_reduction.png|25px|Reduces Ascended Goods Decay]]
|[[File:Tg_ma.png|25px|Training Grounds Mage Units every 3h]]
| -
|[[File:GR15_AW1_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr15flag.png|50px|The Power of Music]]
|[[File:GR15_AW.png|50px|The Power of Music Ancient Wonders]]
|[[The Power of Music Ancient Wonders|Scouts' Tavern]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Scouting_timer.png|25px|Reduces the Scouting time]]
|[[File:Neighbourly_help_rewards_increase.png|25px|Increases the amount of Neighbourly Help Chests]]
| -
|[[File:GR15_AW2_Runeshard.png|30px|Revealed Runes]]
|-
|[[File:Gr16flag.png|50px|The Vallorian Legend]]
|[[File:GR16_AW.png|50px|The Vallorian Legend Ancient Wonders]]
|[[The Vallorian Legend Ancient Wonders|Maman Le Pré's Antique Shop]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Seed_icon.png|25px|Produces an amount of Divine Seeds every 3h]]
|[[File:AscendedBoosted.png|Gives an amount of Boosted Ascended Goods]] per [[File:Work.png|Community Work pick up from Residences]]
| -
|[[file:CH21_AW1_Runeshard.png|30px|Revelead Runes]]
|-
|[[File:Gr16flag.png|50px|The Vallorian Legend]]
|[[File:GR16_AW.png|50px|The Vallorian Legend Ancient Wonders]]
|[[The Vallorian Legend Ancient Wonders|Vallorian School of Sorcery]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Mc_hm.png|25px|Produces an amount of Mercenary Camp Heavy Melee Units every 3H]]
|[[File:Cauldron_Ing_Reduction.png|Cauldron Ingredients Cost Reduction]]
|[[File:Time_Reduction.png|Reduces Magic Academy Production Time]]
|[[file:CH21_AW2_Runeshard.png|30px|Revelead Runes]]
|-
|[[File:Ch22_Flag.png|50px|link=Harbours of the Deep]]
|[[File:Ch22_AW.png|50px|link=Harbours of the Deep Ancient Wonders]]
|[[Harbours of the Deep Ancient Wonders|Tournament Fan Curve]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Seed_icon.png|25px|Gives a certain amount of Divine Seeds per Tournament Point]]
|[[File:CW_decay_reduction.png|Reduces Community Work Decay]]
| -
|[[file:Ch22_aw1_shards.png|Revelead Runes]]
|-
|[[File:Ch22_Flag.png|50px|link=Harbours of the Deep]]
|[[File:Ch22_AW.png|50px|link=Harbours of the Deep Ancient Wonders]]
|[[Harbours of the Deep Ancient Wonders|Altar of Eternity]]
|{{Knowledge_Points}}{{Spell_Fragment}}{{Combining_Catalyst_small}}{{Royal_Restoration}}
|[[File:Tg_hr.png|25px|Produces an amount of Training Grounds Heavy Ranged Units every 3H]]
|[[File:Seed_icon.png|25px|Divine Seeds|Gives a certain amount of Divine Seeds per Spire Chest]]
| -
|[[file:Ch22_aw2_shards.png|Revelead Runes]]
|-
|}

Latest revision as of 15:22, 21 September 2024

Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Chapters Expansion.png
Go back to: Buildings Overview


Ancient Wonders

Ancient Wonders List Overview
Aw c2.png

Secret Ancient Wonders

Aw c3.png

Ancient Wonders
of Tempest

Elf AW Ico.png

Elven Ancient Wonders

Elf AW Ico.png

Human Ancient Wonders

Aw c5.png

Forgotten Ancient Wonders

Dwarven AW Ico.png

Dwarven Ancient
Wonders

Fairy aw.png

Fairies Ancient Wonders

O&G aw.png

Orcs & Goblins
Ancient Wonders

Woodelves aw.png

Woodelves Ancient Wonders

Gr5 aw.png

Sorcerers & Dragons
Ancient Wonders

Gr6 aw.png

Halflings Ancient Wonders

Gr7 aw.png

Elementals Ancient Wonders

Gr8 aw.png

Amuni Ancient Wonders

Gr9 aw.png

Constructs Ancient Wonders

GR10 AW.png

Elvenar Ancient Wonders

GR11 AW.png

Embassies Ancient Wonders

GR12 AW.png

Traders of Unur Ancient Wonders

GR13 AW.png

Team Spirit Ancient Wonders

GR14 AW.png

Revenge of the Exile Ancient Wonders

GR15 AW.png

The Power of Music Ancient Wonders

GR16 AW.png

The Vallorian Legend Ancient Wonders

Ch22 AW.png

Harbours of the Deep
Ancient Wonders


Purpose

Ancient Wonders are a heritage from your ancestors. They were great architectural magical structures that served different purposes: some were a source of extra knowledge, others increased the power of training and fighting techniques, others were a source of a high cultural conscience. Some were a symbol and incentive for the union between races, and others were even a channel to enhance the power of the magic relics, increasing production boosts.

Having them in your city will allow you to have all those different bonus', and will help you to develop your race even further, enhancing your city into a higher prosperity level!

Each base race (Humans and Elves) will have the opportunity to build several Ancient Wonders that can be found in the different game chapters.

In short, Ancient Wonders will:

  1. Provide additional permanent bonuses for your city
  2. Incentivize you to explore the world map even further
  3. Promote player interaction

Each Ancient Wonder will provide you with something unique! It can be a portrait you can use in your player profile or a counterpart to embellish your city!

Requirements

To build an Ancient Wonder, you first need to research its corresponding technology and pay its costs. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold and rebuilt!

Benefits

It is difficult to list all the great benefits of Ancient Wonders, but they all have their purpose in your city. Investing in an Ancient Wonder is a long and costly process in terms of resources, but in the end it will be worth it. All of their benefits are dynamic in relation to your city, meaning that as your city evolves and becomes more powerful, so will the Ancient Wonders.

Hint: As your Ancient Wonder is evolved, the more powerful the provided benefits will become. You can click on the Levels tab in the Ancient Wonder window to find out how powerful that Ancient Wonder's benefits will be at each level.

Ancient Wonders Menus

To build your Ancient Wonder, you first need to research and activate its corresponding technology. By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon Awicons.png that will be a part of your Main Menu (just like the Trader, for example).

UnlockAWMenu2.png

Hovering your mouse over the Ancient Wonders Icon will show you the amount of Runeshards you have for each Ancient Wonder including the amount of Broken shards.

AWmouseover2.png

By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders Gallery where you will be able to navigate through all Ancient Wonders: The ones you have researched, built, and the ones still locked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards to each Ancient Wonder.

AWwindows2.png

By hovering your mouse over each Ancient Wonder Thumbnail you will see a tooltip with:

  • The Ancient Wonder's description and Level
  • The Ancient Wonder's Benefits for your city
  • Each Benefits Stats
  • The amount of available Rune Shards for the building
AWdescription2.png

By opening an Ancient Wonder you will then see its own menu with four tabs:

  • The Overview where you can see:
  1. The level for the building
  2. The Ancient Wonder's Bonus and its stats
  3. The available Rune Shards

You can also press Info-icon.png for building description.

AWoverview2.png
  • The Rune Panel where you can:
  1. Insert the Runes Shards (if you have any available)
  2. See how many Runes you have activated on the Rune Circle
  3. Collect Broken Shards
  4. Buy the missing Broken Shards to forge one Rune
AWrunepanel.png


  • The Build Panel that will:
  1. Show you the requirements and costs for actually upgrading the Ancient Wonder
  2. Allow you to place the building once you have revealed all 9 Runes
AWbuildpanel.png

If you have already built the Ancient Wonder, the Rune Panel will be substituted by a new panel called Research.

  • In The Research Panel you will see:
  1. The progress of the research, i.e. the number of spent Knowledge Points for this Ancient Wonder.
  2. All available options for investing Knowledge Points in the Ancient Wonder (by spending them one by one, spending all available at once, using Ancient Knowledge Instants or Runeshards to invest Knowledge Points. These last ones are only available if you have Ancient Knowledge Instants and/or Runeshards in stock).
  3. The Help Ranking showing the amount of donated Knowledge Points from any given player and the reward the first number of helpers will get
AWresearch2.png
  • The Levels Panel you will see:
  1. All the benefits provided by the Ancient Wonder at the current level. (In light blue).
  2. An overview of the benefits provided by the Ancient Wonder in the next level.
AW lvl window.png
Hint: You can scroll through the menu to see all the benefits per Ancient Wonder level.

Rune Shards

By now, you will know that the Rune Circles you recently discovered are not complete! Their Runes were shattered and are missing some parts... those parts - The Rune Shards - are still lost and you need to find them in order to complete the Circles!

Rune circle.png


Only by fully activating the Rune Circle with 9 magical Runes, will you be able to build an Ancient Wonder. But this process will only be possible if you collect the missing Rune Shards, insert them in the Circle, and activate the Runes.

That means your first step will be to collect the Rune Shards!

Rune shards Icons.png

Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.

You will get Rune Shards:

  1. By completing Provinces in the World Map - Each completed Province will give you a random Rune Shard for a random Ancient Wonder. It doesn't even have to be already unlocked in the Tech Tree
  2. By Investing Knowledge Points in other players' Ancient Wonders.
  3. In the Tournaments
  4. As rewards for completing Quests
  5. In special Game events
Provincecomplete reward.png


After collecting a Rune Shard, you need to insert it in the Rune Circle of the relevant Ancient Wonder. With a bit of fortune, it will activate one of the missing Runes within that Circle and reveal it. However, in some cases, the magic process will just try to reveal a Rune which has already been activated and in this case your Shard will break even more.


Bkokenshard pic.png


But not all is lost! Your Broken Shards will be kept and once you have collected 10 of them, you can forge them into a new unrevealed Rune.


Hint:Broken Shards can be used to reveal all kinds of Runes in any Ancient Wonder! So if you still have them after building one Ancient Wonder you can use them to forge and activate a Rune in a new one!

Upgrade Ancient Wonders

As explained, building an Ancient Wonder is a 3 step process: Research its technology on the tech tree, activate the 9 runes, and pay the required resources. Once an Ancient Wonder is placed in your city, its benefits are immediately activated for your city in level 1, but you can increase those bonus by upgrading the Ancient Wonder.
To upgrade an Ancient Wonder you need the following resources:

  • Kpicon.png Knowledge Points - These are used to research each level of the Ancient Wonder, each level requires an increasing amount of Knowledge Points, the higher the level the greater the investment required.
  • Spell Fragment.png Spell Fragments - These are used to upgrade the majority of the Ancient Wonder's levels, the higher the level the greater the amount required.
  • Combining Catalyst small.png Combining Catalyst - These are also used to upgrade the majority of the Ancient Wonder's levels, the higher the level the greater the amount required.
  • Royal Restoration.png Royal Restoration - These are used to upgrade an Ancient Wonder every 5 levels (in the Rune phase), the higher the level, the greater the amount required. They are also required to build all of the Ancient Wonders, with the exception of the first two Ancient Wonders that you can unlock in the game.


Please Note: Each level of an Ancient Wonder will require Spell Fragments and Combined Catalysts as an upgrade cost. The amount will vary depending on the level to be upgraded, you can check its costs in the Upgrade tab of your Ancient Wonder. Each Rune Level (every 5 levels) will also require a certain amount of Royal Restorations, this amount will again depend on the Ancient Wonder level.
AWupgrade.png


The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level.

AWresearch2.png

When the Ancient Wonder's level research is complete, open the Upgrade tab to upgrade it to the next level.

AWresearchfinish.png


To upgrade any Ancient Wonder to level 6 you will face a new Rune Circle in the Upgrade tab that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn ! After this, from level 6 to level 10, the Ancient Wonder will again need Knowledge Points and resources investment. The full process repeats itself in the following Ancient Wonder's levels.

Newcircle2.png


Hint:By upgrading your Ancient Wonders you will also get Ranking Points! These correspond to the Knowledge Points invested per level. The ranking Points are added only after the building upgrade is completed!

Invest in Ancient Wonders

There are many ways to invest in an Ancient Wonder. You can invest in your own Ancient Wonders or invest in other players' Ancient Wonders and qualify to receive Runeshards and Ancient Knowledge Instants as a reward. If you open the Research tab, you will have an overview on the several ways you can invest and how many Knowledge Points have been invested in that Ancient Wonder.

AWinvest2.png
  1. Indicates the total amount of Knowledge Points already invested.
  2. By clicking here you will spend 1 Knowledge Point at a time.
  3. By clicking here you will spend all available Knowledge Points at once.
  4. By clicking here you will access your Ancient Knowledge Instants inventory in order to use them.
  5. By clicking here you will use Runeshards from that same Ancient Wonder to invest (note that if you use them on your own Ancient Wonder you will only invest 10 Knowledge Points, if you use them on another player's you will invest 15 Knowledge Points). Warning: For the non-cross-wonder (i.e Crystal Lighthouse for Elven and Great Bell Spire for Humans). You can invest the Rune Shard of your race in a wonder of the other race, the amount of invested knowledge points is the same.
  6. By clicking here, you can invest by buying Knowledge Points with resources or Diamonds.
  7. Here you can see who has already invested in this Ancient Wonder and their positions, you can also click on the chests to find out the reward that each positioned player will receive (if you invest in your own Ancient Wonder, you will not receive any reward, even if your investment is higher than any player in the ranking).

Hovering over the Ancient Wonder will give you information on how many Knowledge Points are already invested.

InvestinAW.png


The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Knowledge Points! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it to other levels, meaning that this is an alternative to gaining them through completing Provinces.


AWresearchfinish.png

You can only invest in Ancient Wonders if you have already researched their technology yourself, but once you unlock your first Ancient Wonder technology, you can immediately start to invest in any Ancient Wonder, including the ones you have not unlocked yet. When visiting another city, you can open each Ancient Wonder or click on the Ancient Wonder button at the bottom of your screen:

AW Help button.png

You can also click on the player's name at various locations in the game to open the Ancient Wonders menu.

This opens a help window where you choose which Ancient Wonder you wish in invest in:

AWhelpgallery.png

In this window you can immediately identify whether you have invested in these Ancient Wonders before. If you want to follow the Ancient Wonders in which you have already invested, you can open the Contributions menu in the Ancient Wonders gallery and check your position in relation to other players or invest more Knowledge Points in the Ancient Wonders than you already have invested.

AWcontributions.png

As said before, Ancient Wonders are a great way to promote players engagement with each other regardless of the chosen race. Humans can invest in Elven Ancient Wonders and vice versa, because they will receive Rune Shards for the Ancient Wonder of their own race that has the same effects as the one they have helped. For example, if you are a Human and want Rune Shards for your Great Bell Spire, you can invest in the Elven Crystal Lighthouse.

Ancient Wonders Rewards

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  • Only the top helping players that have helped another Ancient Wonder will be rewarded.
  • The amount and content of the rewards depend on the Ancient Wonder level.
  • The higher the level of an Ancient Wonder the more places get a reward and bigger the rewards are
  • You do not get rewards for investing in your own Ancient Wonders. You will be shown in the Helping Rank but with no reward icon. For example, if the owner is in the first place of the helping ranking, the first reward will be granted for rank position 2 and so on.


Sell Ancient Wonders

Ancient Wonders can be sold, but be very aware that if you decide to do so, your city will lose all its bonus related to that building and will not get any resources back, if you rebuild it you will start again with level 1.

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Ancient Wonders Stats Overview

Ancient Wonders Stats Overview
Chapter Technology Name Upgrade
Requirements
Benefits Runes Shards
Evolving Secret Ancient Wonders Tome of Secrets Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Knowledge Points every 24H Supplies per Main Story quest completed - Revealed Runes
Evolving Secret Ancient Wonders Golden Abyss Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Coins every 3H Additional population - Revealed Runes
Ascending Magic Ancient Wonders of Tempest Endless Excavation Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Supplies every 24H Relics per Mystical Object - Revealed Runes
Ascending Magic Ancient Wonders of Tempest Needles of the Tempest Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Increase the strength of light ranged units Increase Barracks Training Speed - Revealed Runes
Wisdom and Wonders Elven/Human Ancient Wonders Martial Monastery/Sanctuary Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Increase Troops Health Additional Culture - Revealed Runes
Wisdom and Wonders Elven/Human Ancient Wonders Crystal Lighthouse/Great Bell Spire Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Goods per NH Increase the Polish Effect Duration - Revealed Runes
A Path to Heritage Forgotten Ancient Wonders Watchtower Ruins Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Increase the Building Culture % with NH Additional Culture - Revealed Runes
A Path to Heritage Forgotten Ancient Wonders Thrones of the High Men Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Additional Ranking Points Additional Culture - Revealed Runes
A Portal to the Past Dwarven Ancient Wonders Dwarven Bulwark Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Barracks Light Melee units every 3H Increase Basic Training Size - Revealed Runes
A Portal to the Past Dwarven Ancient Wonders Mountain Halls Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Increase the production of Basic Goods in your Basic Goods Manufactories Additional Population - Revealed Runes
Blossoms of Promise Fairies Ancient Wonders Prosperity Towers Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Increase "Power of Provisions" effect and duration Additional Supplies every 3H - Revealed Runes
Blossoms of Promise Fairies Ancient Wonders Blooming Trader Guild Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Trader Fee Reduction Improve Wholesaler Offer Increase Portal Prodution Boost Revealed Runes
Mud and Mushrooms Orcs & Goblins Ancient Wonders Heroes' Forge Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Orcs Production per 24h Additional Heavy Melee Damage - Revealed Runes
Mud and Mushrooms Orcs & Goblins Ancient Wonders Shrine of the Shrewdy Shrooms Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Barracks Light Ranged Units every 3H Increase Basic Training Size - Revealed Runes
Natives of the Continent Woodelves Ancient Wonders Enar's Embassy Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration It provides you additional Broken shards every 24 hours Rewards a certain quantity of Mana per Tournament Point - Revealed Runes
Natives of the Continent Woodelves Ancient Wonders Flying Academy Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Barracks Mage Units every 3HBarracks Mage Units every 3H Increased training speed of the mercenary camp - Revealed Runes
The Elvarian Sorcerers Society Sorcerers & Dragons Ancient Wonders Maze of the Dark Matter Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration It generates Mana every 3 hours Reduced Mana decay - Revealed Runes
The Elvarian Sorcerers Society Sorcerers & Dragons Ancient Wonders Dragon Abbey Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Mage Damage Boost Mana per Enchantment usage - Revealed Runes
Halfllings Halflings Ancient Wonders Temple of the Toads Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Heavy Ranged Units every 3HHeavy Ranged Units every 3H Heavy Ranged Damage Boost - Revealed Runes
Halfllings Halflings Ancient Wonders Elvenar Trade Center Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Divine Seeds every 12H Increase "Magical Manufacturing" power Increase "Magical Manufacturing" duration - Revealed Runes
Elementals Elementals Ancient Wonders Sunset Towers Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Divine Seeds with every NH chest Reduced Divine Seeds Decay - Revealed Runes
Elementals Elementals Ancient Wonders Victory Springs Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Increased Training Grounds Training Speed Light Melee Damage Boost - Revealed Runes
Amuni Amuni Ancient Wonders Pyramid of Purification Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Sentient Goods with every Orc collection Barracks Heavy Melee Units every 3H - Revealed Runes
Amuni Amuni Ancient Wonders Lighthouse of Good Neighborhood Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Ensorcelled Endowment duration Ensorcelled Endowment effect Increases Production of discovered resources while under "Ensorcelled Endowment effect" on your Culture buildings Revealed Runes
Constructs Constructs Ancient Wonders D111-a "Timewarp" Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Increase the production of Sentient Goods in your Sentient Goods Manufactories Reduced Tournament cooldown - Revealed Runes
Constructs Constructs Ancient Wonders D222-z "Simia Sapiens" Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Reduced Sentient Goods Decay Increased Troop Units on pickup - Revealed Runes
Elvenar Elvenar Ancient Wonders Vortex of Storage Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Portal Storage Capacity Boost Increase the production of Sentient Goods in your Sentient Goods Manufactories - Revealed Runes
Elvenar Elvenar Ancient Wonders Thermal Spring of Youth Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Residences Population Boost Culture based on your Squad Size - Revealed Runes
Embassies Embassies Ancient Wonders Spire Library Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Ranking Points per every Fellowship Spire Crystal you receive Knowledge Points Production every 24h - Revealed Runes
Embassies Embassies Ancient Wonders Tournament Arena Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Ranking Points per every Tournament Chest you receive Mercenary Camp Light Melee every 3H - Revealed Runes
Traders of Unur Traders of Unur Ancient Wonders Dragon Ark Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Boosted Precious Sentient Goods per Story Quest Combining Catalyst per Mystical Object - Revealed Runes
Traders of Unur Traders of Unur Ancient Wonders Oracle of Fortune Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Rewards random Boosted Sentient Goods every time you craft something Produces Royal Restoration weekly - Revealed Runes
Team Spirit Team Spirit Ancient Wonders Shrine of the Champions Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Training Groungs Heavy Melee Units every 3H Orcs per Tournament Point - Revealed Runes
Team Spirit Team Spirit Ancient Wonders Temple of Spirits Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Unurium per Spire Chest Unurium per Event Currency Pickup - Revealed Runes
Revenge of the Exile Revenge of the Exile Ancient Wonders Vallorian Seal Tower Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Unurium for Coins Pickup from Residences Reduces Unurium decay - Revealed Runes
Revenge of the Exile Revenge of the Exile Ancient Wonders Tree of Enlightenment Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Mercenary Camp Light Ranged Units every 3H Increase the production of Ascended Goods in your Ascended Goods Manufactories - Revealed Runes
The Power of Music The Power of Music Ancient Wonders Ancestral Resting Place Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Reduces Ascended Goods Decay Training Grounds Mage Units every 3h - Revealed Runes
The Power of Music The Power of Music Ancient Wonders Scouts' Tavern Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Reduces the Scouting time Increases the amount of Neighbourly Help Chests - Revealed Runes
The Vallorian Legend The Vallorian Legend Ancient Wonders Maman Le Pré's Antique Shop Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Produces an amount of Divine Seeds every 3h Gives an amount of Boosted Ascended Goods per Community Work pick up from Residences - Revelead Runes
The Vallorian Legend The Vallorian Legend Ancient Wonders Vallorian School of Sorcery Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Produces an amount of Mercenary Camp Heavy Melee Units every 3H Cauldron Ingredients Cost Reduction Reduces Magic Academy Production Time Revelead Runes
Ch22 Flag.png Ch22 AW.png Tournament Fan Curve Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Gives a certain amount of Divine Seeds per Tournament Point Reduces Community Work Decay - Revelead Runes
Ch22 Flag.png Ch22 AW.png Altar of Eternity Knowledge PointsSpell FragmentsCombining CatalystRoyal Restoration Produces an amount of Training Grounds Heavy Ranged Units every 3H Gives a certain amount of Divine Seeds per Spire Chest - Revelead Runes